<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="XUV865M" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
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    <File fileId="31" filename="$data/shaders/dashboardSymbolsShader.xml"/>
    <File fileId="36" filename="$data/shaders/mirrorShader.xml"/>
    <File fileId="28" filename="$data/shaders/numberShader.xml"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="29" filename="$data/shared/assets/dashboardSymbols_diffuse.png"/>
    <File fileId="17" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="23" filename="$data/shared/default_normal.png"/>
    <File fileId="30" filename="$data/shared/default_specular.png"/>
    <File fileId="27" filename="$data/shared/numbers_diffuse.dds"/>
    <File fileId="42" filename="$data/shared/rasterPattern_diffuse.png"/>
    <File fileId="43" filename="$data/shared/window_diffuse.png"/>
    <File fileId="44" filename="$data/shared/window_specular.png"/>
    <File fileId="24" filename="Numernschilder/Nummernschilder.dds"/>
    <File fileId="46" filename="Numernschilder/Nummernschilder2.dds"/>
    <File fileId="45" filename="XUV865MAdditional_specular.png"/>
    <File fileId="12" filename="XUV865MBolts_diffuse.png"/>
    <File fileId="13" filename="XUV865MBolts_normal.png"/>
    <File fileId="9" filename="XUV865MDecals1_diffuse.png"/>
    <File fileId="10" filename="XUV865MDecals1_normal.png"/>
    <File fileId="11" filename="XUV865MDecals1_specular.png"/>
    <File fileId="22" filename="XUV865MDecals2_diffuse.png"/>
    <File fileId="20" filename="XUV865MDecals3_diffuse.png"/>
    <File fileId="21" filename="XUV865MDecals3_normal.png"/>
    <File fileId="14" filename="XUV865MDecals_specular.png"/>
    <File fileId="37" filename="XUV865MGrill_diffuse.png"/>
    <File fileId="38" filename="XUV865MGrill_normal.png"/>
    <File fileId="39" filename="XUV865MGrill_specular.png"/>
    <File fileId="40" filename="XUV865MInterior_normal.png"/>
    <File fileId="41" filename="XUV865MInterior_specular.png"/>
    <File fileId="15" filename="XUV865MLightsFront_normal.png"/>
    <File fileId="16" filename="XUV865MLightsFront_specular.png"/>
    <File fileId="18" filename="XUV865MLightsLed_normal.png"/>
    <File fileId="19" filename="XUV865MLightsLed_specular.png"/>
    <File fileId="25" filename="XUV865MRearLights_normal.png"/>
    <File fileId="26" filename="XUV865MRearLights_specular.png"/>
    <File fileId="32" filename="XUV865MTacho_diffuse.png"/>
    <File fileId="3" filename="XUV865M_normal.png"/>
    <File fileId="4" filename="XUV865M_specular.png"/>
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      <Normalmap fileId="21"/>
      <Glossmap fileId="14"/>
      <Custommap name="mEmissiveMap" fileId="20"/>
      <CustomParameter name="lightControl" value="1 0 0 0"/>
    </Material>
    <Material name="XUV865MTacho_mat1" materialId="7" customShaderId="33">
      <Texture fileId="32"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="30"/>
      <Custommap name="mEmissiveMap" fileId="32"/>
      <CustomParameter name="lightControl" value="1 0 0 0"/>
    </Material>
    <Material name="x:effects1:default_mat" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
      <Normalmap fileId="23"/>
    </Material>
    <Material name="mirror:mirror_mat" materialId="5" diffuseColor="0 0 0 1" specularColor="0 1 1" customShaderId="36">
      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="10" bumpScale="0.1" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
      <CustomParameter name="reflectionScale" value="2 0 0 0"/>
    </Material>
    <Material name="XUV865MLightsFront_mat" materialId="33" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="5" customShaderVariation="staticLight">
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
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      <CustomParameter name="colorMat0" value="1 1 1 2"/>
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      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
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    <Material name="XUV865MDecals3_mat" materialId="29" customShaderId="5" customShaderVariation="Decal">
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    </Material>
    <Material name="lambert1" materialId="11" diffuseColor="0.466667 0.466667 0.466667 1">
    </Material>
    <Material name="XUV865MDecals2_mat" materialId="22" customShaderId="5" customShaderVariation="Decal">
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      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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    <Material name="XUV865MLightsLed_mat" materialId="25" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="dashboardSymbols_mat" materialId="30" alphaBlending="true" customShaderId="31">
      <Texture fileId="29"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="30"/>
      <CustomParameter name="lightControl" value="1 0 0 0"/>
      <CustomParameter name="baseColor" value="0.01 0.01 0.01 0"/>
      <CustomParameter name="emitColor" value="1 0 0 0"/>
    </Material>
    <Material name="XUV865M_mat" materialId="18" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
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      <CustomParameter name="RDT" value="1 1 0 0"/>
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      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="acmat_7" materialId="10">
      <Texture fileId="46"/>
    </Material>
    <Material name="XUV865MInterior_mat" materialId="15" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="40"/>
      <Glossmap fileId="41"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="XUV865MRearLights_mat1" materialId="23" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
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      <Glossmap fileId="26"/>
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    <Material name="XUV865MTacho_mat" materialId="13" alphaBlending="true" customShaderId="5">
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      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
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    <Material name="XUV865MBolts_mat" materialId="21" customShaderId="5" customShaderVariation="Decal_colorMask">
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  <Shapes externalShapesFile="XUV865M.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

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