<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="retriever" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="37" filename="$data/shaders/dashboardLightsShader.xml"/>
    <File fileId="32" filename="$data/shaders/numberShader.xml"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="16" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="17" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="38" filename="$data/shared/assets/extinguisher_normal.png"/>
    <File fileId="39" filename="$data/shared/assets/extinguisher_specular.png"/>
    <File fileId="14" filename="$data/shared/assets/lights/lizard/rearLightCircleOrangeGlass_01_normal.png"/>
    <File fileId="15" filename="$data/shared/assets/lights/lizard/rearLightCircleOrangeGlass_01_specular.png"/>
    <File fileId="12" filename="$data/shared/assets/lights/lizard/rearLightCircleOrange_01_specular.png"/>
    <File fileId="18" filename="$data/shared/assets/lights/lizard/rearLightOvalLEDRed_02_normal.png"/>
    <File fileId="19" filename="$data/shared/assets/lights/lizard/rearLightOvalLEDRed_02_specular.png"/>
    <File fileId="20" filename="$data/shared/assets/lights/lizard/workingLightCircle_02_normal.png"/>
    <File fileId="21" filename="$data/shared/assets/lights/lizard/workingLightCircle_02_specular.png"/>
    <File fileId="25" filename="$data/shared/assets/lights/lizard/workingLightOval_03_normal.png"/>
    <File fileId="26" filename="$data/shared/assets/lights/lizard/workingLightOval_03_specular.png"/>
    <File fileId="22" filename="$data/shared/clearGlass_diffuse.png"/>
    <File fileId="13" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="11" filename="$data/shared/default_normal.png"/>
    <File fileId="28" filename="$data/shared/default_specular.png"/>
    <File fileId="31" filename="$data/shared/numbers_diffuse.dds"/>
    <File fileId="23" filename="$data/vehicles/krone/bigM450/bigM450_normal.png"/>
    <File fileId="24" filename="$data/vehicles/krone/bigM450/bigM450_specular.png"/>
    <File fileId="27" filename="retrieverDecal_diffuse.png"/>
    <File fileId="29" filename="retrieverInterior_normal.png"/>
    <File fileId="30" filename="retrieverInterior_specular.png"/>
    <File fileId="9" filename="retrieverLights_normal.png"/>
    <File fileId="10" filename="retrieverLights_specular.png"/>
    <File fileId="35" filename="retrieverLogo_normal.png"/>
    <File fileId="36" filename="retrieverLogo_specular.png"/>
    <File fileId="33" filename="retrieverNet_diffuse.png"/>
    <File fileId="34" filename="retrieverNet_normal.png"/>
    <File fileId="3" filename="retriever_normal.png"/>
    <File fileId="4" filename="retriever_specular.png"/>
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      <Normalmap fileId="38"/>
      <Glossmap fileId="39"/>
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      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
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      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="retrieverNet_mat" materialId="4" customShaderId="5" customShaderVariation="secondUV_colorMask">
      <Texture fileId="33"/>
      <Normalmap fileId="34"/>
      <Glossmap fileId="28"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.013 0.013 0.013 5"/>
      <CustomParameter name="colorMat1" value="0.013 0.013 0.013 5"/>
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      <CustomParameter name="colorMat6" value="0.013 0.013 0.013 5"/>
      <CustomParameter name="colorMat7" value="0.013 0.013 0.013 5"/>
    </Material>
    <Material name="workingLightCircle_02_mat1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="5" customShaderVariation="staticLight">
      <Normalmap fileId="20"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
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    </Material>
    <Material name="clearPlastic_mat" materialId="6" alphaBlending="true" customShaderId="5" customShaderVariation="staticLight">
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      <CustomParameter name="lightControl" value="0 0 0 0"/>
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    <Material name="workingLightOval_03_mat1" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="5" customShaderVariation="staticLight">
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="retrieverLogo_mat" materialId="12" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="35"/>
      <Glossmap fileId="36"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="clearPlastic_mat" materialId="26" alphaBlending="true" customShaderId="5" customShaderVariation="staticLight">
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      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="rearLightCircleOrange_01_mat" materialId="27" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
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      <CustomParameter name="numberColor" value="0.1 0.1 0.1 1"/>
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    <Material name="default_mat" materialId="21" diffuseColor="0.494118 0.494118 0.494118 1">
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  </Materials>


  <Shapes externalShapesFile="retriever.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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        </TransformGroup>
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