<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="rearLightCircleRed_01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.1.0"/>
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        <File fileId="12" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
        <File fileId="9" filename="$data/shared/assets/lights/lizard/rearLightCircleOrangeGlass_01_normal.png"/>
        <File fileId="10" filename="$data/shared/assets/lights/lizard/rearLightCircleOrangeGlass_01_specular.png"/>
        <File fileId="3" filename="$data/shared/assets/lights/lizard/rearLightCircleOrange_01_specular.png"/>
        <File fileId="8" filename="$data/shared/clearPlastic_diffuse.png"/>
        <File fileId="2" filename="$data/shared/default_normal.png"/>
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        <Material name="rearLightCircleOrange_01_mat1" materialId="4" diffuseColor="0.498039 0.498039 0.498039 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
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            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
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        <Material name="rearLightCircleOrange_01_mat" materialId="6" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="1 1 1 2"/>
            <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
            <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
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            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
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            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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            <CustomParameter name="RDT" value="1 1 5 5"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.5 0.5 0.5 2"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
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            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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            <Texture fileId="8"/>
            <Normalmap fileId="9"/>
            <Glossmap fileId="10"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="1 1 1 2"/>
            <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
            <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
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            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="rearLightCircleRed01.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <Shape shapeId="1" name="rearLightCircleRed01" clipDistance="75" nodeId="13" materialIds="6" castsShadows="true" receiveShadows="true">
            <Shape shapeId="2" name="lightStatic" translation="0 0.0616991 3.63375e-08" clipDistance="35" nodeId="14" materialIds="7" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="3" name="decal" translation="1.06567e-09 0.067323 -0.000115143" clipDistance="30" nodeId="15" materialIds="5" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="4" name="innerPartStatic" clipDistance="35" nodeId="16" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        </Shape>
    </Scene>
    <UserAttributes>
        <UserAttribute nodeId="13">
            <Attribute name="currentUVSet" type="string" value="map1"/>
        </UserAttribute>
        <UserAttribute nodeId="16">
            <Attribute name="currentUVSet" type="string" value="map1"/>
        </UserAttribute>
    </UserAttributes>
</i3D>
