<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="RCW 3" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.1.0"/>
  </Asset>

  <Files>
    <File fileId="2" filename="Textury/MB100.dds" relativePath="true"/>
    <File fileId="1" filename="Textury/RCW.dds" relativePath="true"/>
    <File fileId="3" filename="Textury/vehicleShaderDirt.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="kolo:acmat_1" materialId="7" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <Texture fileId="1"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="morphPosition" value="-0.2 -0.915 0.5 0.1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="kolo.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="Kolo" rotation="-180 0 -180" nodeId="10" materialIds="7" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="Kolo" nodeId="11" materialIds="7" castsShadows="true" receiveShadows="true"/>
    <Light name="light" rotation="-40 0 -30" nodeId="12" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistancesParameter="0.4" decayRate="4" range="500"/>
  </Scene>

</i3D>
