<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="combineDrivable">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>Panther 2 bigger capacity </en></name>
        <specs>
            <combination>RR 6x45</combination>
            <power>700</power>
            <maxSpeed>80</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_combine</function>
            <function>$l10n_function_combineNeedsCutter</function>
        </functions>
        <image>store_panther2.dds</image>
        <price>76000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ROPA</brand>
        <category>beetVehicles</category>
        <shopTranslationOffset>0 -0.08 0</shopTranslationOffset>
        <shopRotationOffset>-0.395 0 0</shopRotationOffset>
        <shopFoldingState>1</shopFoldingState>
        <vertexBufferMemoryUsage>6836716</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1564752</indexBufferMemoryUsage>
        <textureMemoryUsage>69305408</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_harvester</typeDesc>
        <filename>panther2.i3d</filename>
        <size width="4.5" length="12" lengthOffset="0.5"/>
        <components>
            <component centerOfMass="0 1.3 3.5" solverIterationCount="10" mass="8600"/>
            <component centerOfMass="0 1.3 -1.5" solverIterationCount="10" mass="10000"/>
            <joint component1="1" component2="2" node="componentJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>
        </schemaOverlay>
    </base>
    <powerConsumer ptoRpm="350" neededMaxPtoPower="10"/>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="1.3">
                    <wheel filename="$data/shared/wheels/trelleborg/TM3000/800_70R38.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="5.5" repr="leftFrontWheel" driveNode="leftFrontWheelNode" useDriveNodeDirection="true" initialCompression="30" suspTravel="0.2" spring="83" damper="20"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/TM3000/800_70R38.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="5.5" repr="rightFrontWheel" driveNode="rightFrontWheelNode" useDriveNodeDirection="true" initialCompression="30" suspTravel="0.2" spring="83" damper="20"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/TM2000/900_60R32.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.9" repr="leftBackWheel" driveNode="leftBackWheelNode" useDriveNodeDirection="true" initialCompression="30" suspTravel="0.3" spring="48" damper="20"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/TM2000/900_60R32.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.9" repr="rightBackWheel" driveNode="rightBackWheelNode" useDriveNodeDirection="true" initialCompression="30" suspTravel="0.3" spring="48" damper="20"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="leftAdditionalWheel" filename="$data/shared/wheels/trelleborg/AW305/215_75R17_5.xml" isLeft="true" color="0.294 0.294 0.294"/>
            <dynamicallyLoadedWheel linkNode="rightAdditionalWheel" filename="$data/shared/wheels/trelleborg/AW305/215_75R17_5.xml" isLeft="false" color="0.294 0.294 0.294"/>
        </dynamicallyLoadedWheels>
        <hubs>
            <color0>ROPA_YELLOW</color0>
            <color1>ROPA_YELLOW</color1>
            <hub linkNode="leftFrontWheelNode" filename="$data/shared/wheels/hubs/hub_n12_4.xml" isLeft="true" scale="0.450 0.450 0.450"/>
            <hub linkNode="rightFrontWheelNode" filename="$data/shared/wheels/hubs/hub_n12_4.xml" isLeft="false" scale="0.450 0.450 0.450"/>
            <hub linkNode="leftBackWheelNode" filename="$data/shared/wheels/hubs/hub_n12_4.xml" isLeft="true" scale="0.450 0.450 0.450"/>
            <hub linkNode="rightBackWheelNode" filename="$data/shared/wheels/hubs/hub_n12_4.xml" isLeft="false" scale="0.450 0.450 0.450"/>
            <hub linkNode="leftAdditionalWheel" filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true" scale="0.165 0.165 0.165"/>
            <hub linkNode="rightAdditionalWheel" filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false" scale="0.165 0.165 0.165"/>
        </hubs>
        <rimColor>ROPA_YELLOW</rimColor>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="40" rotMax="28" rotCenter="0 0.6"/>
        </ackermannSteeringConfigurations>
    </wheels>
    <connectionHoses>
        <target attacherJointIndices="2" type="electric" node="backElectric" socket="electric"/>
    </connectionHoses>
    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="wheelChock01" filename="$data/shared/assets/wheelChocks/wheelChock01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChock02" filename="$data/shared/assets/wheelChocks/wheelChock01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChock03" filename="$data/shared/assets/wheelChocks/wheelChock01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChock04" filename="$data/shared/assets/wheelChocks/wheelChock01.i3d"/>
    </dynamicallyLoadedParts>
    <speedRotatingParts>
        <speedRotatingPart node="powerShaft01" radius="0.38"/>
        <speedRotatingPart node="powerShaft03" radius="0.38"/>
        <speedRotatingPart node="powerShaft05" radius="0.38"/>
    </speedRotatingParts>
    <articulatedAxis componentJointIndex="1" anchorActor="0" rotSpeed="-34" rotMax="30" rotMin="-30" aiRevereserNode="aiRevereserNode"/>
    <crabSteering distFromCompJointToCenterOfBackWheels="6.3695" aiSteeringModeIndex="2" toggleSpeedFactor="0.1">
        <steeringMode name="action_steeringModeAllWheel">
            <wheel index="1"/>
            <wheel index="2"/>
            <wheel index="3"/>
            <wheel index="4"/>
            <articulatedAxis offset="0" locked="true"/>
        </steeringMode>
        <steeringMode name="action_steeringModeTurnSteering" inputBindingName="CRABSTEERING_ALLWHEEL">
            <wheel index="1"/>
            <wheel index="2"/>
            <wheel index="3"/>
            <wheel index="4"/>
            <articulatedAxis offset="0" locked="false"/>
        </steeringMode>
        <steeringMode name="action_steeringModeCrabLeft" inputBindingName="CRABSTEERING_CRABLEFT">
            <wheel index="1" offset="0"/>
            <wheel index="2" offset="0"/>
            <wheel index="3" offset="15" locked="true"/>
            <wheel index="4" offset="15" locked="true"/>
            <articulatedAxis offset="-15" locked="true" wheelIndices="3 4"/>
            <animation name="safetyBarLeft" speed="1.0"/>
        </steeringMode>
        <steeringMode name="action_steeringModeCrabRight" inputBindingName="CRABSTEERING_CRABRIGHT">
            <wheel index="1" offset="0"/>
            <wheel index="2" offset="0"/>
            <wheel index="3" offset="-15" locked="true"/>
            <wheel index="4" offset="-15" locked="true"/>
            <articulatedAxis offset="15" locked="true" wheelIndices="3 4"/>
            <animation name="safetyBarRight" speed="1.0"/>
        </steeringMode>
    </crabSteering>
    <slopeCompensation>
        <compensationNode wheel1="1" wheel2="2" maxAngle="8" animationName="slopeCompensation_axis1" foldAngleScale="0"/>
        <compensationNode wheel1="3" wheel2="4" maxAngle="8" animationName="slopeCompensation_axis2" foldAngleScale="0"/>
    </slopeCompensation>
    <attacherJoints>
        <attacherJoint node="attacherJoint" jointType="cutter" jointPositionOffset="0 0 -0.839" lowerTransLimit="0 0 0" lowerRotLimit="5 0 5" moveTime="2.5">
            <distanceToGround lower="0.87" upper="1.62"/>
            <rotationNode node="attacherJointRot" upperRotation="-35 0 0" lowerRotation="38 0 0" startRotation="2 -0.372 0"/>
            <rotationNode2 node="upperArm1" upperRotation="100 0 -180" lowerRotation="130 0 -180"/>
            <schema position="1 0" rotation="0" invertX="true"/>
            <objectChange node="lightBar" visibilityActive="false" visibilityInactive="true"/>
            <attachSound template="HEADER_ATTACH_01" linkNode="attacherJoint"/>
        </attacherJoint>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" rootNode="panther2_back_component2" allowsLowering="false" lowerRotLimit="10 50 50" lowerTransLimit="0 0 0" allowsJointLimitMovement="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01"/>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </attacherJoints>
    <lights>
        <sharedLight linkNode="workingLightSquare_02_01" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml">
            <rotationNode name="rotationNode1" rotation="-10 0 0"/>
        </sharedLight>
        <sharedLight linkNode="workingLightSquare_02_02" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml">
            <rotationNode name="rotationNode1" rotation="-10 0 0"/>
        </sharedLight>
        <sharedLight linkNode="workingLightSquare_02_03" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml">
            <rotationNode name="rotationNode1" rotation="-10 0 0"/>
        </sharedLight>
        <sharedLight linkNode="workingLightSquare_02_04" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml">
            <rotationNode name="rotationNode1" rotation="-10 0 0"/>
        </sharedLight>
        <sharedLight linkNode="workingLightSquare_02_05" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml">
            <rotationNode name="rotationNode1" rotation="-10 0 0"/>
        </sharedLight>
        <sharedLight linkNode="workingLightSquare_02_06" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml">
            <rotationNode name="rotationNode1" rotation="-40 0 0"/>
        </sharedLight>
        <sharedLight linkNode="workingLightSquare_02_07" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightSquare_02.xml">
            <rotationNode name="rotationNode1" rotation="-40 0 0"/>
        </sharedLight>
        <sharedLight linkNode="hellaRear2ChamberLightLED_02_01" filename="$data/shared/assets/lights/hella/hellaRear2ChamberLightLED_01_left.xml"/>
        <sharedLight linkNode="hellaRear2ChamberLightLED_02_02" filename="$data/shared/assets/lights/hella/hellaRear2ChamberLightLED_01_right.xml"/>
        <sharedLight linkNode="sideMarker03Right01" filename="$data/shared/assets/lights/lizard/sideMarker_03_right.xml"/>
        <sharedLight linkNode="sideMarker03Left01" filename="$data/shared/assets/lights/lizard/sideMarker_03_left.xml"/>
        <sharedLight linkNode="frontLightOval_02Left01" filename="$data/shared/assets/lights/lizard/frontLightOval_02_left.xml"/>
        <sharedLight linkNode="frontLightOval_02Right01" filename="$data/shared/assets/lights/lizard/frontLightOval_02_right.xml"/>
        <sharedLight linkNode="yellowRectangle_01_1" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_2" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_3" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_4" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRound_0201" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml"/>
        <sharedLight linkNode="yellowRound_0202" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml"/>
        <sharedLight linkNode="redRound_0302" filename="$data/shared/assets/reflectors/lizard/redRound_03.xml"/>
        <sharedLight linkNode="redRound_0303" filename="$data/shared/assets/reflectors/lizard/redRound_03.xml"/>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
            <state lightTypes="0 1 2 4"/>
        </states>
        <realLights>
            <low>
                <light node="frontLightLow" lightTypes="0" excludedLightTypes="2 3"/>
                <light node="workLightBackLow" lightTypes="1"/>
                <light node="workLightFrontLow" lightTypes="2"/>
                <light node="highBeamLow" lightTypes="3"/>
            </low>
            <high>
                <light node="frontLightHigh" lightTypes="0" excludedLightTypes="2 3"/>
                <light node="workLightBackHigh1" lightTypes="1"/>
                <light node="workLightFrontHigh1" lightTypes="2"/>
                <light node="highBeamHigh" lightTypes="3"/>
                <light node="workLightBackHigh3" lightTypes="4"/>
                <light node="backLightsHigh1" lightTypes="0"/>
                <brakeLight node="backLightsHigh1"/>
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightFront"/>
                <turnLightRight node="turnLightRightBack"/>
                <reverseLight node="reverseLight"/>
                <interiorLight node="interiorScreenLight"/>
            </high>
        </realLights>
        <defaultLights>
            <defaultLight shaderNode="lightsStatic" lightTypes="2" intensity="20"/>
        </defaultLights>
        <beaconLights>
            <beaconLight node="beaconLight01" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLight02" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLight03" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLight04" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="1>0|2|5|2" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
        </beaconLights>
    </lights>
    <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="enterReferenceNode"/>
        <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
            <target ikChain="leftFoot" targetNode="playerLeftFootTarget"/>
            <target ikChain="rightArm" targetNode="playerRightHandTarget" poseId="wideFingers"/>
            <target ikChain="leftArm" targetNode="playerLeftHandTarget"/>
        </characterNode>
        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1">
            <state node="playerRightFootTargetGas" referenceNode="gasPedal" directionReferenceNode="playerRightFootTargetGasRef"/>
            <state node="playerRightFootTargetBrake" referenceNode="brakePedal" directionReferenceNode="playerRightFootTargetBrakeRef"/>
        </characterTargetNodeModifier>
        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="8" transMax="40" translation="0 0 11.25" rotation="-8 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/>
        </cameras>
        <mirrors>
            <mirror node="mirrorDecal01" prio="2"/>
            <mirror node="mirrorDecal02" prio="1"/>
            <mirror node="mirrorDecal03" prio="2"/>
            <mirror node="mirrorDecal04" prio="1"/>
        </mirrors>
        <dashboards>
            <dashboard displayType="NUMBER" valueType="time" numbers="numbersTime" precision="2" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </enterable>
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="280" fillType="diesel"/>
                <consumer fillUnitIndex="3" usage="3.0" fillType="def"/>
            </consumerConfiguration>
        </consumerConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.2" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <motorConfigurations>
            <motorConfiguration name="Panther 2" hp="700" price="0">
                <motor torqueScale="2.955" minRpm="850" maxRpm="2200" maxForwardSpeed="43" maxBackwardSpeed="20" brakeForce="20" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="14.5" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200"/>
            </motorConfiguration>
        </motorConfigurations>
        <exhaustEffects>
            <exhaustEffect node="exhaustParticle1" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.1" maxRpmScale="0.55" xzRotationsOffset="40 0" xzRotationsForward="0 0" xzRotationsBackward="180 0" xzRotationsLeft="0 -180" xzRotationsRight="0 180"/>
        </exhaustEffects>
        <motorStartDuration>2750</motorStartDuration>
        <dashboards>
            <dashboard displayType="NUMBER" valueType="speed" numbers="numbersSpeed" precision="1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="rpm" numbers="numbersRpm" precision="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="fuelUsage" numbers="numbersFuelUsage" precision="1" groups="MOTOR_ACTIVE"/>
        </dashboards>
        <sounds externalSoundFile="$data/sounds/vehicles/engine/ropa_panther2/ropa_panther2.xml"/>
    </motorized>
    <honk>
        <sound template="HONK_ROPA" linkNode="0>"/>
    </honk>
    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" linkNode="panther2_front_component1"/>
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="30"/>
        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="gasPedal" minRot="0 0 0" maxRot="15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>
    <foldable>
        <foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.02" loadMovingToolStatesMaxLimit="-1" loadMovingToolStatesMinLimit="-1">
            <foldingPart animationName="foldBunker" speedScale="0.7"/>
        </foldingParts>
    </foldable>
    <wipers>
        <wiper animName="wiperAnimation">
            <state animSpeed="0.75" animPause="2.0"/>
            <state animSpeed="0.75" animPause="0.0"/>
            <state animSpeed="1.10" animPause="0.0"/>
        </wiper>
    </wipers>
    <animations>
        <animation name="wiperAnimation">
            <part node="wiper" startTime="0" endTime="0.75" startRot="0 0 0" endRot="0 114.742 0"/>
        </animation>
        <animation name="foldBunker">
            <part node="pipeArm1" startTime="2.578" endTime="5.33" startRot="0.0 0.0 0" endRot="0.0 0.0 0"/>
            <part node="pipeArm2" startTime="2.578" endTime="5.33" startRot="0.0 0.0 25.0" endRot="0.0 0.0 115.021"/>
            <part node="pipeArm3" startTime="3.954" endTime="6.248" startRot="0.0 0.0 -115.0" endRot="0.0 0.0 -50.118"/>
            <part node="leftRailing01" startTime="3.5" endTime="5.33" startRot="0.0 0.0 0" endRot="0.0 0.0 75"/>
            <part node="frontRailing" startTime="0.0" endTime="2.0" startRot="50 0.0 0.0" endRot="0 0.0 0.0"/>
            <part node="backRailing" startTime="4.954" endTime="6.33" startRot="-130 0.0 0.0" endRot="0.0 0.0 0.0"/>
            <part node="backStabilizationArm" startTime="6.0" endTime="8.0" startRot="90 0.0 0.0" endRot="0.0 0.0 0.0"/>
            <part node="rightFillArm" startTime="7.5" endTime="10" startRot="0.0 0.0 0.0" endRot="0.0 0.0 -65.0"/>
            <part node="rightFillArmFoilMounting" startTime="7.5" endTime="10" startRot="0.0 0.0 0.0" endRot="0.0 0.0 45"/>
            <part node="loadingFoil02Bone" startTime="7.5" endTime="10" startRot="0 0 0" endRot="0 0 45" startTrans="-1.036 2.770 -0.799" endTrans="-0.649 2.478 -0.799"/>
            <part node="frontAugerArm" startTime="1.5" endTime="3.578" startRot="0 0 70" endRot="0 0 0"/>
            <part node="backAugerArm" startTime="0.0" endTime="2.0" startRot="0 0 70" endRot="0 0 0"/>
            <part node="rightRailing02" startTime="0.0" endTime="2.0" startRot="0 0 0" endRot="0 0 -73.4"/>
            <part node="rightRailing02" startTime="7.2" endTime="8.0" startRot="0 0 -73.4" endRot="0 0 -103.871"/>
            <part node="leftRailing02" startTime="8.0" endTime="10.0" startRot="0 0 0" endRot="0 0 90"/>
        </animation>
        <animation name="ladderAnimation">
            <part node="ladder" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 160"/>
        </animation>
        <animation name="slopeCompensation_axis1">
            <part node="frontAxis" startTime="0" endTime="3" startRot="0 0 -8" endRot="0 0 8"/>
            <part node="slopeCompensationNode" startTime="0" endTime="3" startRot="1 0 -8" endRot="0 0 8"/>
        </animation>
        <animation name="slopeCompensation_axis2">
            <part node="backAxis" startTime="0" endTime="3" startRot="0 0 -8" endRot="0 0 8"/>
        </animation>
        <animation name="safetyBarLeft">
            <part node="safetyBarLeft" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 70"/>
        </animation>
        <animation name="safetyBarRight">
            <part node="safetyBarRight" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 -70"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="frontAxis" wheelIndices="1 2">
                <dependentPart node="leftFrontSuspensionHydraulic"/>
                <dependentPart node="rightFrontSuspensionHydraulic"/>
            </movingTool>
            <movingTool node="backAxis" wheelIndices="3 4">
                <dependentPart node="backAxisHydraulicRight"/>
                <dependentPart node="backAxisHydraulicLeft"/>
            </movingTool>
            <movingTool node="slopeCompensationNode">
                <attacherJoint jointIndices="1"/>
            </movingTool>
            <movingTool node="pipeArm1" freezingPipeStates="0 1" foldMinLimit="0" foldMaxLimit="0" playSound="true">
                <controls axis="AXIS_PIPE2" invertAxis="false" mouseSpeedFactor="1" iconName="PIPE_END_ROTATE"/>
                <rotation rotSpeed="10" rotAcceleration="125" rotMax="-40" rotMin="-80" rotationAxis="3"/>
                <dependentPart node="pipeArm1Hydraulic01"/>
                <dependentPart node="pipeArm1Hydraulic02"/>
                <dependentPart node="pipeCoverArm"/>
            </movingTool>
            <movingTool node="pipeArm3" freezingPipeStates="0 1" foldMinLimit="0" foldMaxLimit="0" playSound="true">
                <controls axis="AXIS_PIPE" invertAxis="false" mouseSpeedFactor="1" iconName="PIPE_END_ROTATE"/>
                <rotation rotSpeed="10" rotAcceleration="125" rotMax="0" rotMin="-70" rotationAxis="3"/>
                <dependentPart node="pipeArm3Hydraulics"/>
            </movingTool>
            <movingTool node="rightFillArm" playSound="true">
                <dependentPart node="rightRailing"/>
                <dependentPart node="rightFillArmHydraulics01"/>
                <dependentPart node="rightFillArmHydraulics02"/>
            </movingTool>
            <movingTool node="frontRailing" playSound="true">
                <dependentPart node="frontRailingHydraulic"/>
            </movingTool>
            <movingTool node="frontAugerArm" playSound="true">
                <dependentPart node="augerOrientation"/>
                <dependentPart node="backAugerArmShaftRot"/>
                <dependentPart node="frontAugerArmHydraulic"/>
            </movingTool>
            <movingTool node="backAugerArm" playSound="true">
                <dependentPart node="augerOrientation"/>
                <dependentPart node="backAugerArmShaftRot"/>
                <dependentPart node="backAugerArmHydraulic"/>
            </movingTool>
            <movingTool node="pipeArm2" playSound="true">
                <dependentPart node="pipeArm2Hydraulics"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="rightRailing" referencePoint="rightRailingOriRef" localReferencePoint="rightRailingOri" referenceFrame="rightRailingRefFrame">
                <dependentPart node="rightRailingOri"/>
            </movingPart>
            <movingPart node="rightRailingOri" referencePoint="rightRailingOriRef" referenceFrame="rightRailingOriRef"/>
            <movingPart node="rightFillArmHydraulics01" referencePoint="rightFillArmHydraulics01Ref" referenceFrame="rightFillArmHydraulics01Ref">
                <translatingPart node="rightFillArmHydraulics01Punch"/>
            </movingPart>
            <movingPart node="rightFillArmHydraulics02" referencePoint="rightFillArmHydraulics02Ref" referenceFrame="rightFillArmHydraulics02Ref">
                <translatingPart node="rightFillArmHydraulics02Punch"/>
            </movingPart>
            <movingPart node="frontRailingHydraulic" referencePoint="frontRailingHydraulicRef" referenceFrame="frontRailingHydraulicRef">
                <translatingPart node="frontRailingHydraulicPunch"/>
            </movingPart>
            <movingPart node="augerOrientation" referencePoint="augerOrientationRef" referenceFrame="augerOrientationRef"/>
            <movingPart node="backAugerArmHydraulic" referencePoint="backAugerArmHydraulicRef" referenceFrame="backAugerArmHydraulicRef">
                <translatingPart node="backAugerArmHydraulicPunch"/>
            </movingPart>
            <movingPart node="frontAugerArmHydraulic" referencePoint="frontAugerArmHydraulicRef" referenceFrame="frontAugerArmHydraulicRef">
                <translatingPart node="frontAugerArmHydraulicPunch"/>
            </movingPart>
            <movingPart node="backAugerArmShaftRot" referencePoint="backAugerArmShaftTransRef" referenceFrame="backAugerArmShaftTransRef">
                <translatingPart node="backAugerArmShaftTrans"/>
            </movingPart>
            <movingPart node="pipeArm1Hydraulic01" referencePoint="pipeArm1Hydraulic01Ref" referenceFrame="pipeArm1Hydraulic01Ref">
                <translatingPart node="pipeArm1Hydraulic01Punch"/>
            </movingPart>
            <movingPart node="pipeArm1Hydraulic02" referencePoint="pipeArm1Hydraulic02Ref" referenceFrame="pipeArm1Hydraulic02Ref">
                <translatingPart node="pipeArm1Hydraulic02Punch"/>
            </movingPart>
            <movingPart node="pipeArm2Hydraulics" referencePoint="pipeArm2HydraulicsRef" referenceFrame="pipeArm2HydraulicsRef">
                <translatingPart node="pipeArm2HydraulicsPunch"/>
            </movingPart>
            <movingPart node="pipeArm3Hydraulics" referencePoint="pipeArm3HydraulicsRef" referenceFrame="pipeArm3HydraulicsRef">
                <translatingPart node="pipeArm3HydraulicsPunch"/>
            </movingPart>
            <movingPart node="pipeCoverArm" referencePoint="pipeCoverArm2Ref" localReferencePoint="pipeCoverArm2" referenceFrame="pipeCoverArmRefFrame">
                <dependentPart node="pipeCoverArm2"/>
                <dependentPart node="pipeCoverAnim"/>
            </movingPart>
            <movingPart node="pipeCoverArm2" referencePoint="pipeCoverArm2Ref" referenceFrame="pipeCoverArm2Ref"/>
            <movingPart node="pipeCoverAnim" referencePoint="pipeCoverAnimRef" referenceFrame="pipeCoverAnimRef"/>
            <movingPart node="pipeNodes" referenceFrame="panther2_back_component2" isActiveDirty="true"/>
            <movingPart node="leftBackSteeringHydraulic" referencePoint="leftBackSteeringHydraulicRef" referenceFrame="leftBackSteeringHydraulicRef" isActiveDirty="true">
                <translatingPart node="leftBackSteeringHydraulicPunch"/>
            </movingPart>
            <movingPart node="rightBackSteeringHydraulic" referencePoint="rightBackSteeringHydraulicRef" referenceFrame="rightBackSteeringHydraulicRef" isActiveDirty="true">
                <translatingPart node="rightBackSteeringHydraulicPunch"/>
            </movingPart>
            <movingPart node="steeringBarBack" referencePoint="steeringBarBackRef" referenceFrame="steeringBarBackRef" isActiveDirty="true"/>
            <movingPart node="leftFrontSteeringHydraulic" referencePoint="leftFrontSteeringHydraulicRef" referenceFrame="leftFrontSteeringHydraulicRef" isActiveDirty="true">
                <translatingPart node="leftFrontSteeringHydraulicPunch"/>
            </movingPart>
            <movingPart node="rightFrontSteeringHydraulic" referencePoint="rightFrontSteeringHydraulicRef" referenceFrame="rightFrontSteeringHydraulicRef" isActiveDirty="true">
                <translatingPart node="rightFrontSteeringHydraulicPunch"/>
            </movingPart>
            <movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="steeringBarRef" isActiveDirty="true"/>
            <movingPart node="leftSteeringHydraulic" referencePoint="leftSteeringHydraulicRef" referenceFrame="leftSteeringHydraulicRef" isActiveDirty="true">
                <translatingPart node="leftSteeringHydraulicPunch"/>
            </movingPart>
            <movingPart node="rightSteeringHydraulic" referencePoint="rightSteeringHydraulicRef" referenceFrame="rightSteeringHydraulicRef" isActiveDirty="true">
                <translatingPart node="rightSteeringHydraulicPunch"/>
            </movingPart>
            <movingPart node="backAxisHydraulicRight" referencePoint="backAxisHydraulicRightRef" referenceFrame="backAxisHydraulicRightRef">
                <translatingPart node="backAxisHydraulicRightPunch"/>
            </movingPart>
            <movingPart node="backAxisHydraulicLeft" referencePoint="backAxisHydraulicLeftRef" referenceFrame="backAxisHydraulicLeftRef">
                <translatingPart node="backAxisHydraulicLeftPunch"/>
            </movingPart>
            <movingPart node="leftFrontSuspensionHydraulic" referencePoint="leftFrontSuspensionHydraulicRef" referenceFrame="leftFrontSuspensionHydraulicRef">
                <translatingPart node="leftFrontSuspensionHydraulicPunch"/>
            </movingPart>
            <movingPart node="rightFrontSuspensionHydraulic" referencePoint="rightFrontSuspensionHydraulicRef" referenceFrame="rightFrontSuspensionHydraulicRef">
                <translatingPart node="rightFrontSuspensionHydraulicPunch"/>
            </movingPart>
            <movingPart node="powerShaft02" referencePoint="powerShaft02Ref" referenceFrame="powerShaft02Ref" isActiveDirty="true"/>
            <movingPart node="powerShaft04" referencePoint="powerShaft04Ref" referenceFrame="powerShaft04Ref" isActiveDirty="true"/>
            <movingPart node="cleaningRail" referencePoint="cleaningRailRef" referenceFrame="cleaningRailRef" isActiveDirty="true"/>
            <movingPart node="feederArm1" referencePoint="feederArm1Ref" localReferencePoint="feederArm2" referenceFrame="feederArm1RefFrame" isActiveDirty="true">
                <dependentPart node="feederArm2"/>
            </movingPart>
            <movingPart node="feederArm2" referencePoint="feederArm1Ref" referenceFrame="feederArm1RefFrame"/>
            <movingPart node="rightFeederHydraulic" referencePoint="rightFeederHydraulicRef" referenceFrame="rightFeederHydraulicRef" isActiveDirty="true">
                <translatingPart node="rightFeederHydraulicPunch"/>
            </movingPart>
            <movingPart node="leftFeederHydraulic" referencePoint="leftFeederHydraulicRef" referenceFrame="leftFeederHydraulicRef" isActiveDirty="true">
                <translatingPart node="leftFeederHydraulicPunch"/>
            </movingPart>
            <movingPart node="upperArm2" referencePoint="referencePointUpperArm2" referenceFrame="upperArm2RefFrame" isActiveDirty="true">
                <dependentPart node="upperArm3"/>
            </movingPart>
            <movingPart node="upperArm3" referencePoint="referencePointUpperArm3" referenceFrame="referencePointUpperArm3"/>
            <movingPart node="leftUpperArmRotationNode" referencePoint="leftUpperArmRotationNodeRef" referenceFrame="leftUpperArmRotationNodeRefFrame" isActiveDirty="true"/>
            <movingPart node="rightUpperArmRotationNode" referencePoint="rightUpperArmRotationNodeRef" referenceFrame="rightUpperArmRotationNodeRef" isActiveDirty="true"/>
            <movingPart node="cleaningRailArm" referencePoint="cleaningRailArmRef" localReferencePoint="cleaningRailArm2" referenceFrame="cleaningRailArmRefFrame" isActiveDirty="true">
                <dependentPart node="cleaningRailArm2"/>
            </movingPart>
            <movingPart node="cleaningRailArm2" referencePoint="cleaningRailArmRef" referenceFrame="cleaningRailArmRef"/>
        </movingParts>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="panther2_front_component1"/>
        </sounds>
    </cylindered>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypes="sugarBeet" capacity="800000"updateMass="false">
                        <fillMassNode node="panther2_back_component2"/>
                        <exactFillRootNode node="exactFillRootNode"/>
                        <alarmTriggers>
                            <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
                        </alarmTriggers>
                    </fillUnit>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="1320"/>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="def" capacity="145"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.5" maxAllowedHeapAngle="25" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo01" width="2.4" length="3.5" minHeight="1.0" priority="2"/>
                <node node="unloadInfo02" width="2.4" length="3.5" priority="1"/>
                <node node="unloadInfo03" width="2.4" length="3.5" minHeight="1.0" priority="1"/>
            </unloadInfo>
        </unloadInfos>
        <loadInfos>
            <loadInfo>
                <node node="loadInfo01" width="0.6" length="0.5"/>
                <node node="loadInfo02" width="0.6" length="0.5" minFillLevelPercentage="0.5"/>
                <node node="loadInfo03" width="0.6" length="0.5" minFillLevelPercentage="0.8"/>
            </loadInfo>
        </loadInfos>
    </fillVolume>
    <pipe unloadInfoIndex="1" foldMinState="1" foldMaxState="1" foldMinLimit="0" foldMaxLimit="0">
        <dischargeNode index="1"/>
        <states num="2" unloading="2"/>
        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger"/>
        </unloadingTriggers>
        <pipeNodes>
            <pipeNode node="pipeArm1" rotationSpeeds="0 0 8">
                <state1 rotation="0 0 0"/>
                <state2 rotation="0 0 -50"/>
            </pipeNode>
            <pipeNode node="pipeArm2" rotationSpeeds="0 0 8">
                <state1 rotation="0 0 25"/>
                <state2 rotation="0 0 0"/>
            </pipeNode>
            <pipeNode node="pipeArm3" rotationSpeeds="0 0 15">
                <state1 rotation="0 0 -115"/>
                <state2 rotation="0 0 -25"/>
            </pipeNode>
        </pipeNodes>
        <animationNodes>
            <animationNode class="ScrollingAnimation" node="unloadingBelt" scrollSpeed="-0.33" scrollLength="10" shaderParameterName="offsetUV" shaderParameterComponent="1" turnOnFadeTime="0.3" turnOffFadeTime="1"/>
            <animationNode class="ScrollingAnimation" node="bunkerBelt01" scrollSpeed="-0.07" scrollLength="10" shaderParameterName="offsetUV" shaderParameterComponent="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode class="ScrollingAnimation" node="bunkerBelt02" scrollSpeed="-0.3" scrollLength="10" shaderParameterName="offsetUV" shaderParameterComponent="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
        </animationNodes>
    </pipe>
    <dischargeable>
        <dischargeNode node="raycastNode" emptySpeed="100000" fillUnitIndex="1" maxDistance="6">
            <info width="2" length="1" useRaycastHitPosition="true"/>
            <effects>
                <effectNode effectNode="effectUnloading" effectClass="MorphPositionEffect" materialType="belt" delay="0" fadeTime="1.5" speed="0.9" scrollLength="10" scrollSpeed="1.5"/>
                <effectNode effectNode="pipeEmitterShape" effectClass="ParticleEffect" emitCountScale="16" delay="1.5" lifespan="0.11"/>
            </effects>
        </dischargeNode>
    </dischargeable>
    <combine>
        <chopper available="false"/>
        <swath available="false"/>
        <ladder animName="ladderAnimation" animSpeedScale="-1" foldMinLimit="0.99" foldMaxLimit="1"/>
        <fillEffect>
            <effectNode effectClass="MorphPositionEffect" effectNode="effectLoading" materialType="belt" delay="0" fadeTime="6" scrollLength="10" scrollSpeed="0.8"/>
            <effectNode effectClass="ParticleEffect" effectNode="feederCleaningSoilEmitter" particleType="CLEANING_SOIL" emitCountScale="0.2"/>
            <effectNode effectClass="ParticleEffect" effectNode="feederCleaningDustEmitter" particleType="CLEANING_DUST" emitCountScale="0.2"/>
            <effectNode effectClass="ParticleEffect" effectNode="cleaningSoilEmitter" particleType="CLEANING_SOIL" emitCountScale="0.2"/>
            <effectNode effectClass="ParticleEffect" effectNode="cleaningDustEmitter" particleType="CLEANING_DUST" emitCountScale="0.2"/>
        </fillEffect>
        <animationNodes speedReverseFillLevel="0.8">
            <animationNode node="augerRotationPart" rotSpeed="-300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" speedFunc="getFillLevelDependentSpeed"/>
            <animationNode node="backAugerArmShaft" rotSpeed="300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" speedFunc="getFillLevelDependentSpeed"/>
            <animationNode node="cleaningDrum01" rotSpeed="-250" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cleaningDrum02" rotSpeed="250" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cleaningDrum03" rotSpeed="-250" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cleaningRotationPart" rotSpeed="-250" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="rightFillArmDrum" rotSpeed="400" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="leftFillArmDrum" rotSpeed="400" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="loadingBelt" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" rotSpeed="7.5" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="feederBelt" shaderParameterName="offsetUV" shaderComponentScale="1 0 0 0" rotSpeed="12.5" turnOnFadeTime="2" turnOffFadeTime="4"/>
        </animationNodes>
        <sounds>
            <start template="HARVESTER_TOOL_ROPA_START" linkNode="augerRotationPart"/>
            <work template="HARVESTER_TOOL_ROPA_WORK" linkNode="augerRotationPart"/>
            <stop template="HARVESTER_TOOL_ROPA_STOP" linkNode="augerRotationPart"/>
        </sounds>
    </combine>
    <suspensions>
        <suspension node="seat" weight="90" minTranslation="-0.05 -0.15 0.0" maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4"/>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/>
    </suspensions>
    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
        </groups>
        <default>
            <dashboard displayType="EMITTER" node="interiorScreen" idleValue="-1" intensity="0.3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" node="cameraScreensDecal" idleValue="-1" intensity="0.3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="VISIBILITY" node="interiorScreenLight" groups="MOTOR_ACTIVE"/>
        </default>
    </dashboard>
    <ai>
        <collisionTrigger node="aiCollisionTrigger"/>
    </ai>
    <foliageBending>
        <bendingNode minX="-1.6" maxX="1.6" minZ="4.1" maxZ="5.1 " yOffset="0.6"/>
        <bendingNode minX="-1.6" maxX="1.6" minZ="-5.1" maxZ="4.1 " yOffset="0.6" node="panther2Back_vis"/>
    </foliageBending>
    <baseMaterial>
        <material name="panther2_01_mat" baseNode="panther2Back_vis">
            <shaderParameter name="colorMat0" value="ROPA_YELLOW"/>
        </material>
        <material name="panther2_02_mat" baseNode="panther2Front_vis">
            <shaderParameter name="colorMat0" value="ROPA_YELLOW"/>
        </material>
    </baseMaterial>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="panther2_front_component1" node="0>"/>
        <i3dMapping id="panther2Front_vis" node="0>0"/>
        <i3dMapping id="frontAxis" node="0>0|0|0"/>
        <i3dMapping id="leftFrontWheel" node="0>0|0|0|0|0"/>
        <i3dMapping id="leftFrontWheelNode" node="0>0|0|0|0|0|0|0"/>
        <i3dMapping id="steeringBar" node="0>0|0|0|0|0|1"/>
        <i3dMapping id="leftFrontSteeringHydraulicRef" node="0>0|0|0|0|0|2"/>
        <i3dMapping id="rightFrontWheel" node="0>0|0|0|1|0"/>
        <i3dMapping id="rightFrontWheelNode" node="0>0|0|0|1|0|0|0"/>
        <i3dMapping id="steeringBarRef" node="0>0|0|0|1|0|1"/>
        <i3dMapping id="rightFrontSteeringHydraulicRef" node="0>0|0|0|1|0|2"/>
        <i3dMapping id="leftFrontSteeringHydraulic" node="0>0|0|0|2"/>
        <i3dMapping id="leftFrontSteeringHydraulicPunch" node="0>0|0|0|2|0"/>
        <i3dMapping id="rightFrontSteeringHydraulic" node="0>0|0|0|3"/>
        <i3dMapping id="rightFrontSteeringHydraulicPunch" node="0>0|0|0|3|0"/>
        <i3dMapping id="leftFrontSuspensionHydraulicRef" node="0>0|0|0|4"/>
        <i3dMapping id="rightFrontSuspensionHydraulicRef" node="0>0|0|0|5"/>
        <i3dMapping id="leftFrontSuspensionHydraulic" node="0>0|0|1"/>
        <i3dMapping id="leftFrontSuspensionHydraulicPunch" node="0>0|0|1|0"/>
        <i3dMapping id="rightFrontSuspensionHydraulic" node="0>0|0|2"/>
        <i3dMapping id="rightFrontSuspensionHydraulicPunch" node="0>0|0|2|0"/>
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0"/>
        <i3dMapping id="outdoorCamera" node="0>0|1|0|0"/>
        <i3dMapping id="indoorCamera" node="0>0|1|1"/>
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2"/>
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3"/>
        <i3dMapping id="shadowFocusBox" node="0>0|1|4"/>
        <i3dMapping id="lightsStatic" node="0>0|2|0|0"/>
        <i3dMapping id="frontLightLow" node="0>0|2|1|0"/>
        <i3dMapping id="highBeamLow" node="0>0|2|1|1"/>
        <i3dMapping id="frontLightHigh" node="0>0|2|1|2"/>
        <i3dMapping id="highBeamHigh" node="0>0|2|1|3"/>
        <i3dMapping id="workLightFrontLow" node="0>0|2|2|0"/>
        <i3dMapping id="workLightFrontHigh1" node="0>0|2|2|1"/>
        <i3dMapping id="turnLightLeftFront" node="0>0|2|3|0"/>
        <i3dMapping id="turnLightRightFront" node="0>0|2|3|1"/>
        <i3dMapping id="beaconLight01" node="0>0|2|4|0"/>
        <i3dMapping id="beaconLight02" node="0>0|2|4|1"/>
        <i3dMapping id="exitPoint" node="0>0|3"/>
        <i3dMapping id="enterReferenceNode" node="0>0|3|0"/>
        <i3dMapping id="cutter" node="0>0|4|0"/>
        <i3dMapping id="attacherJointRot" node="0>0|4|0|0"/>
        <i3dMapping id="slopeCompensationNode" node="0>0|4|0|0|0"/>
        <i3dMapping id="upperArm1" node="0>0|4|0|0|0|0"/>
        <i3dMapping id="upperArm2" node="0>0|4|0|0|0|0|0"/>
        <i3dMapping id="upperArm3" node="0>0|4|0|0|0|0|0|0"/>
        <i3dMapping id="feederArm1" node="0>0|4|0|0|0|0|1"/>
        <i3dMapping id="feederArm2" node="0>0|4|0|0|0|0|1|0"/>
        <i3dMapping id="feederBelt" node="0>0|4|0|0|0|0|1|0|0"/>
        <i3dMapping id="feederCleaningSoilEmitter" node="0>0|4|0|0|0|0|1|0|1|0"/>
        <i3dMapping id="feederCleaningDustEmitter" node="0>0|4|0|0|0|0|1|0|1|1"/>
        <i3dMapping id="lightBar" node="0>0|4|0|0|0|0|2"/>
        <i3dMapping id="frontLightOval_02Right01" node="0>0|4|0|0|0|0|2|0|0"/>
        <i3dMapping id="frontLightOval_02Left01" node="0>0|4|0|0|0|0|2|0|1"/>
        <i3dMapping id="leftUpperArmRotationNodeRef" node="0>0|4|0|0|0|0|3"/>
        <i3dMapping id="rightUpperArmRotationNodeRef" node="0>0|4|0|0|0|0|4"/>
        <i3dMapping id="feederArm1RefFrame" node="0>0|4|0|0|0|0|5"/>
        <i3dMapping id="upperArm2RefFrame" node="0>0|4|0|0|0|0|6"/>
        <i3dMapping id="attacherJoint" node="0>0|4|0|0|0|0|7"/>
        <i3dMapping id="leftFeederHydraulicRef" node="0>0|4|0|0|0|1"/>
        <i3dMapping id="rightFeederHydraulicRef" node="0>0|4|0|0|0|2"/>
        <i3dMapping id="referencePointUpperArm3" node="0>0|4|0|1"/>
        <i3dMapping id="referencePointUpperArm2" node="0>0|4|0|1|0"/>
        <i3dMapping id="leftUpperArmRotationNode" node="0>0|4|0|2"/>
        <i3dMapping id="rightUpperArmRotationNode" node="0>0|4|0|3"/>
        <i3dMapping id="leftFeederHydraulic" node="0>0|4|0|4"/>
        <i3dMapping id="leftFeederHydraulicPunch" node="0>0|4|0|4|0"/>
        <i3dMapping id="rightFeederHydraulic" node="0>0|4|0|5"/>
        <i3dMapping id="rightFeederHydraulicPunch" node="0>0|4|0|5|0"/>
        <i3dMapping id="leftUpperArmRotationNodeRefFrame" node="0>0|4|0|6"/>
        <i3dMapping id="seat" node="0>0|5|0"/>
        <i3dMapping id="playerSkin" node="0>0|5|0|0"/>
        <i3dMapping id="playerRightHandTarget" node="0>0|5|0|1"/>
        <i3dMapping id="numbersSpeed" node="0>0|5|0|2|0"/>
        <i3dMapping id="numbersRpm" node="0>0|5|0|2|1"/>
        <i3dMapping id="numbersTime" node="0>0|5|0|2|2"/>
        <i3dMapping id="numbersFuelUsage" node="0>0|5|0|2|3"/>
        <i3dMapping id="interiorScreen" node="0>0|5|0|4"/>
        <i3dMapping id="interiorScreenLight" node="0>0|5|0|4|0"/>
        <i3dMapping id="steeringWheel" node="0>0|5|1|0"/>
        <i3dMapping id="playerLeftHandTarget" node="0>0|5|1|0|0"/>
        <i3dMapping id="playerRightFootTarget" node="0>0|5|2"/>
        <i3dMapping id="playerLeftFootTarget" node="0>0|5|3"/>
        <i3dMapping id="gasPedal" node="0>0|5|4|0|0"/>
        <i3dMapping id="playerRightFootTargetGasRef" node="0>0|5|4|0|0|0"/>
        <i3dMapping id="playerRightFootTargetGas" node="0>0|5|4|1"/>
        <i3dMapping id="brakePedal" node="0>0|5|4|2|0"/>
        <i3dMapping id="playerRightFootTargetBrakeRef" node="0>0|5|4|2|0|0"/>
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|5|4|3"/>
        <i3dMapping id="wiper" node="0>0|5|5"/>
        <i3dMapping id="aiCollisionTrigger" node="0>0|6|0"/>
        <i3dMapping id="leftSteeringHydraulic" node="0>0|7|0"/>
        <i3dMapping id="leftSteeringHydraulicPunch" node="0>0|7|0|0"/>
        <i3dMapping id="rightSteeringHydraulic" node="0>0|7|1"/>
        <i3dMapping id="rightSteeringHydraulicPunch" node="0>0|7|1|0"/>
        <i3dMapping id="ladder" node="0>0|7|2"/>
        <i3dMapping id="cleaningRailRef" node="0>0|7|3"/>
        <i3dMapping id="powerShaft05" node="0>0|8|0|0"/>
        <i3dMapping id="powerShaft04Ref" node="0>0|8|0|0|0"/>
        <i3dMapping id="mirrorDecal01" node="0>0|9|0"/>
        <i3dMapping id="mirrorDecal02" node="0>0|9|1"/>
        <i3dMapping id="mirrorDecal03" node="0>0|9|2"/>
        <i3dMapping id="mirrorDecal04" node="0>0|9|3"/>
        <i3dMapping id="cameraScreensDecal" node="0>0|10|11"/>
        <i3dMapping id="componentJoint" node="0>1"/>
        <i3dMapping id="panther2_back_component2" node="1>"/>
        <i3dMapping id="panther2Back_vis" node="1>0"/>
        <i3dMapping id="backAxis" node="1>0|0|0"/>
        <i3dMapping id="leftBackWheel" node="1>0|0|0|0|0"/>
        <i3dMapping id="leftBackWheelNode" node="1>0|0|0|0|0|0|0"/>
        <i3dMapping id="steeringBarBack" node="1>0|0|0|0|0|1"/>
        <i3dMapping id="leftBackSteeringHydraulicRef" node="1>0|0|0|0|0|2"/>
        <i3dMapping id="rightBackWheel" node="1>0|0|0|1|0"/>
        <i3dMapping id="rightBackWheelNode" node="1>0|0|0|1|0|0|0"/>
        <i3dMapping id="steeringBarBackRef" node="1>0|0|0|1|0|1"/>
        <i3dMapping id="rightBackSteeringHydraulicRef" node="1>0|0|0|1|0|2"/>
        <i3dMapping id="leftBackSteeringHydraulic" node="1>0|0|0|2"/>
        <i3dMapping id="leftBackSteeringHydraulicPunch" node="1>0|0|0|2|0"/>
        <i3dMapping id="rightBackSteeringHydraulic" node="1>0|0|0|3"/>
        <i3dMapping id="rightBackSteeringHydraulicPunch" node="1>0|0|0|3|0"/>
        <i3dMapping id="powerShaft01" node="1>0|0|0|4|0"/>
        <i3dMapping id="powerShaft02" node="1>0|0|0|4|0|0"/>
        <i3dMapping id="leftAdditionalWheel" node="1>0|0|0|5|1"/>
        <i3dMapping id="rightAdditionalWheel" node="1>0|0|0|5|2"/>
        <i3dMapping id="backAxisHydraulicLeftRef" node="1>0|0|0|6"/>
        <i3dMapping id="backAxisHydraulicRightRef" node="1>0|0|0|7"/>
        <i3dMapping id="wheelChock01" node="1>0|0|1|0"/>
        <i3dMapping id="wheelChock02" node="1>0|0|1|1"/>
        <i3dMapping id="wheelChock03" node="1>0|0|1|2"/>
        <i3dMapping id="wheelChock04" node="1>0|0|1|3"/>
        <i3dMapping id="cameraRaycastNode3" node="1>0|1|0"/>
        <i3dMapping id="yellowRectangle_01_1" node="1>0|2|0|0"/>
        <i3dMapping id="yellowRectangle_01_2" node="1>0|2|0|1"/>
        <i3dMapping id="yellowRectangle_01_3" node="1>0|2|0|2"/>
        <i3dMapping id="yellowRectangle_01_4" node="1>0|2|0|3"/>
        <i3dMapping id="yellowRound_0201" node="1>0|2|0|4"/>
        <i3dMapping id="yellowRound_0202" node="1>0|2|0|5"/>
        <i3dMapping id="redRound_0302" node="1>0|2|0|6"/>
        <i3dMapping id="redRound_0303" node="1>0|2|0|7"/>
        <i3dMapping id="workingLightSquare_02_01" node="1>0|2|0|8"/>
        <i3dMapping id="workingLightSquare_02_02" node="1>0|2|0|9"/>
        <i3dMapping id="workingLightSquare_02_03" node="1>0|2|0|10"/>
        <i3dMapping id="workingLightSquare_02_04" node="1>0|2|0|11"/>
        <i3dMapping id="hellaRear2ChamberLightLED_02_02" node="1>0|2|0|12"/>
        <i3dMapping id="hellaRear2ChamberLightLED_02_01" node="1>0|2|0|13"/>
        <i3dMapping id="sideMarker03Right01" node="1>0|2|0|14"/>
        <i3dMapping id="sideMarker03Left01" node="1>0|2|0|15"/>
        <i3dMapping id="workingLightSquare_02_05" node="1>0|2|0|16"/>
        <i3dMapping id="workingLightSquare_02_06" node="1>0|2|0|17"/>
        <i3dMapping id="workingLightSquare_02_07" node="1>0|2|0|18"/>
        <i3dMapping id="workLightBackLow" node="1>0|2|1|0"/>
        <i3dMapping id="workLightBackHigh1" node="1>0|2|1|1"/>
        <i3dMapping id="workLightBackHigh3" node="1>0|2|1|2"/>
        <i3dMapping id="backLightsHigh1" node="1>0|2|2|0"/>
        <i3dMapping id="turnLightLeftBack" node="1>0|2|3|0"/>
        <i3dMapping id="turnLightRightBack" node="1>0|2|3|1"/>
        <i3dMapping id="reverseLight" node="1>0|2|4|0"/>
        <i3dMapping id="beaconLight03" node="1>0|2|5|0"/>
        <i3dMapping id="beaconLight04" node="1>0|2|5|1"/>
        <i3dMapping id="trailerAttacherJoint" node="1>0|3|0"/>
        <i3dMapping id="aiRevereserNode" node="1>0|4|0"/>
        <i3dMapping id="trailerTrigger" node="1>0|4|1"/>
        <i3dMapping id="exhaustParticle1" node="1>0|5|0"/>
        <i3dMapping id="frontAugerArm" node="1>0|6|0|0"/>
        <i3dMapping id="augerOrientation" node="1>0|6|0|0|0"/>
        <i3dMapping id="augerRotationPart" node="1>0|6|0|0|0|0"/>
        <i3dMapping id="backAugerArmShaftTransRef" node="1>0|6|0|0|0|0|0"/>
        <i3dMapping id="frontAugerArmHydraulicRef" node="1>0|6|0|0|1"/>
        <i3dMapping id="frontAugerArmHydraulic" node="1>0|6|0|1"/>
        <i3dMapping id="frontAugerArmHydraulicPunch" node="1>0|6|0|1|0"/>
        <i3dMapping id="backAugerArm" node="1>0|6|0|2"/>
        <i3dMapping id="backAugerArmShaftRot" node="1>0|6|0|2|0"/>
        <i3dMapping id="backAugerArmShaftTrans" node="1>0|6|0|2|0|0"/>
        <i3dMapping id="backAugerArmShaft" node="1>0|6|0|2|0|0|0"/>
        <i3dMapping id="augerOrientationRef" node="1>0|6|0|2|1"/>
        <i3dMapping id="backAugerArmHydraulicRef" node="1>0|6|0|2|2"/>
        <i3dMapping id="backAugerArmHydraulic" node="1>0|6|0|3"/>
        <i3dMapping id="backAugerArmHydraulicPunch" node="1>0|6|0|3|0"/>
        <i3dMapping id="leftFillArmDrum" node="1>0|6|0|4"/>
        <i3dMapping id="rightFillArm" node="1>0|6|0|5"/>
        <i3dMapping id="rightFillArmHydraulics02" node="1>0|6|0|5|0"/>
        <i3dMapping id="rightFillArmHydraulics02Punch" node="1>0|6|0|5|0|0"/>
        <i3dMapping id="rightFillArmHydraulics01Ref" node="1>0|6|0|5|1"/>
        <i3dMapping id="rightFillArmDrum" node="1>0|6|0|5|2"/>
        <i3dMapping id="rightFillArmFoilMounting" node="1>0|6|0|5|3"/>
        <i3dMapping id="rightRailingOriRef" node="1>0|6|0|5|4"/>
        <i3dMapping id="rightFillArmHydraulics01" node="1>0|6|0|6"/>
        <i3dMapping id="rightFillArmHydraulics01Punch" node="1>0|6|0|6|0"/>
        <i3dMapping id="rightFillArmHydraulics02Ref" node="1>0|6|0|7"/>
        <i3dMapping id="backStabilizationArm" node="1>0|6|0|8"/>
        <i3dMapping id="frontRailing" node="1>0|6|0|9|0"/>
        <i3dMapping id="frontRailingHydraulicRef" node="1>0|6|0|9|0|0"/>
        <i3dMapping id="frontRailingHydraulic" node="1>0|6|0|9|1"/>
        <i3dMapping id="frontRailingHydraulicPunch" node="1>0|6|0|9|1|0"/>
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        <i3dMapping id="rightRailing" node="1>0|6|0|9|3"/>
        <i3dMapping id="rightRailingOri" node="1>0|6|0|9|3|0"/>
        <i3dMapping id="leftRailing02" node="1>0|6|0|9|4"/>
        <i3dMapping id="rightRailing02" node="1>0|6|0|9|5"/>
        <i3dMapping id="backRailing" node="1>0|6|0|9|6"/>
        <i3dMapping id="rightRailingRefFrame" node="1>0|6|0|9|7"/>
        <i3dMapping id="pipeArm1" node="1>0|6|1|0"/>
        <i3dMapping id="pipeArm2" node="1>0|6|1|0|0"/>
        <i3dMapping id="pipeArm3" node="1>0|6|1|0|0|0"/>
        <i3dMapping id="pipeNodes" node="1>0|6|1|0|0|0|0"/>
        <i3dMapping id="raycastNode" node="1>0|6|1|0|0|0|0|0"/>
        <i3dMapping id="pipeArm3HydraulicsRef" node="1>0|6|1|0|0|0|2"/>
        <i3dMapping id="pipeEmitterShape" node="1>0|6|1|0|0|0|3|0|0"/>
        <i3dMapping id="pipeArm3Hydraulics" node="1>0|6|1|0|0|1"/>
        <i3dMapping id="pipeArm3HydraulicsPunch" node="1>0|6|1|0|0|1|0"/>
        <i3dMapping id="pipeArm2HydraulicsRef" node="1>0|6|1|0|0|2"/>
        <i3dMapping id="pipeArm2Hydraulics" node="1>0|6|1|0|1"/>
        <i3dMapping id="pipeArm2HydraulicsPunch" node="1>0|6|1|0|1|0"/>
        <i3dMapping id="pipeArm1Hydraulic01Ref" node="1>0|6|1|0|2"/>
        <i3dMapping id="pipeArm1Hydraulic02Ref" node="1>0|6|1|0|3"/>
        <i3dMapping id="pipeCoverArm2Ref" node="1>0|6|1|0|4"/>
        <i3dMapping id="pipeArm1Hydraulic01" node="1>0|6|1|1"/>
        <i3dMapping id="pipeArm1Hydraulic01Punch" node="1>0|6|1|1|0"/>
        <i3dMapping id="pipeArm1Hydraulic02" node="1>0|6|1|2"/>
        <i3dMapping id="pipeArm1Hydraulic02Punch" node="1>0|6|1|2|0"/>
        <i3dMapping id="pipeCoverArm" node="1>0|6|1|3"/>
        <i3dMapping id="pipeCoverArm2" node="1>0|6|1|3|0"/>
        <i3dMapping id="pipeCover" node="1>0|6|1|3|1"/>
        <i3dMapping id="pipeCoverAnim" node="1>0|6|1|3|1|1"/>
        <i3dMapping id="pipeCoverArmRefFrame" node="1>0|6|1|4"/>
        <i3dMapping id="pipeCoverAnimRef" node="1>0|6|1|5"/>
        <i3dMapping id="cleaningRail" node="1>0|6|2|0"/>
        <i3dMapping id="feederArm1Ref" node="1>0|6|2|0|0"/>
        <i3dMapping id="cleaningRailArmRef" node="1>0|6|2|0|1"/>
        <i3dMapping id="cleaningRailArm" node="1>0|6|2|1"/>
        <i3dMapping id="cleaningRailArm2" node="1>0|6|2|1|0"/>
        <i3dMapping id="cleaningRailArmRefFrame" node="1>0|6|2|3"/>
        <i3dMapping id="powerShaft03" node="1>0|6|3|0"/>
        <i3dMapping id="powerShaft04" node="1>0|6|3|0|0"/>
        <i3dMapping id="powerShaft02Ref" node="1>0|6|3|0|1"/>
        <i3dMapping id="safetyBarLeft" node="1>0|6|4"/>
        <i3dMapping id="safetyBarRight" node="1>0|6|5"/>
        <i3dMapping id="backAxisHydraulicLeft" node="1>0|7|0"/>
        <i3dMapping id="backAxisHydraulicLeftPunch" node="1>0|7|0|0"/>
        <i3dMapping id="backAxisHydraulicRight" node="1>0|7|1"/>
        <i3dMapping id="backAxisHydraulicRightPunch" node="1>0|7|1|0"/>
        <i3dMapping id="leftSteeringHydraulicRef" node="1>0|7|2"/>
        <i3dMapping id="rightSteeringHydraulicRef" node="1>0|7|3"/>
        <i3dMapping id="cleaningDrum01" node="1>0|8|0|0"/>
        <i3dMapping id="cleaningDrum02" node="1>0|8|1|0"/>
        <i3dMapping id="cleaningDrum03" node="1>0|8|2|0"/>
        <i3dMapping id="cleaningRotationPart" node="1>0|8|3|0"/>
        <i3dMapping id="bunkerBelt01" node="1>0|8|7"/>
        <i3dMapping id="bunkerBelt02" node="1>0|8|8"/>
        <i3dMapping id="fillVolume" node="1>0|9|0"/>
        <i3dMapping id="loadInfo01" node="1>0|9|1|0"/>
        <i3dMapping id="loadInfo02" node="1>0|9|1|1"/>
        <i3dMapping id="loadInfo03" node="1>0|9|1|2"/>
        <i3dMapping id="unloadInfo01" node="1>0|9|2|0"/>
        <i3dMapping id="unloadInfo02" node="1>0|9|2|1"/>
        <i3dMapping id="unloadInfo03" node="1>0|9|2|2"/>
        <i3dMapping id="exactFillRootNode" node="1>0|9|3"/>
        <i3dMapping id="backElectric" node="1>0|10"/>
        <i3dMapping id="cleaningSoilEmitter" node="1>0|11|0"/>
        <i3dMapping id="cleaningDustEmitter" node="1>0|11|1"/>
        <i3dMapping id="loadingFoil02Bone" node="1>1|1|0"/>
        <i3dMapping id="loadingBelt" node="1>1|2"/>
        <i3dMapping id="unloadingBelt" node="1>1|3"/>
        <i3dMapping id="pipeCoverSkin" node="1>1|6"/>
        <i3dMapping id="effectUnloading" node="1>1|7"/>
        <i3dMapping id="effectLoading" node="1>1|8"/>
    </i3dMappings>
</vehicle>
