<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="particle_materialHolder" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="2" filename="$data/particleSystems/fx_woodChips32x4_normal.png"/>
    <File fileId="3" filename="$data/shaders/psSubUVShader.xml"/>
    <File fileId="1" filename="fx_water32x4_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="fx_soil32x4_mat" materialId="5" customShaderId="3" customShaderVariation="SUBUV_MOVIE_HORIZONTAL">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="psPlayScale" value="50 200 1 0"/>
      <CustomParameter name="psColor" value="1.5 1.5 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="water.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="woodDustEmitter" dynamicId="1" type="sprite" rate="10" lifespan="800" maxCount="10000" speed="0" speedRandom="0.001" tangentSpeed="0.204301" normalSpeed="1" damping="0.5" spriteScaleX="0.03" spriteScaleY="0.03" blendFactor="1" blendInFactor="0" blendOutFactor="0.999999" depthSort="true" deltaRotateMin="0.00628319" deltaRotateMax="-0.00628319" textureAtlasSizeX="28" textureAtlasSizeY="3">
      <Gravity force="0 -0.5 0.1"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic dynamicId="1" emitterShapeNodeId="12" name="water" clipDistance="50" nodeId="11" materialIds="5" castsShadows="true" receiveShadows="true" distanceBlending="false">
      <Shape shapeId="2" name="emitShape" nodeId="12" materialIds="4" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
