<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name><en>Cutting Unit Shelf</en>
        <de>Schneidwerksregal</de></name>
        <image>store.png</image>
        <price>10000</price>
        <dailyUpkeep>5</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>HOTTOOLS</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <vertexBufferMemoryUsage>257240</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>44208</indexBufferMemoryUsage>
        <textureMemoryUsage>20273016</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>placeable</placeableType>
    <filename>Regal.i3d</filename>
    <placement testSizeX="4" testSizeZ="22" sizeX="4" sizeZ="22" useRandomYRotation="false" useManualYRotation="true" />

	<dayNightObjects>
        <dayNightObject node="0|2|0|0|0" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|2|0|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|2|1|0|0" visibleDay="false" visibleNight="true" />
        <dayNightObject node="0|2|1|0|1" visibleDay="false" visibleNight="true" />
    </dayNightObjects>	
    <animatedObjects>
        <animatedObject saveId="Plate1" >
            <animation duration="4">
                <part node="4|1">
					<keyFrame time="0.05" translation="-0.203 4.952 -4.901" />
					<keyFrame time="1.00" translation="-0.203 0.353 -4.901" />
                </part>
				<part node="4|2">
					<keyFrame time="0.00" translation="-9.685 1.425 -5.708" />
					<keyFrame time="0.05" translation="-9.685 1.425 -5.695" />
					<keyFrame time="0.95" translation="-9.685 1.425 -5.695" />
					<keyFrame time="1.00" translation="-9.685 1.425 -5.708" />
				</part>
            </animation>
            <controls triggerNode="4|0" posAction="ACTIVATE_HANDTOOL" posText="Ebene 1 senken" negText="Ebene 1 heben" />
			<sounds>
                <moving file="hydraulic_loop_01.wav" loops="0" linkNode="4|1" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
  <!--              <posEnd file="data/sounds/prefab/gate/gate_opened.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="data/sounds/prefab/gate/gate_closed.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />-->
            </sounds>
        </animatedObject>
        <animatedObject saveId="Plate2" >
            <animation duration="4">
                <part node="5|1">
					<keyFrame time="0.05" translation="-0.203 3.122 -4.901" />
					<keyFrame time="1.00" translation="-0.203 0.246 -4.901" />
                </part>
				<part node="5|2">
					<keyFrame time="0.00" translation="-9.945 1.425 -5.708" />
					<keyFrame time="0.05" translation="-9.945 1.425 -5.695" />
					<keyFrame time="0.95" translation="-9.945 1.425 -5.695" />
					<keyFrame time="1.00" translation="-9.945 1.425 -5.708" />
				</part>
            </animation>
			<controls triggerNode="5|0" posAction="TOGGLE_PIPE" posText="Ebene 2 senken" negText="Ebene 2 heben" />
            <sounds>
                <moving file="hydraulic_loop_01.wav" loops="0" linkNode="5|1" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
               <!-- <posEnd file="data/sounds/prefab/gate/gate_opened.wav" linkNode="0|6|1|1" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="data/sounds/prefab/gate/gate_closed.wav" linkNode="0|6|1|1" volume="0.8" radius="25" innerRadius="3" />-->
            </sounds>
        </animatedObject>
    </animatedObjects>
    <tipOcclusionUpdateArea sizeX="4" sizeZ="22" />

    <clearAreas>
        <clearArea startIndex="6|0" widthIndex="6|1" heightIndex="6|2"/>
    </clearAreas>
	
	<leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="40" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="7|0" widthNode="7|0|0" heightNode="7|0|1" groundType="grass"/>        
        </levelAreas>
    </leveling>  
</placeable>