<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="wheelChock01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="wheelChock01_normal.png" relativePath="true"/>
    <File fileId="2" filename="wheelChock01_specular.png" relativePath="true"/>
    <File fileId="3" filename="../../../shaders/vehicleShader.xml" relativePath="true"/>
  </Files>

  <Materials>
    <Material name="wheelChock01_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" cosPower="100" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="0.7156 0.5115 0.0329 1"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="wheelChock01.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="wheelChock01" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="50" nodeId="1">
      <TransformGroup name="posRefNode" translation="0 0.219621 0.155776" nodeId="2"/>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="1">
      <Attribute name="posRefNode" type="string" value="0"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
