<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.1.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="../../../../shaders/vehicleShader.xml" relativePath="true"/>
    <File fileId="5" filename="beaconLightAlpha02_diffuse.png" relativePath="true"/>
    <File fileId="6" filename="beaconLightAlpha_normal.png" relativePath="true"/>
    <File fileId="2" filename="beaconLight_normal.png" relativePath="true"/>
    <File fileId="3" filename="beaconLight_specular.png" relativePath="true"/>
    <File fileId="7" filename="../../../default_specular.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="beaconLight_mat" materialId="8" diffuseColor="0.498039 0.498039 0.498039 1" ambientColor="1 1 1" cosPower="200" specularColor="1 1 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="beaconLightAlpha02_mat" materialId="7" ambientColor="1 1 1" cosPower="50" specularColor="1 1 1" alphaBlending="true" customShaderId="4">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight01.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="beaconLight01" clipDistance="80" nodeId="13" materialIds="8" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="rotator" clipDistance="80" nodeId="14" materialIds="8" castsShadows="true" receiveShadows="true">
        <Light name="realLight" translation="3.8147e-08 0.190839 0.0630133" rotation="151.663 0 0" clipDistance="75" nodeId="15" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" decayRate="1" range="12" coneAngle="100" dropOff="5"/>
      </Shape>
      <Shape shapeId="3" name="glass" clipDistance="80" nodeId="16" materialIds="7" castsShadows="true" receiveShadows="true"/>
    </Shape>
  </Scene>

</i3D>
