<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="beaconLight01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.1.0"/>
    </Asset>
    <Files>
        <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="8" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha02_diffuse.png"/>
        <File fileId="9" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha_normal.png"/>
        <File fileId="2" filename="$data/shared/assets/beaconLights/lizard/beaconLight_normal.png"/>
        <File fileId="3" filename="$data/shared/assets/beaconLights/lizard/beaconLight_specular.png"/>
        <File fileId="10" filename="$data/shared/default_specular.png"/>
    </Files>
    <Materials>
        <Material name="beaconLightAlpha02_mat" materialId="4" alphaBlending="true" customShaderId="4">
            <Texture fileId="8"/>
            <Normalmap fileId="9"/>
            <Glossmap fileId="10"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
        </Material>
        <Material name="beaconLight_mat2" materialId="6" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
        </Material>
        <Material name="beaconLight_mat" materialId="5" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="staticLight">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="beaconLight01.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <Shape shapeId="1" name="beaconLight01" clipDistance="80" nodeId="11" materialIds="6" castsShadows="true" receiveShadows="true">
            <Shape shapeId="2" name="rotator" clipDistance="80" nodeId="12" materialIds="5" castsShadows="true" receiveShadows="true">
                <Light name="realLight" translation="3.8147e-08 0.190839 0.0630133" rotation="151.663 0 0" clipDistance="75" nodeId="13" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" decayRate="1" range="12" coneAngle="100" dropOff="5"/>
            </Shape>
            <Shape shapeId="3" name="glass" clipDistance="80" nodeId="14" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </Shape>
    </Scene>
</i3D>
