<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="TMP_RespectForModders" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.1.0"/>
  </Asset>

  <Files>
    <File fileId="1" filename="fx_smoke6x6_01_diffuse.dds" relativePath="true"/>
    <File fileId="2" filename="fx_smoke6x6_01_normal.png" relativePath="true"/>
    <File fileId="3" filename="$data/shaders/psSubUVShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="fx_smoke01_mat" materialId="7" ambientColor="1 1 1" alphaBlending="true" customShaderId="3" customShaderVariation="SUBUV_MOVIE">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="psPlayScale" value="30 60 1 0"/>
      <CustomParameter name="psColor" value="0.321 0.265 0.192 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="ParticulasTMP.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="smokeEmitter" dynamicId="1" type="sprite" rate="0.025" lifespan="1000" maxCount="200" speed="0.0005" speedRandom="0" tangentSpeed="0" normalSpeed="1" spriteScaleX="2" spriteScaleY="2" spriteScaleXGain="0.003" spriteScaleYGain="0.003" blendFactor="0.4" blendInFactor="0.5" blendOutFactor="0.5" depthSort="true" randomInitRotation="true" deltaRotateMin="-0.000349067" deltaRotateMax="0.000349067" textureAtlasSizeX="6" textureAtlasSizeY="6">
      <Gravity force="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <TransformGroup name="particleSystems" clipDistance="300" nodeId="12">
      <TransformGroup name="center" scale="0.6 0.6 0.6" nodeId="13">
        <Dynamic dynamicId="1" emitterShapeNodeId="16" name="smokeEmitter" clipDistance="200" nodeId="15" materialIds="7" castsShadows="true" receiveShadows="true">
          <Shape shapeId="2" name="EmitShape" clipDistance="300" nodeId="16" materialIds="7" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="15">
      <Attribute name="useWorldSpace" type="boolean" value="true"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
