<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="UAZ3741">
    <storeData>
        <name>UAZ Hunter</name>
        <specs>
            <power>113</power>
        </specs>
        <functions>
            <function>Предназначен для обслуживания и ремонта техники</function>
        </functions>
        <image>store.dds</image>
        <price>17390</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>UAZ</brand>
        <category>cars</category>
		<vertexBufferMemoryUsage>3984248</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>678444</indexBufferMemoryUsage>
        <textureMemoryUsage>30410616</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
	    <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>UAZ.i3d</filename>
        <size width="3.5" length="5.5"/>
        <components>
            <component centerOfMass="-0.00 0.35 -0.01" solverIterationCount="10" mass="2300" />
            <component centerOfMass="0 0 0" solverIterationCount="25" mass="10" />
            <joint component1="1" component2="2" node="1>0" rotLimit="20 20 40" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
        </schemaOverlay>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel filename="wheels/basicWheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="0.8" repr="0>0|0|1|8|0" driveNode="0>0|0|1|8|0|0" forcePointRatio="0.2" initialCompression="50" suspTravel="0.15" spring="10" damper="10"/>
                    </wheel>
                    <wheel filename="wheels/basicWheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="0.8" repr="0>0|0|1|8|1" driveNode="0>0|0|1|8|1|0" forcePointRatio="0.2" initialCompression="50" suspTravel="0.15" spring="10" damper="10"/>
                    </wheel>
                    <wheel filename="wheels/basicWheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="0.8" repr="0>0|2" driveNode="0>0|2|1|8|0" forcePointRatio="0.3" initialCompression="50" suspTravel="0.15" spring="10" damper="10"/>
                    </wheel>
                    <wheel filename="wheels/basicWheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="0.8" repr="0>0|3" driveNode="0>0|2|1|8|1" forcePointRatio="0.3" initialCompression="50" suspTravel="0.15" spring="10" damper="10"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="800" icon="$dataS2/menu/hud/configurations/config_wheel_broad.png">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel filename="wheels/broadWheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="0.8" repr="0>0|0|1|8|0" driveNode="0>0|0|1|8|0|0" forcePointRatio="0.2" initialCompression="50" suspTravel="0.15" spring="10" damper="10"/>
                    </wheel>
                    <wheel filename="wheels/broadWheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="0.8" repr="0>0|0|1|8|1" driveNode="0>0|0|1|8|1|0" forcePointRatio="0.2" initialCompression="50" suspTravel="0.15" spring="10" damper="10"/>
                    </wheel>
                    <wheel filename="wheels/broadWheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="0.8" repr="0>0|2" driveNode="0>0|2|1|8|0" forcePointRatio="0.3" initialCompression="50" suspTravel="0.15" spring="10" damper="10"/>
                    </wheel>
                    <wheel filename="wheels/broadWheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="0.8" repr="0>0|3" driveNode="0>0|2|1|8|1" forcePointRatio="0.3" initialCompression="50" suspTravel="0.15" spring="10" damper="10"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="30" rotMax="41" rotCenterWheel1="3" rotCenterWheel2="4"/>
        </ackermannSteeringConfigurations>
    </wheels>  
    <attacherJoints>
        <attacherJoint node="0>5|0" jointType="trailer" lowerRotLimit="30 70 50" upperRotationOffset="0" lowerTransLimit="0 0 0" allowsJointLimitMovement="false" allowsLowering="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
			 <attachSound template="ATTACH_01" linkNode="0>" />
        </attacherJoint>
        <attacherJoint node="0>5|1" jointType="trailerLow" lowerRotLimit="30 70 50" upperRotationOffset="0" lowerTransLimit="0 0 0" allowsJointLimitMovement="false" allowsLowering="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
			 <attachSound template="ATTACH_01" linkNode="0>" />
        </attacherJoint>
    </attacherJoints>
   <lights>
     <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
			  <state lightTypes="0 1 2" />
        </states>
        <realLights>
            <low>
			    <light node="0>9|7|0|4|0|0|0|0" lightTypes="0"/>
                <light node="0>2|0|3"           lightTypes="0"/>
				<light node="0>2|0|4"           lightTypes="0"/>
				<light node="0>2|0|5"           lightTypes="1"/>
                <light node="0>2|0|6"           lightTypes="2" />
				<light node="0>2|0|7"           lightTypes="0"/>
                <brakeLight node="0>2|0|7" />
                <turnLightLeft node="0>2|1|0|0" />
				<turnLightLeft node="0>2|1|0|1" />
				<turnLightLeft node="0>2|1|0|2" />
                <turnLightRight node="0>2|1|1|0" />
				<turnLightRight node="0>2|1|1|1" />
				<turnLightRight node="0>2|1|1|2" />
                <reverseLight node="0>9|7|0|4|0|0|1|0" />
            </low>
            <high>
                <light node="0>9|7|0|4|0|0|0|0" lightTypes="0"/>
                <light node="0>2|0|3"           lightTypes="0"/>
				<light node="0>2|0|4"           lightTypes="0"/>
				<light node="0>2|0|5"           lightTypes="1"/>
                <light node="0>2|0|6"           lightTypes="2" />
				<light node="0>2|0|7"           lightTypes="0"/>
                <brakeLight node="0>2|0|7" />
                <turnLightLeft node="0>2|1|0|0" />
				<turnLightLeft node="0>2|1|0|1" />
				<turnLightLeft node="0>2|1|0|2" />
                <turnLightRight node="0>2|1|1|0" />
				<turnLightRight node="0>2|1|1|1" />
				<turnLightRight node="0>2|1|1|2" />
                <reverseLight node="0>9|7|0|4|0|0|1|0" />
            </high>
        </realLights>
        <defaultLights>
            <defaultLight shaderNode="0>9|7|0|4|0|1|0"         lightTypes="0"/>
            <defaultLight shaderNode="0>2|0|2|9|2"          lightTypes="0" />
            <defaultLight shaderNode="0>2|0|2|10|2"          lightTypes="0" />
			<defaultLight shaderNode="0>2|0|0|1"          lightTypes="0" />
			<defaultLight shaderNode="0>2|0|1|1"          lightTypes="0" />
			<defaultLight shaderNode="0>2|0|2|0"         lightTypes="1"/>
			<defaultLight shaderNode="0>2|0|2|1"         lightTypes="1"/>
			<defaultLight shaderNode="0>2|0|2|2"         lightTypes="2"/>
			<defaultLight shaderNode="0>2|0|2|3"         lightTypes="2"/>
			<defaultLight shaderNode="0>2|0|2|6"         lightTypes="0"/>
			<defaultLight shaderNode="0>2|0|2|7"         lightTypes="1"/>
			<defaultLight shaderNode="0>2|0|2|8"         lightTypes="2"/>
        </defaultLights>
        <turnLights>
            <turnLightLeft shaderNode="0>2|0|2|9|0" />
            <turnLightLeft shaderNode="0>2|1|0|3|1" />
            <turnLightRight shaderNode="0>2|0|2|10|0" />
            <turnLightRight shaderNode="0>2|1|1|3|1" />
			<turnLightLeft shaderNode="0>2|0|0|3" />
            <turnLightRight shaderNode="0>2|0|1|3" />
			<turnLightLeft shaderNode="0>2|0|2|4" />
            <turnLightRight shaderNode="0>2|0|2|5" />
        </turnLights>
        <brakeLights>
            <brakeLight shaderNode="0>2|0|2|9|1" />
			<brakeLight shaderNode="0>2|0|2|10|1" />
        </brakeLights>
        <reverseLights>
            <reverseLight shaderNode="0>9|7|0|4|0|3|1" />
		</reverseLights>
        <sounds>
            <switchLight template="SWITCH_01" linkNode="0>" />
            <turnLight template="SWITCH_TURNLIGHT" linkNode="0>" />
        </sounds>
    </lights>
    <enterable isTabbable="true">
        <exitPoint node="0>3"/>
        <enterReferenceNode node="0>"/>
       	<cameras count="2">
            <camera node="0>1|0|0" rotatable="true" rotateNode="0>1|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="40" translation="0 0 5.5" rotation="-17.5 180 0">
                <raycastNode node="0>1|2"/>
                <raycastNode node="0>1|3"/>
            </camera>
            <camera node="0>1|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0"  shadowFocusBox="0>1|4"/>
        </cameras>
		<mirrors>
            <mirror node="mirror01decal" prio="1" />
            <mirror node="mirror02decal" prio="1" />
        </mirrors>  
		<characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="player_rightFoot" />
            <target ikChain="leftFoot"  targetNode="player_leftFoot" />
            <target ikChain="rightArm"  targetNode="player_rightHand" poseId="wideFingers"/>
            <target ikChain="leftArm"   targetNode="player_leftHand" poseId="wideFingers"/>
        </characterNode>
        <characterTargetNodeModifier node="player_rightFoot" transitionTime="0.1" >
            <state node="player_rightFootGas"   referenceNode="gasPedal"/>
            <state node="player_rightFootBrake" referenceNode="brakePedal"/>
        </characterTargetNodeModifier>
    </enterable>
    <motorized>
	   <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="30" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>
	    <!-- <motorConfigurations>
            <motorConfiguration name="ЗМЗ-40911.10" price="0">
                <motor torqueScale="0.317" minRpm="1000" maxRpm="2500" maxForwardSpeed="100" maxBackwardSpeed="15" brakeForce="1.0" lowBrakeForceScale="0.05" rotInertia="0.015">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                </motor>
                <transmission minForwardGearRatio="9.4" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="50"/>
            </motorConfiguration>
        </motorConfigurations> -->
		
		 <motorConfigurations>
            <motorConfiguration name="ЗМЗ-40911.10" hp="300" price="0">
                <motor torqueScale="0.4" minRpm="1000" maxRpm="6000" maxForwardSpeed="100" maxBackwardSpeed="45" brakeForce="1" lowBrakeForceScale="0.05" rotInertia="0.0015">
                    <torque rpm="1000" torque="0.9"/>
                    <torque rpm="2400" torque="1"/>
                    <torque rpm="3480" torque="1"/>
                    <torque rpm="4560" torque="0.75"/>
                    <torque rpm="5280" torque="0.63"/>
                    <torque rpm="6000" torque="0.2"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200" />
            </motorConfiguration>
        </motorConfigurations>
		<differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		<exhaustEffects>
            <exhaustEffect node="0>8|0" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.25" />
        </exhaustEffects>
		<dashboards>
            <dashboard displayType="ANIMATION" valueType="rpm"   animName="rpmDisplay"   minValueAnim="500" maxValueAnim="3200" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="100"  groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="loadingBarTemperature" minValueAnim="0" maxValueAnim="90" groups="MOTOR_ACTIVE"/>
        </dashboards>
        <sounds externalSoundFile="sounds/UAZ_Sound.xml" />
		<!-- <sounds externalSoundFile="$data/sounds/vehicles/engine/lizard_pickup_1978/lizard_pickup_1978.xml" /> -->
    </motorized>
    <drivable>
	    <sounds>
            <waterSplash template="WATER_SPLASH_01" />
        </sounds>
        <steeringWheel node="0>4|0" indoorRotation="120" outdoorRotation="60"/>
		 <dashboards>
            <dashboard displayType="ROT"     valueType="accelerationAxis" node="gasPedal"   minRot="0 0 0" maxRot="30 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT"     valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>
	 <foldable>
        <foldingParts posDirectionText="unfold_OBJECT" negDirectionText="fold_OBJECT" startMoveDirection="0">
            <foldingPart animationName="folding" speedScale="1"/>
        </foldingParts>
    </foldable>
    <animations>
	   <animation name="folding">
           <part node="0>9|7|0|3|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 140 0"/>
        </animation>
        <animation name="backDoor">
            <part node="0>9|7|0|5|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 165 0"/>
            <part node="0>9|7|0|4|0" startTime="0.5" endTime="1.5" startRot="0 0 0" endRot="0 -165 0"/>
			<part node="0>14|9|0" startTime="1.7" endTime="2.1" startRot="0 0 101" endRot="0 0 0"/>
        </animation>
        <animation name="speedDisplay">
            <part node="0>9|18|0" startTime="0" endTime="1" startRot="140" endRot="0 -176 0"/>
        </animation>
        <animation name="fuelDisplay">
            <part node="0>9|18|1" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -99 0"/>
        </animation>
		 <animation name="loadingBarTemperature">
            <part node="0>9|18|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -77 0"/>
        </animation>
		<animation name="rpmDisplay">
            <part node="0>9|1|3|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -86 0"/>
            <part node="0>9|1|4|0" startTime="0.1" endTime="0.3" startRot="0 0 0" endRot="0 -60 0"/>
        </animation>
	    <animation name="fuelPumpLight">
		    <part node="fuelTriggersAnimation" startTime="0.0" endTime="1.0" startTrans="0 -30 0" endTrans="0 0 0" />
		<!-- 	<part node="0>9|7|0|3|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 140 0"/> -->
		</animation>
		<animation name="wiperFrontAnimation">
            <part node="0>9|4|0"  startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 -5.5 -95" />
            <part node="0>9|5|0"  startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 5.5 95" />
        </animation>
	</animations>
	  <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
            <state animSpeed="0.75" animPause="0.0" />
            <state animSpeed="1.10" animPause="0.0" />
        </wiper>
    </wipers>
	
    <cylindered>
        <movingParts>
            <movingPart node="0>0|0|1" referencePoint="0>0|1|1" referenceFrame="0>0|1|1" isActiveDirty="true" playSound="false" invertZ="false"/>
            <movingPart node="0>0|2|1" referencePoint="0>0|3|1" referenceFrame="0>0|3|1" isActiveDirty="true" playSound="false" invertZ="false"/>
            <movingPart node="0>9|0|6|0" referencePoint="0>0|1|0" referenceFrame="0>0|0|1|0" isActiveDirty="true" scaleZ="true" playSound="false" invertZ="false"/>
            <movingPart node="0>9|0|6|1" referencePoint="0>0|0|1|1" referenceFrame="0>0|0|1|1" isActiveDirty="true" scaleZ="true" playSound="false" invertZ="false"/>
            <movingPart node="0>9|0|7|0" referencePoint="0>0|2|1|0" referenceFrame="0>0|2|1|0" isActiveDirty="true" scaleZ="true" playSound="false" invertZ="false"/>
            <movingPart node="0>9|0|7|1" referencePoint="0>0|2|1|1" referenceFrame="0>0|2|1|1" isActiveDirty="true" scaleZ="true" playSound="false" invertZ="false"/>
            <movingPart node="0>9|0|0" referencePoint="0>0|0|1|2" referenceFrame="0>0|0|1|2" isActiveDirty="true" scaleZ="false" playSound="false" invertZ="false">
                <translatingPart node="0>9|0|0|0"/>
            </movingPart>
            <movingPart node="0>9|0|1" referencePoint="0>0|0|1|3" referenceFrame="0>0|0|1|3" isActiveDirty="true" scaleZ="false" playSound="false" invertZ="false">
                <translatingPart node="0>9|0|1|0"/>
            </movingPart>
            <movingPart node="0>9|0|2" referencePoint="0>0|2|1|2" referenceFrame="0>0|2|1|2" isActiveDirty="true" scaleZ="false" playSound="false" invertZ="false">
                <translatingPart node="0>9|0|2|0"/>
            </movingPart>
            <movingPart node="0>9|0|3" referencePoint="0>0|2|1|3" referenceFrame="0>0|2|1|3" isActiveDirty="true" scaleZ="false" playSound="false" invertZ="false">
                <translatingPart node="0>9|0|3|0"/>
            </movingPart>
            <movingPart node="0>9|0|4" referencePoint="0>0|0|1|4" referenceFrame="0>0|0|1|4" isActiveDirty="true" scaleZ="true" playSound="false" invertZ="false"/>
            <movingPart node="0>9|0|5" referencePoint="0>0|2|1|4" referenceFrame="0>0|2|1|4" isActiveDirty="true" scaleZ="true" playSound="false" invertZ="true"/>
            <movingPart node="0>0|0|1|8|1|1" referencePoint="0>0|0|1|8|0|1" referenceFrame="0>0|0|1|8|0|1" isActiveDirty="true" scaleZ="true" playSound="false" invertZ="false"/>
            <movingPart node="0>9|2|0|0" referencePoint="0>0|0|1|8|0|2" referenceFrame="0>0|0|1|8|0|2" isActiveDirty="true" scaleZ="true" playSound="false" invertZ="false"/>
        </movingParts>
    </cylindered>
	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="340" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" minValueAnim="0" maxValueAnim="35" groups="MOTOR_ACTIVE"/>
					<!-- 	<dashboard displayType="ANIMATION" valueType="fillLevel" animName="fillLevel"/> -->
						<dashboard displayType="NUMBER" valueType="fillLevel" numbers="numbersFillLevel" numberColor="0.19 0.002 0.001 1" precision="0"/>
					<dashboard displayType="NUMBER" valueType="fillLevel" numbers="numbersFillLevel1" numberColor="0.19 0.002 0.001 1" precision="0"/>
                    </fillUnit>
		        </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	<fillTriggerVehicle triggerNode="fuelTrigger" fillUnitIndex="1" />
	<foliageBending>
		<bendingNode minX="-1.1" maxX="1.1" minZ="-2.283" maxZ="2.443" yOffset="0.3" />
	</foliageBending>
	<dashboard>
        <groups>
        <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
    </groups>
    </dashboard>
	<honk>
        <sound template="HONK_JD8400R"  />
    </honk>
	 <ai>
        <collisionTrigger node="0>7|0"/>
    </ai>
	<serviceVehicle>
		<service playerTriggerNode="sellTrigger" sellTriggerNode="sellAreaTrigger" >
			<animation name="backDoor" >
				<markers groupNode="serviceMarkers" useEmissiveFalloffShader="true" />
			</animation>
			<textRender3D>
				<headers>
					<mainHeader node="mainHeader" textSize="0.015" textColour ="0.9301 0.2874 0.0130 1"/>
					<vehicleOwner node="vehicleOwnerH" textSize="0.01" textColour ="0.8069 0.0097 0.0097 1"/>
					<vehicleName node="vehicleNameH" textSize="0.01" textColour ="0.8069 0.0097 0.0097 1"/>
					<vehicleOperatingTime node="vehicleOperatingTimeH" textSize="0.01" textColour ="0.8069 0.0097 0.0097 1"/>
					<vehicleAge node="vehicleAgeH" textSize="0.01" textColour ="0.8069 0.0097 0.0097 1"/>
					<vehicleCondition node="vehicleFuelH" textSize="0.01" textColour ="0.8069 0.0097 0.0097 1"/>
				</headers>

				<texts>
					<vehicleOwner node="vehicleOwnerT" textSize="0.0085" textColour ="0.2122 0.5271 0.0307 1"/>
					<vehicleName node="vehicleNameT" textSize="0.0085" textColour ="0.2122 0.5271 0.0307 1"/>
					<vehicleOperatingTime node="vehicleOperatingTimeT" textSize="0.0085" textColour ="0.2122 0.5271 0.0307 1"/>
					<vehicleAge node="vehicleAgeT" textSize="0.0085" textColour ="0.2122 0.5271 0.0307 1"/>
					<vehicleCondition node="vehicleFuelT" textSize="0.0085" textColour ="0.2122 0.5271 0.0307 1"/>
				</texts>
			</textRender3D>
		</service>
		<fuel playerTriggerNode="fuelAnimationTrigger" fillUnitIndex="1" >
			<animation name="fuelPumpLight" />
			<markers groupNode="fuelMarkers" useEmissiveFalloffShader="true" />
		</fuel>
	</serviceVehicle>
    <washable dirtDuration="130" washDuration="1" workMultiplier="4"/>
    <i3dMappings>
	    <i3dMapping id="fuelAnimationTrigger" node="0>14|8|2" />
	    <i3dMapping id="numbersFillLevel" node="0>14|7|0" />
		<i3dMapping id="numbersFillLevel1" node="0>9|7|0|3|0|1|0" /> 
	    <i3dMapping id="fuelTriggersAnimation" node="0>14|8|0"/>
	    <i3dMapping id="fuelTrigger" node="0>14|8|0|0" />  
	    <i3dMapping id="sellTrigger" node="0>14|8|1|0" />
	    <i3dMapping id="sellAreaTrigger" node="0>14|8|1|1|0" /> 
	    <i3dMapping id="serviceMarkers" node="0>14|13" />
	     <i3dMapping id="sellAreaMarker" node="0>14|13|0" />
		 <i3dMapping id="fuelMarkers" node="0>14|14" />
		<i3dMapping id="fuelAreaMarker" node="0>14|14|0" />
		<i3dMapping id="mainHeader" node="0>14|9|0|1|0" />
		<i3dMapping id="vehicleOwnerH" node="0>14|9|0|1|1" />
		<i3dMapping id="vehicleNameH" node="0>14|9|0|1|2" />
		<i3dMapping id="vehicleOperatingTimeH" node="0>14|9|0|1|3" />
		<i3dMapping id="vehicleAgeH" node="0>14|9|0|1|4" />
		<i3dMapping id="vehicleFuelH" node="0>14|9|0|1|5" />
		<i3dMapping id="vehicleOwnerT" node="0>14|9|0|2|0" />
		<i3dMapping id="vehicleNameT" node="0>14|9|0|2|1" />
		<i3dMapping id="vehicleOperatingTimeT" node="0>14|9|0|2|2" />
		<i3dMapping id="vehicleAgeT" node="0>14|9|0|2|3" />
		<i3dMapping id="vehicleFuelT" node="0>14|9|0|2|4" />
	    <i3dMapping id="FST99S_component" node="0>" />
        <i3dMapping id="player_skin" node="0>6|0" />
        <i3dMapping id="player_rightFoot" node="0>6|1" />
        <i3dMapping id="player_leftFoot" node="0>6|2" />
        <i3dMapping id="player_leftHand" node="0>4|0|0" />
        <i3dMapping id="player_rightHand" node="0>4|0|1" />
        <i3dMapping id="gasPedal" node="0>13|0" />
        <i3dMapping id="player_rightFootGas" node="0>13|0|0" />
        <i3dMapping id="brakePedal" node="0>13|1" />
        <i3dMapping id="player_rightFootBrake" node="0>13|1|0" />
        <i3dMapping id="mirror01decal" node="0>9|7|0|1|0|0|0|0" />
        <i3dMapping id="mirror02decal" node="0>9|7|0|2|0|0|0|0" />
    </i3dMappings>
   
</vehicle>
