<?xml version="1.0" encoding="utf-8" standalone="no"?>

<vehicle type="cultivator">
    
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    

<storeData>
        
<name><en>PH-4,5</en><ru>ПЧ-4,5</ru></name>
        
<specs><neededPower>300</neededPower><workingWidth>4.5</workingWidth></specs>
        
<functions><function>$l10n_function_subsoiler</function></functions>
        
<image>store_pch.dds</image>
        
<price>14100</price>
        
<lifetime>600</lifetime><rotation>0</rotation>
        
<brand>USSR</brand>
<category>subsoilers</category>
    
</storeData>
    

<base>
        
<typeDesc>$l10n_typeDesc_cultivator</typeDesc>
        
<filename>ps45.i3d</filename>
        
<size width="5" length="3"/>
        
<speedLimit value="15"/>
        
<components>
            
<component centerOfMass="-0.00 0.26 -0.00" solverIterationCount="10" mass="2560"/>
        
</components>
        
<schemaOverlay attacherJointPosition="0 0">
            
<default name="DEFAULT_IMPLEMENT"/>
            
<selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        
</schemaOverlay>
    
</base>
    

<speedRotatingParts>
        
<speedRotatingPart node="0>0|0|5|1|4" radius="0.28" groundReferenceNodeIndex="1"/>
        
<speedRotatingPart node="0>0|0|1|1" radius="0.37" groundReferenceNodeIndex="1"/>
        
<speedRotatingPart node="0>0|0|2|1" radius="0.37" groundReferenceNodeIndex="1"/>
    
</speedRotatingParts>
    

<attachable>
        
<inputAttacherJoints>
            
<inputAttacherJoint node="0>0|2" jointType="implement" topReferenceNode="0>0|1">
                
<distanceToGround lower="0.46" upper="1.4"/>
            
</inputAttacherJoint>
        
</inputAttacherJoints>
        

<support animationName="moveSupport"/>
        
<brakeForce>0.2</brakeForce>
    
</attachable>
 
   
<powerConsumer forceNode="0>" neededMaxPtoPower="0" maxForce="30" />
    

<groundReferenceNodes>
        
<groundReferenceNode node="0>0|3" threshold="0.22" depthNode="0>0|4"/>
    
</groundReferenceNodes>
    

<workAreas>
       
<workArea type="cultivator" functionName="processCultivatorArea" >
            
<area startNode="0>1|0" widthNode="0>1|1" heightNode="0>1|2"/>
            
<groundReferenceNode index="1"/>
        
</workArea>
    
</workAreas>
    

<workParticles>
        
<particleAnimation>
            
<node node="0>2|0" refNodeIndex="1" materialType="SOIL"/>
        
</particleAnimation>
        
<particle>
            
<node node="0>2|1" refNodeIndex="1" particleType="SOIL"/>
            
<node node="0>2|2" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="1.0" />
            
<node node="0>2|3" refNodeIndex="1" particleType="SOIL_CHUNKS" emitCountScale="0.5" worldSpace="false"/>
            
<!-- node node="0>2|4" refNodeIndex="1" particleType="SOIL_BIG_CHUNKS" worldSpace="false"/ -->
        
</particle>
    
</workParticles>
    

<animations>
        
<animation name="moveSupport">
            
<part node="0>0|5" startTime="0" endTime="0.5" startTrans="-0.328 -0.35 -0.313" endTrans="-0.328 -0.76 -0.313"/>
            <part node="0>0|0|4|0" startTime="0" endTime="0.5" startTrans="0.00 0.355 -0.005" endTrans="0.00 -0.33 -0.005"/>
            <part node="0>0|0|3|0" startTime="0" endTime="0.5" startTrans="0.00 0.355 0.00" endTrans="0.00 -0.33 0.00"/>
        </animation>
    
</animations>
    

<cylindered>
        
<sounds>
            
<hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        
</sounds>
    
</cylindered>
    

<cultivator isSubsoiler="true" >
        
<sounds>
            
<work template="DEFAULT_PLOW_WORK" linkNode="0>" />
        
</sounds>
		

<directionNode node="0>" />
        
<onlyActiveWhenLowered value="true"/>
    
</cultivator>
    

<washable dirtDuration="90" washDuration="1" workMultiplier="20"/>
    

<ai>
        
<needsLowering value="true"/>
        
<areaMarkers leftNode="0>1|3" rightNode="0>1|4" backNode="0>1|5"/>
        
<sizeMarkers leftNode="0>3|0" rightNode="0>3|1" backNode="0>3|2"/>
        
<allowTurnBackward value="false"/>
    
</ai>    


</vehicle>
