<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="DTS_Modding" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="2" filename="../shaders/vehicleShader.xml"/>
    <File fileId="1" filename="../texturas/carretachassis_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="_auto_" materialId="9" diffuseColor="0.247059 0.247059 0.247059 1" specularColor="0.329412 1 0.329412">
    </Material>
    <Material name="carretachassis_diffuse" materialId="11" customShaderId="2" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="LuzSIinal.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="cone" nodeId="695" materialIds="11,9" castsShadows="true" receiveShadows="true"/>
  </Scene>

</i3D>
