<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="1" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.0.0"/>
  </Asset>

  <Files>
    <File fileId="1" filename="Textures/IH1086_front.png"/>
  </Files>


  <Materials>
    <Material name="default" materialId="4">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="topLinkage.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="attacherJointBackArmTop" nodeId="9">
      <TransformGroup name="topLinkHead" translation="6.75842e-08 0 0" nodeId="10">
        <TransformGroup name="referenceNode" translation="0 0 0.73" nodeId="11"/>
        <Shape shapeId="1" name="TopLink01" translation="0 0 0.73" rotation="180 0 0" scale="0.93 0.93 0.93" nodeId="12" materialIds="4" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
      <TransformGroup name="scalePart" translation="0 0 0.103094" nodeId="13">
        <TransformGroup name="referenceNodeScale" translation="0 0 0.35" nodeId="14"/>
        <Shape shapeId="2" name="TopLink02" rotation="180 0 0" scale="0.93 0.93 0.93" nodeId="15" materialIds="4" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
      <Shape shapeId="3" name="TopLink" rotation="180 0 0" scale="0.93 0.93 0.93" nodeId="16" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <Light name="light" rotation="-40 0 -30" nodeId="19" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
    <Light name="light" rotation="-40 0 -30" nodeId="20" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
    <Light name="light" rotation="-40 0 -30" nodeId="21" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
    <Light name="light" rotation="-40 0 -30" nodeId="22" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
