<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="pickup2014" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.0.0"/>
  </Asset>

  <Files>
    <File fileId="6" filename="clearPlastic_diffuse.dds"/>
    <File fileId="4" filename="led.dds"/>
    <File fileId="1" filename="led2.dds"/>
    <File fileId="3" filename="socle.dds"/>
    <File fileId="7" filename="vehicleShader.xml"/>
    <File fileId="9" filename="vitre2.dds"/>
  </Files>


  <Materials>
    <Material name="Color_C04" materialId="5" specularColor="0.419608 1 0.164706">
      <Texture fileId="1"/>
    </Material>
    <Material name="Color_009" materialId="4" specularColor="0.419608 1 0.164706">
      <Texture fileId="3"/>
    </Material>
    <Material name="Color_A06" materialId="6" specularColor="1 1 0">
      <Texture fileId="4"/>
    </Material>
    <Material name="default" materialId="7" alphaBlending="true" customShaderId="7" customShaderVariation="staticLight">
      <Texture fileId="6"/>
      <Custommap name="mArraySpecular" fileId="8"/>
      <Custommap name="mArrayNormal" fileId="8"/>
      <Custommap name="mArrayDiffuse" fileId="8"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="-200 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="material_1" materialId="8" specularColor="1 1 0" alphaBlending="true">
      <Texture fileId="9"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="mercura.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="mercura" nodeId="13" materialIds="5,4,6" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="led" nodeId="14" materialIds="7">
        <Light name="light" translation="0.014876 0.0583443 0.0479061" rotation="180 -14.7288 180" nodeId="15" type="spot" color="0.0941177 0.0313726 5.99216" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" decayRate="4" range="25" coneAngle="45" dropOff="5"/>
      </Shape>
      <Shape shapeId="3" name="vitre" nodeId="16" materialIds="8" castsShadows="true" receiveShadows="true"/>
    </Shape>
    <Light name="light" rotation="-40 0 -30" nodeId="17" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
