<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="40">
    <author>FDR Logging</author>
    <version>1.0.0.0</version>
    <iconFilename>store.dds</iconFilename>
    <title>
        <en>Yarder Pro 550</en>
    </title>
	
		<specializations>
		<specialization name="tensionBeltObject" />
		<specialization name="logsWinch" className="LogsWinch" filename="script/logsWinch.lua" />
    </specializations>
     	
	<vehicleTypes>
	 <type name="FDRMachine" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
	<specialization name="foliageBending" />
		<specialization name="washable" />
		<specialization name="wearable" />	
		<specialization name="dashboard" />
		<specialization name="cylindered" />
		<specialization name="mountable" />
		<specialization name="wheels" />
		<specialization name="crawlers" />
		<specialization name="enterable" />
		<specialization name="fillUnit" />
		<specialization name="motorized" />
		<specialization name="drivable" />
		<specialization name="aiVehicle" />
		<specialization name="lights" />
		<specialization name="attacherJoints" />
		<specialization name="suspensions" />
		<specialization name="honk" />
		<specialization name="frontloaderAttacher" />
		<specialization name="bunkerSiloCompacter" />
	    <specialization name="tensionBeltObject" />
		<specialization name="logsWinch" />
		<specialization name="powerTakeOffs" />
	   <specialization name="powerConsumer" />
	   <specialization name="animatedVehicle" />
	    <specialization name="turnOnVehicle" />
	    <specialization name="tensionBeltObject" />
	</type>
</vehicleTypes>
	
    <description>
        <en>
            <![CDATA[Yarder Pro 550]]>
        </en>
        <de>
            <![CDATA[Yarder Pro 550]]>
        </de>
    </description>	
    <storeItems>
        <storeItem rootNode="Forestry" xmlFilename="FDRMachine.xml"/>
    </storeItems>
	<multiplayer supported="true"/>
	<brands>
		<brand name="FDRLogging" title="FDRLogging" image="FDR.dds" />
	</brands>
	
	<actions>
			<action name="LOGSWINCH_ATTACH_DETACH" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_DETACH_ALL" ignoreComboMask="false" axisType="HALF" category="VEHICLE" />
			<action name="LOGSWINCH_WINCH_PLAYER" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_WINCH_VEHICLE" ignoreComboMask="false" axisType="HALF" category="VEHICLE" />
			<action name="LOGSWINCH_WINCH_SPEEDUP_PLAYER" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_WINCH_SPEEDUP_VEHICLE" ignoreComboMask="false" axisType="HALF" category="VEHICLE" />
			<action name="LOGSWINCH_RELEASE_PLAYER" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_RELEASE_VEHICLE" ignoreComboMask="false" axisType="HALF" category="VEHICLE" />
			<action name="LOGSWINCH_SWITCH_TO_NEXT" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_SWITCH_TRAILER_HOOK" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
	</actions>

	<inputBinding>
		<actionBinding action="LOGSWINCH_ATTACH_DETACH">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_b" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_DETACH_ALL">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_b" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_WINCH_PLAYER">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_z" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_WINCH_VEHICLE">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_z" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_WINCH_SPEEDUP_PLAYER">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_z" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_WINCH_SPEEDUP_VEHICLE">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_z" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_RELEASE_PLAYER">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_x" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_RELEASE_VEHICLE">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_x" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_SWITCH_TO_NEXT">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_g" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_SWITCH_TRAILER_HOOK">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_o" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
	</inputBinding>
	
	<l10n>
		<text name="action_LOGSWINCH_ATTACH_DETACH">
			<en>TAJFUN: Attach/Detach Object</en>
			<de>TAJFUN: Objekt anbringen/ablösen</de>
		</text>
		<text name="action_LOGSWINCH_DETACH_ALL">
			<en>TAJFUN: Detach All</en>
			<de>TAJFUN: Alles ablösen</de>
		</text>
		<text name="action_LOGSWINCH_WINCH_SPEEDUP_PLAYER">
			<en>TAJFUN: Fast Winch via Remote </en>
			<de>TAJFUN: Schnell winden über Ferbedienung</de>
		</text>
		<text name="action_LOGSWINCH_WINCH_SPEEDUP_VEHICLE">
			<en>TAJFUN: Fast Winch</en>
			<de>TAJFUN: Schnell winden</de>
		</text>
		<text name="action_LOGSWINCH_WINCH_PLAYER">
			<en>TAJFUN: Winch via Remote</en>
			<de>TAJFUN: Winden über Ferbedienung</de>
		</text>
		<text name="action_LOGSWINCH_WINCH_VEHICLE">
			<en>TAJFUN: Winch</en>
			<de>TAJFUN: Winden</de>
		</text>
		<text name="action_LOGSWINCH_RELEASE_PLAYER">
			<en>TAJFUN: Release Rope via Remote</en>
			<de>TAJFUN: Seile lösen über Ferbedienung</de>
		</text>
		<text name="action_LOGSWINCH_RELEASE_VEHICLE">
			<en>TAJFUN: Release Rope</en>
			<de>TAJFUN: Seile lösen</de>
		</text>
		<text name="action_LOGSWINCH_SWITCH_TO_NEXT">
			<en>TAJFUN: Change Active Winch</en>
			<de>TAJFUN: Aktive Winde wechseln</de>
		</text>
		<text name="action_LOGSWINCH_SWITCH_TRAILER_HOOK">
			<en>TAJFUN: (Un)mount Trailer Hook</en>
			<de>TAJFUN: Anhängerhaken (de)montiren</de>
		</text>
		<text name="input_LOGSWINCH_ATTACH_DETACH">
			<en>TAJFUN: Attach/Detach Object</en>
			<de>TAJFUN: Objekt anbringen/ablösen</de>
		</text>
		<text name="input_LOGSWINCH_DETACH_ALL">
			<en>TAJFUN: Detach All</en>
			<de>TAJFUN: Alles ablösen</de>
		</text>
		<text name="input_LOGSWINCH_WINCH_SPEEDUP_PLAYER">
			<en>TAJFUN: Fast Winch via Remote</en>
			<de>TAJFUN: Schnell winden über Ferbedienung</de>
		</text>
		<text name="input_LOGSWINCH_WINCH_SPEEDUP_VEHICLE">
			<en>TAJFUN: Fast Winch</en>
			<de>TAJFUN: Schnell winden</de>
		</text>
		<text name="input_LOGSWINCH_WINCH_PLAYER">
			<en>TAJFUN: Winch via Remote</en>
			<de>TAJFUN: Winden über Ferbedienung</de>
		</text>
		<text name="input_LOGSWINCH_WINCH_VEHICLE">
			<en>TAJFUN: Winch</en>
			<de>TAJFUN: Winden</de>
		</text>
		<text name="input_LOGSWINCH_RELEASE_PLAYER">
			<en>TAJFUN: Release Rope via Remote</en>
			<de>TAJFUN: Seile lösen über Ferbedienung</de>
		</text>
		<text name="input_LOGSWINCH_RELEASE_VEHICLE">
			<en>TAJFUN: Release Rope</en>
			<de>TAJFUN: Seile lösen</de>
		</text>
		<text name="input_LOGSWINCH_SWITCH_TO_NEXT">
			<en>TAJFUN: Change Active Winch</en>
			<de>TAJFUN: Aktive Winde wechseln</de>
		</text>
		<text name="input_LOGSWINCH_SWITCH_TRAILER_HOOK">
			<en>TAJFUN: (Un)mount Trailer Hook</en>
			<de>TAJFUN: Anhängerhaken (de)montiren</de>
		</text>
		<text name="info_activeWinch">
			<en>Active Winch: %s</en>
			<de>Aktive Winde: %s</de>
		</text>
		<text name="info_activeWinchNotification">
			<en>Active winch changed! You can now operate: %s</en>
			<de>Aktive Winde verändert! Sie können jetz Winde: %s betreiben</de>
		</text>
		<text name="info_availableWinchRope">
			<en>TAJFUN - Remaining Rope: %3.2f m</en>
			<de>TAJFUN - Verbleibende Seile: %3.2f m</de>
		</text>

		<text name="info_availableWinchChain">
			<en>TAJFUN - Remaining Chain: %3.2f m</en>
			<de>TAJFUN - Verbleibende Kette: %3.2f m</de>
		</text>
		<text name="info_activeWinchAttached">
			<en>%s. %s - %s</en>
			<de>%s. %s - %s</de>
		</text>
		<text name="info_activeWinchDetached">
			<en>%s. %s - detached</en>
			<de>%s. %s - freistehend</de>
		</text>
		<text name="warning_attachedObjectsToHeavy">
			<en>Attached object are to heavy! Detach one of them and try again.</en>
			<de>Angehängte Objekte sind zu schwer! Ein Objekt ablösen und noch einmal versuchen.</de>
		</text>
		<text name="warning_turnOnLoggingWinch">
			<en>Can't winch! Turn on logging winch first.</en>
			<de>Kann nich winden! Forstseilwinde zuerst einschalten.</de>
		</text>
		<text name="typeDesc_logsWinch">
			<en>Logging Winch</en>
			<de>Forstseilwinde</de>
		</text>
		<text name="function_logsWinch">
			<en>Winch can be used for dragging logs out of the woods.</en>
			<de>Seilwinde kann für das Ziehen von Stämmen aus dem Wald verwendet werden.</de>
		</text>
	</l10n>
	
</modDesc>
