<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontLightOval_01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="frontLightOval_01_normal.png" relativePath="true"/>
    <File fileId="2" filename="frontLightOval_01_specular.png" relativePath="true"/>
    <File fileId="4" filename="../../../clearPlastic_diffuse.png" relativePath="true"/>
    <File fileId="3" filename="../../../../shaders/vehicleShader.xml" relativePath="true"/>
  </Files>

  <Materials>
    <Material name="frontLightOval_01_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" cosPower="50" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="clearPlastic_mat" materialId="2" cosPower="100" specularColor="1 1 1" ambientColor="1 1 1" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <Texture fileId="4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="frontLightOval_01_mat1" materialId="3" diffuseColor="0.5 0.5 0.5 1" cosPower="100" specularColor="1 1 1" ambientColor="1 1 1" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontLightOval_01.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="frontLightOval_01Right" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="70" nodeId="1">
      <Shape name="glassStatic" translation="-0.0918317 0.000455227 0.0344975" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="35" nodeId="2"/>
      <Shape name="innerPartStatic" shapeId="3" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="3" clipDistance="35" nodeId="3"/>
      <Shape name="turnLightRightStatic" translation="-0.0673252 0.000455197 0.00273819" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="35" nodeId="4"/>
    </Shape>
    <Shape name="frontLightOval_01Left" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="70" nodeId="5">
      <Shape name="glassStatic" translation="0.0918317 0.000455227 0.0344975" shapeId="6" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="35" nodeId="6"/>
      <Shape name="innerPartStatic" shapeId="7" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="3" clipDistance="35" nodeId="7"/>
      <Shape name="turnLightRightStatic" translation="0.0673252 0.000455197 0.00273819" shapeId="8" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="35" nodeId="8"/>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
