<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Wheels" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="B:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="TexNormal.dds"/>
    <File fileId="1" filename="Tex_0002_0.dds"/>
    <File fileId="3" filename="Tex_0021_2_specular1.dds"/>
  </Files>


  <Materials>
    <Material name="default" materialId="4" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Wheels.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="Wheels" nodeId="10">
      <Shape shapeId="1" name="RubberL" oc="true" clipDistance="300" nodeId="11" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="MeshL" oc="true" clipDistance="300" nodeId="12" materialIds="4" castsShadows="true" receiveShadows="true"/>
      </Shape>
    </TransformGroup>
    <TransformGroup name="transform" nodeId="13">
      <Shape shapeId="3" name="RubberR" oc="true" clipDistance="300" nodeId="14" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="4" name="MeshR" oc="true" clipDistance="300" nodeId="15" materialIds="4" castsShadows="true" receiveShadows="true"/>
      </Shape>
    </TransformGroup>
    <Light name="light" rotation="-40 0 -30" nodeId="16" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
