<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="B:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/shaders/vehicleShader.xml"/>
    <File fileId="8" filename="TexNormal.dds"/>
    <File fileId="9" filename="Tex_0021_2_specular1.dds"/>
    <File fileId="2" filename="trailer_tire_normal.dds"/>
    <File fileId="3" filename="trailer_tire_specular.dds"/>
  </Files>


  <Materials>
    <Material name="file1Material" materialId="4" diffuseColor="1 1 1 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="initialShadingGroup1" materialId="5" diffuseColor="1 1 1 1" customShaderId="4">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="hub_pts11.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="hubEuro_pts11" nodeId="11">
      <Shape shapeId="1" name="hubLeftEuro" clipDistance="300" nodeId="12" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="2" name="hubRightEuro" clipDistance="300" nodeId="13" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="hub_pts11" nodeId="14">
      <Shape shapeId="3" name="hubLeft" clipDistance="300" nodeId="15" materialIds="5" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="4" name="hubRight" clipDistance="300" nodeId="16" materialIds="5" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
  </Scene>

</i3D>
