<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Remorque">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>SEK 802</name>
        <specs>
            <combination>HW 80, HKD 302</combination>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>store_SEK802.png</image>
        <price>8000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>STRAUTMANN</brand>
        <category>FT_Excavator</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>2.26 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2063328</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>356412</indexBufferMemoryUsage>
        <textureMemoryUsage>9262616</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>SEK802.i3d</filename>
        <size width="3" length="7" lengthOffset="0" />
        <components>
            <component centerOfMass="0 0.45 -1.2" solverIterationCount="10" mass="2300" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>

    <configurationSets>
        <configurationSet name="$l10n_configuration_valueLoadingWagon" >
            <configuration name="tensionBelts" index="2" />
            <configuration name="fillVolume"   index="1" />
            <configuration name="fillUnit"     index="1" />
            <configuration name="trailer"      index="1" />
            <configuration name="cover"        index="1" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="4000" isDefault="true">
            <configuration name="tensionBelts" index="1" />
            <configuration name="fillVolume"   index="2" />
            <configuration name="fillUnit"     index="2" />
            <configuration name="trailer"      index="2" />
            <configuration name="cover"        index="1" />
        </configurationSet>
    </configurationSets>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG">
                <wheels>
                    <wheel filename="roues/500_60R22_5_2.xml" isLeft="true" hasTireTracks="true" hasParticles="true"  brand="TRELLEBORG">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelLeft"  forcePointRatio="0.5" initialCompression="17" suspTravel="0.13" spring="50" damper="50" />
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="roues/500_60R22_5_2.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelRight" forcePointRatio="0.5" initialCompression="17" suspTravel="0.13" spring="50" damper="50" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="1100" brand="MICHELIN">
                <wheels>
                    <wheel filename="roues/500_60R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true" brand="MICHELIN" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelLeft"  forcePointRatio="0.5" initialCompression="17" suspTravel="0.13" spring="50" damper="50" />
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="roues/500_60R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelRight" forcePointRatio="0.5" initialCompression="17" suspTravel="0.13" spring="50" damper="50" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="LIZARD">
                <wheels>
                    <wheel filename="roues/385_65R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true"  brand="TRELLEBORG">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelLeft"  forcePointRatio="0.5" initialCompression="17" suspTravel="0.13" spring="50" damper="50" />
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="roues/385_65R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelRight" forcePointRatio="0.5" initialCompression="17" suspTravel="0.13" spring="50" damper="50" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <hubs>
        </hubs>
    </wheels>
    
    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="wheelChockSupport01_01" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChockSupport01_02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
    </dynamicallyLoadedParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.95" />
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce>0.65</brakeForce>
    </attachable>

    <attacherJoints>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="10 62 80" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" >
            <schema position="1 0" rotation="0" invertX="false" />
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" />
        </sounds>
    </attacherJoints>

    <lights>
        <sharedLight linkNode="backlightLeft"          filename="$data/shared/assets/lights/lizard/rear4ChamberLight_01_left.xml" />
        <sharedLight linkNode="backlightRight"          filename="$data/shared/assets/lights/lizard/rear4ChamberLight_01_right.xml" />
        <sharedLight linkNode="sideMarker01"          filename="$data/shared/assets/lights/lizard/sideMarker_03_left.xml" />
        <sharedLight linkNode="sideMarker02"          filename="$data/shared/assets/lights/lizard/sideMarker_03_right.xml" />
        <sharedLight linkNode="sideMarker03"          filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="sideMarker04"          filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="sideMarker05"          filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="sideMarker06"          filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="sideMarker07"          filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="sideMarker08"          filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>
    </lights>

    <animations>
        <animation name="tipAnimationLeft_bottom">
            <part node="bodyLeft"      startTime="0.8" endTime="12.8"   startRot="0 0 0"   endRot="0 0 -40" />
            <part node="effectNodesLeft"  startTime="0.8" endTime="12.8"   startRot="0 0 0" endRot="40 0 0" />
            <part node="doorLeftBottom" direction="1" startTime="0" endTime="0.5"   startRot="0 0 0"   endRot="0 0 25" />
            <part node="doorLeftBottom" direction="1" startTime="1.5"   endTime="12.8"   startRot="0 0 25"  endRot="0 0 40" />
            <part node="doorLeftBottom" direction="-1" startTime="0"   endTime="12.8"   startRot="0 0 0"  endRot="0 0 40" />
        </animation>
        <animation name="tipAnimationRight_bottom">
            <part node="bodyRight"     startTime="0.8" endTime="12.8"   startRot="0 0 0"   endRot="0 0 40" />
            <part node="effectNodesRight" startTime="0.8" endTime="12.8"   startRot="0 0 0"  endRot="40 0 0" />
            <part node="doorRightBottom" direction="1" startTime="0" endTime="0.5"   startRot="0 0 0"   endRot="0 0 -25" />
            <part node="doorRightBottom" direction="1" startTime="1.5"   endTime="12.8"   startRot="0 0 -25"  endRot="0 0 -40" />
            <part node="doorRightBottom" direction="-1" startTime="0"   endTime="12.8"   startRot="0 0 0"  endRot="0 0 -40" />
        </animation>
        <animation name="tipAnimationBack_bottom">
            <part node="body"      startTime="0.8" endTime="12.8"   startRot="0 0 0"  endRot="-45 0 0" />
            <part node="effectNodesBack"  startTime="0.8" endTime="12.8"   startRot="0 0 0"  endRot="45 0 0" />
            <part node="doorBackBottom"  startTime="0"   endTime="0.5" direction="1"  startRot="0 0 0"  endRot="20 0 0" />
            <part node="doorBackBottom"  startTime="1.5" endTime="12.8" direction="1"  startRot="20 0 0" endRot="45 0 0" />
            <part node="doorBackBottom"  startTime="0"   endTime="12.8" direction="-1" startRot="0 0 0" endRot="45 0 0" />
        </animation>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0.0" endTime="0.15" startTrans="0 -0.410 0" endTrans="0 -1 0" />
            <part node="handbrake" startTime="0.0" endTime="0.7" startRot="0 0 0" endRot="75 0 0" />
            <part node="handbrakeRotFront" startTime="0.0" endTime="0.7" startRot="0 0 0" endRot="75 0 0" />
            <part node="handbrakeRotFrontPart" startTime="0.0" endTime="0.7" startRot="0 0 0" endRot="-75 0 0" />
            <part node="handbrakeRotBack" startTime="0.0" endTime="0.7" startRot="0 0 0" endRot="30 0 0" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="handbrake" playSound="true" >
                <dependentPart node="handbrakePart" />
                <dependentPart node="handbrakeRotFrontRope" />
            </movingTool>
            <movingTool node="handbrakeRotBack" playSound="true" >
                <dependentPart node="handbrakeRopeBack" />
            </movingTool>
            <movingTool node="bodyLeft" playSound="true" >
                <dependentPart node="hydraulicBody" />
            </movingTool>
            <movingTool node="bodyRight" playSound="true" >
                <dependentPart node="hydraulicBody" />
            </movingTool>
            <movingTool node="body" playSound="true" >
                <dependentPart node="hydraulicBody" />
            </movingTool>
        </movingTools>

        <movingParts >
            <movingPart node="hydraulicBody" referencePoint="hydraulicBodyRef" referenceFrame="hydraulicBodyRefFrame" limitedAxis="3" >
                <dependentPart node="hydraulicBodyPart" />
            </movingPart>
            <movingPart node="hydraulicBodyPart" referencePoint="hydraulicBodyRef" referenceFrame="hydraulicBodyPartRefFrame" limitedAxis="2" >
                <translatingPart node="hydraulicBodyPartPunch1" />
                <translatingPart node="hydraulicBodyPartPunch2" />
                <translatingPart node="hydraulicBodyPartPunch3" />
            </movingPart>
            <movingPart node="handbrakePart" referencePoint="handbrakePartRef" referenceFrame="handbrakePartRef" scaleZ="true" />
            <movingPart node="handbrakeRotFrontRope" referencePoint="handbrakeRotFrontRopeRef" referenceFrame="handbrakeRotFrontRopeRef" scaleZ="true" />
            <movingPart node="handbrakeRopeBack" referencePoint="handbrakeRopeBackRef" referenceFrame="handbrakeRopeBackRef" scaleZ="true" />
        </movingParts>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueTrailer0L" price="0" >
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="0" />
                </fillUnits>
                <objectChange node="frameBottom" visibilityActive="false" />
                <objectChange node="doorLeftBottom" visibilityActive="false" />
                <objectChange node="colLeftDoorBottom" compoundChildActive="false" />
                <objectChange node="doorRightBottom" visibilityActive="false" />
                <objectChange node="colRightDoorBottom" compoundChildActive="false" />
                <objectChange node="doorBackBottom" visibilityActive="false" />
                <objectChange node="grainDoor" visibilityActive="false" />
                <objectChange node="grainDoorOpener" visibilityActive="false" />
                <objectChange node="colBackDoorBottom" compoundChildActive="false" />
            </fillUnitConfiguration>
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="0" params="4000" >
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="4000" >
                        <exactFillRootNode node="exactFillRootNode1" />
                        <autoAimTargetNode node="fillAutoAimTarget1" startZ="0.9" endZ="-2.8" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration />
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo01" width="2" length="1.0" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfo02" width="1" length="4.0" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfo03" width="1" length="4.0" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
            </trailerConfiguration>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack_bottom" speedScale="1.0" startTipTime="0.02"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2" >
                        <animation name="tipAnimationLeft_bottom" speedScale="1.0" startTipTime="0.02"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3" >
                        <animation name="tipAnimationRight_bottom" speedScale="1.0" startTipTime="0.02"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack_top" speedScale="1.0" startTipTime="0.02"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2" >
                        <animation name="tipAnimationLeft_top" speedScale="1.0" startTipTime="0.02"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3" >
                        <animation name="tipAnimationRight_top" speedScale="1.0" startTipTime="0.02"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="570" fillUnitIndex="1" unloadInfoIndex="1" >
            <info width="2.0" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" />
                    <effectNode effectNode="effectGrainBack" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="570" fillUnitIndex="1" unloadInfoIndex="2" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" />
                    <effectNode effectNode="effectGrainLeft" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeLeft" extraDistance="0"/>
                </effectNode>
                <effectNode effectNode="effectSmokeLeft" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="570" fillUnitIndex="1" unloadInfoIndex="3" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleRight" effectClass="ParticleEffect" />
                    <effectNode effectNode="effectGrainRight" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeRight" extraDistance="0"/>
                </effectNode>
                <effectNode effectNode="effectSmokeRight" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration />
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.2" />
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2" />
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3" />
                    <tensionBelt startNode="tensionBeltStart4" endNode="tensionBeltEnd4" />
                    <tensionBelt startNode="tensionBeltStart5" endNode="tensionBeltEnd5" offsetRight="0.2" />
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="8"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-3.3" maxZ="1.7" yOffset="0.6" />
    </foliageBending>

    <baseMaterial>
        <material name="sek802_mat" baseNode="0>0">
            <shaderParameter name="colorMat0" value="0.06 0.019 0.005 1"/>
            <shaderParameter name="colorMat1" value="0.69 0.26 0 1"/>
            <shaderParameter name="colorMat2" value="0.588 0.051 0 1"/>
        </material>
		<material name="1" baseNode="0>0|1|0|0">
            <shaderParameter name="colorMat0" value="0 0 0 1"/>
        </material>
		<material name="2" baseNode="0>0|1|1|0">
            <shaderParameter name="colorMat0" value="0 0 0 1"/>
        </material>
    </baseMaterial>

	<baseMaterialConfigurations price="0" useDefaultColors="false" >
        <baseMaterialConfiguration name="Case" color="0.4 0.13 0 1" material="38" price="0"/>
		<baseMaterialConfiguration name="Case" color="0.06 0.019 0.005 1" material="38" price="0"/>
		<baseMaterialConfiguration name="Poclain" color="0.4 0.006 0 1" material="38" price="0"/>
		<baseMaterialConfiguration name="Cochery-SCREG" color="0.69 0.26 0 1" material="38" price="0"/>
		<baseMaterialConfiguration name="Eurovia" color="0.7 0.7 0.7 1" material="38" price="0"/>
		<baseMaterialConfiguration name="Colas" color="0.588 0.051 0 1" material="38" price="0"/>
		<baseMaterialConfiguration name="noir" color="0.03 0.03 0.03 1" material="38" price="0"/>	
		<material name="sek802_mat" shaderParameter="colorMat0"/>
		<material name="1" shaderParameter="colorMat0"/>
		<material name="2" shaderParameter="colorMat0"/>
    </baseMaterialConfigurations>

	<designMaterialConfigurations price="0" useDefaultColors="false" defaultColorIndex="0">
        <designMaterialConfiguration name="Case" color="0.4 0.13 0 1" material="38" price="0"/>
		<designMaterialConfiguration name="Case" color="0.06 0.019 0.005 1" material="38" price="0"/>	
		<designMaterialConfiguration name="Poclain" color="0.4 0.006 0 1" material="38" price="0"/>
		<designMaterialConfiguration name="Cochery-SCREG" color="0.69 0.26 0 1" material="38" price="0"/>
		<designMaterialConfiguration name="Eurovia" color="0.7 0.7 0.7 1" material="38" price="0"/>
		<designMaterialConfiguration name="Colas" color="0.588 0.051 0 1" material="38" price="0"/>
		<designMaterialConfiguration name="noir" color="0.03 0.03 0.03 1" material="38" price="0"/>	
		<material name="sek802_mat" shaderParameter="colorMat1"/>
    </designMaterialConfigurations>
	
	<rimColorConfigurations useDefaultColors="false" price="0">
        <rimColorConfiguration name="Case" color="0.4 0.13 0 1" material="38" price="0"/>			
        <rimColorConfiguration name="Case" color="0.06 0.019 0.005 1" material="38" price="0"/>	
		<rimColorConfiguration name="Poclain" color="0.4 0.006 0 1" material="38" price="0"/>	
		<rimColorConfiguration name="Cochery-SCREG" color="0.69 0.26 0 1" material="38" price="0"/>	
		<rimColorConfiguration name="Eurovia" color="0.7 0.7 0.7 1" material="38" price="0"/>	
		<rimColorConfiguration name="Colas" color="0.588 0.051 0 1" material="38" price="0"/>
		<rimColorConfiguration name="noir" color="0.03 0.03 0.03 1" material="38" price="0"/>	
		<rimColorConfiguration name="gris" color="0.294 0.294 0.294 1" material="38" price="0"/>	
    </rimColorConfigurations>	
	
    <wearable wearDuration="10.00" workMultiplier="5" fieldMultiplier="4"/>
    <washable dirtDuration="5.00" washDuration="1" workMultiplier="5" fieldMultiplier="4"/>

    <i3dMappings>
        <i3dMapping id="sek802_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="trailerAttacherJoint" node="0>0|0|1" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2" />
        <i3dMapping id="hydraulicIn01Detached" node="0>0|0|2|0" />
        <i3dMapping id="supportArm" node="0>0|0|3|0" />
        <i3dMapping id="supportPart" node="0>0|0|3|1" />
        <i3dMapping id="wheelChockSupport01_01" node="0>0|0|4|0" />
        <i3dMapping id="wheelChockSupport01_02" node="0>0|0|4|1" />
        <i3dMapping id="wheelChock01" node="0>0|0|4|2" />
        <i3dMapping id="wheelChock02" node="0>0|0|4|3" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="sideMarker01" node="0>0|2|0|0" />
        <i3dMapping id="sideMarker02" node="0>0|2|0|1" />
        <i3dMapping id="sideMarker03" node="0>0|2|0|2" />
        <i3dMapping id="sideMarker04" node="0>0|2|0|3" />
        <i3dMapping id="sideMarker05" node="0>0|2|0|4" />
        <i3dMapping id="sideMarker06" node="0>0|2|0|5" />
        <i3dMapping id="sideMarker07" node="0>0|2|0|6" />
        <i3dMapping id="sideMarker08" node="0>0|2|0|7" />
        <i3dMapping id="backlightLeft" node="0>0|2|0|8" />
        <i3dMapping id="backlightRight" node="0>0|2|0|9" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|3" />
        <i3dMapping id="handbrake" node="0>0|3|0" />
        <i3dMapping id="handbrakePart" node="0>0|3|0|0" />
        <i3dMapping id="handbrakeRotFront" node="0>0|3|1" />
        <i3dMapping id="handbrakeRotFrontPart" node="0>0|3|1|0" />
        <i3dMapping id="handbrakeRotFrontRope" node="0>0|3|1|0|0" />
        <i3dMapping id="handbrakePartRef" node="0>0|3|1|0|1" />
        <i3dMapping id="handbrakeRotBack" node="0>0|3|2" />
        <i3dMapping id="handbrakeRopeBack" node="0>0|3|2|0" />
        <i3dMapping id="handbrakeRopeBackRef" node="0>0|3|3" />
        <i3dMapping id="handbrakeRotFrontRopeRef" node="0>0|3|4" />
        <i3dMapping id="bodyLeft" node="0>0|4" />
        <i3dMapping id="bodyRight" node="0>0|4|0" />
        <i3dMapping id="body" node="0>0|4|0|0" />
        <i3dMapping id="hydraulicBodyRef" node="0>0|4|0|0|0" />
        <i3dMapping id="tensionBelts" node="0>0|4|0|0|1" />
        <i3dMapping id="tensionBeltStart1" node="0>0|4|0|0|1|0" />
        <i3dMapping id="tensionBeltEnd1" node="0>0|4|0|0|1|0|0" />
        <i3dMapping id="tensionBeltStart2" node="0>0|4|0|0|1|1" />
        <i3dMapping id="tensionBeltEnd2" node="0>0|4|0|0|1|1|0" />
        <i3dMapping id="tensionBeltStart3" node="0>0|4|0|0|1|2" />
        <i3dMapping id="tensionBeltEnd3" node="0>0|4|0|0|1|2|0" />
        <i3dMapping id="tensionBeltStart4" node="0>0|4|0|0|1|3" />
        <i3dMapping id="tensionBeltEnd4" node="0>0|4|0|0|1|3|0" />
        <i3dMapping id="tensionBeltStart5" node="0>0|4|0|0|1|4" />
        <i3dMapping id="tensionBeltEnd5" node="0>0|4|0|0|1|4|0" />
        <i3dMapping id="beltActivationTrigger" node="0>0|4|0|0|1|5" />
        <i3dMapping id="doorBack" node="0>0|4|0|0|3" />
        <i3dMapping id="doorBackBottom" node="0>0|4|0|0|3|0" />
        <i3dMapping id="grainDoor" node="0>0|4|0|0|3|0|0" />
        <i3dMapping id="grainDoorOpenerRef" node="0>0|4|0|0|3|0|0|0" />
        <i3dMapping id="grainDoorOpener" node="0>0|4|0|0|3|0|1" />
        <i3dMapping id="grainDoorOpenerPart" node="0>0|4|0|0|3|0|1|0" />
        <i3dMapping id="colBackDoorBottom" node="0>0|4|0|0|3|0|3" />
        <i3dMapping id="doorBackTop" node="0>0|4|0|0|3|1" />
        <i3dMapping id="colBackDoorTop" node="0>0|4|0|0|3|1|0" />
        <i3dMapping id="coverLockBack2" node="0>0|4|0|0|3|2" />
        <i3dMapping id="doorLeft" node="0>0|4|0|0|4" />
        <i3dMapping id="doorLeftBottom" node="0>0|4|0|0|4|0" />
        <i3dMapping id="colLeftDoorBottom" node="0>0|4|0|0|4|0|1" />
        <i3dMapping id="doorLeftTop" node="0>0|4|0|0|4|1" />
        <i3dMapping id="colLeftDoorTop" node="0>0|4|0|0|4|1|0" />
        <i3dMapping id="coverLockLeft2" node="0>0|4|0|0|4|2" />
        <i3dMapping id="doorRight" node="0>0|4|0|0|5" />
        <i3dMapping id="doorRightBottom" node="0>0|4|0|0|5|0" />
        <i3dMapping id="colRightDoorBottom" node="0>0|4|0|0|5|0|2" />
        <i3dMapping id="doorRightTop" node="0>0|4|0|0|5|1" />
        <i3dMapping id="colRightDoorTop" node="0>0|4|0|0|5|1|0" />
        <i3dMapping id="coverLockRight2" node="0>0|4|0|0|5|2" />
        <i3dMapping id="frameBottom" node="0>0|4|0|0|6" />
        <i3dMapping id="frameMiddle" node="0>0|4|0|0|7" />
        <i3dMapping id="colFrameMiddleFront" node="0>0|4|0|0|7|2" />
        <i3dMapping id="frameTop" node="0>0|4|0|0|8" />
        <i3dMapping id="colFrameTopFront" node="0>0|4|0|0|8|0" />
        <i3dMapping id="colFrameTopBack" node="0>0|4|0|0|8|1" />
        <i3dMapping id="colFrameTopLeft" node="0>0|4|0|0|8|2" />
        <i3dMapping id="colFrameTopRight" node="0>0|4|0|0|8|3" />
        <i3dMapping id="exactFillRootNode1" node="0>0|4|0|0|7|0" />
        <i3dMapping id="fillAutoAimTarget1" node="0>0|4|0|0|7|1" />
        <i3dMapping id="fillVolume1" node="0>0|4|0|0|7|2" />
        <i3dMapping id="unloadInfo01" node="0>0|4|0|0|7|3" />
        <i3dMapping id="unloadInfo02" node="0>0|4|0|0|7|4" />
        <i3dMapping id="unloadInfo03" node="0>0|4|0|0|7|5" />
        <i3dMapping id="effectNodesBack" node="0>0|4|0|0|8|0|0" />
        <i3dMapping id="effectGrainBack" node="0>0|4|0|0|8|0|0|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|4|0|0|8|0|0|1" />
        <i3dMapping id="effectParticleBack" node="0>0|4|0|0|8|0|1|0" />
        <i3dMapping id="effectNodesLeft" node="0>0|4|0|0|8|1|0" />
        <i3dMapping id="effectGrainLeft" node="0>0|4|0|0|8|1|0|0" />
        <i3dMapping id="effectSmokeLeft" node="0>0|4|0|0|8|1|0|1" />
        <i3dMapping id="effectParticleLeft" node="0>0|4|0|0|8|1|1|0" />
        <i3dMapping id="effectNodesRight" node="0>0|4|0|0|8|2|0" />
        <i3dMapping id="effectGrainRight" node="0>0|4|0|0|8|2|0|0" />
        <i3dMapping id="effectSmokeRight" node="0>0|4|0|0|8|2|0|1" />
        <i3dMapping id="effectParticleRight" node="0>0|4|0|0|8|2|1|0" />
        <i3dMapping id="effectNodesBackGrainDoor" node="0>0|4|0|0|8|3|0" />
        <i3dMapping id="effectGrainDoorRotationJoint" node="0>0|4|0|0|8|3|0|2" />
        <i3dMapping id="effectParticleDoor" node="0>0|4|0|0|8|3|1|0" />
        <i3dMapping id="platform" node="0>0|4|0|0|13|0" />
        <i3dMapping id="stairs" node="0>0|4|0|0|13|1" />
        <i3dMapping id="colPlatform1" node="0>0|4|0|0|16" />
        <i3dMapping id="colPlatform2" node="0>0|4|0|0|17" />
        <i3dMapping id="colPlatform3" node="0>0|4|0|0|18" />
        <i3dMapping id="hydraulicBody" node="0>0|5" />
        <i3dMapping id="hydraulicBodyPart" node="0>0|5|0" />
        <i3dMapping id="hydraulicBodyPartPunch1" node="0>0|5|0|0" />
        <i3dMapping id="hydraulicBodyPartPunch2" node="0>0|5|0|0|0" />
        <i3dMapping id="hydraulicBodyPartPunch3" node="0>0|5|0|0|0|0" />
        <i3dMapping id="hydraulicBodyRefFrame" node="0>0|6" />
        <i3dMapping id="hydraulicBodyPartRefFrame" node="0>0|7" />
        <i3dMapping id="dischargeNodeBack" node="0>0|8|0" />
        <i3dMapping id="dischargeNodeGrainDoor" node="0>0|8|1" />
        <i3dMapping id="dischargeNodeLeft" node="0>0|8|2" />
        <i3dMapping id="dischargeNodeRight" node="0>0|8|3" />
    </i3dMappings>
</vehicle>
