<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="SEK802" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="14" filename="TexturesRem/assetLibraryDecals_diffuse.png"/>
    <File fileId="15" filename="TexturesRem/assetLibraryDecals_normal.png"/>
    <File fileId="12" filename="TexturesRem/assetLibraryStickers_diffuse.png"/>
    <File fileId="13" filename="TexturesRem/default_normal.png"/>
    <File fileId="8" filename="TexturesRem/hub008_normal.png"/>
    <File fileId="9" filename="TexturesRem/hub008_specular.png"/>
    <File fileId="10" filename="TexturesRem/strautmannSEK802Decals_diffuse.png"/>
    <File fileId="11" filename="TexturesRem/strautmannSEK802Decals_specular.png"/>
    <File fileId="2" filename="TexturesRem/strautmannSEK802_normal.png"/>
    <File fileId="3" filename="TexturesRem/strautmannSEK802_specular2.dds"/>
    <File fileId="4" filename="shaders/rouille.xml"/>
  </Files>


  <Materials>
    <Material name="default_mat" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
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    </Material>
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      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 10 10"/>
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    </Material>
    <Material name="strautmannSEK802Decals_mat" materialId="9" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="10"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 10 10"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="hub008_mat" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="0.99 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="lambert1" materialId="10" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="strautmannSEK802_mat" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
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      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 10 10"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="SEK802.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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            <TransformGroup name="wheelChockSupport01_01" translation="0.488027 0.924466 -0.198544" rotation="90 80.7595 1.98069e-14" nodeId="56"/>
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</i3D>
