<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Volvo FH16 750 SWB" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="1" filename="F:/fs19/Ny mappe/fs19_Volvo_FH16_750/cars/coronaRed_diffuse.dds"/>
    <File fileId="2" filename="F:/fs19/Ny mappe/fs19_Volvo_FH16_750/shared/emissiveLightsShader.xml"/>
  </Files>


  <Materials>
    <Material name="car_corona_white_mat" materialId="4" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="1"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rdlys.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="Front" rotation="-7.74145e-14 10 1.29024e-14" scale="0.8 0.8 0.1" nodeId="7" materialIds="4"/>
  </Scene>

</i3D>
