<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Volvo FH16 750 SWB" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="1" filename="coronaOrange_diffuse.dds"/>
    <File fileId="2" filename="../../Shader/vehicleShader.xml"/>
    <File fileId="5" filename="F:/Porogrammer/steam/steamapps/common/Farming Simulator 19/data/shared/detailArray_diffuse.dds"/>
    <File fileId="4" filename="F:/Porogrammer/steam/steamapps/common/Farming Simulator 19/data/shared/detailArray_normal.dds"/>
    <File fileId="3" filename="F:/Porogrammer/steam/steamapps/common/Farming Simulator 19/data/shared/detailArray_specular.dds"/>
  </Files>


  <Materials>
    <Material name="car_corona_white_mat" materialId="4" alphaBlending="true" customShaderId="2" customShaderVariation="reflector_colorMask">
      <Texture fileId="1"/>
      <Custommap name="mArraySpecular" fileId="3"/>
      <Custommap name="mArrayNormal" fileId="4"/>
      <Custommap name="mArrayDiffuse" fileId="5"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="BLITZ.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="Front" rotation="-7.74145e-14 0 1.29024e-14" clipDistance="80" nodeId="7" materialIds="4" castsShadows="true" receiveShadows="true"/>
  </Scene>

</i3D>
