<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>$l10n_toom</name>
        <function>$l10n_function_toom</function>
        <specs>
            <fillTypes>woodchips</fillTypes>
        </specs>
        <image>toom.png</image>
        <price>25000</price>
        <dailyUpkeep>1</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>HOTTOOLS</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <vertexBufferMemoryUsage>1152</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>144</indexBufferMemoryUsage>
        <textureMemoryUsage>128</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>sellingStation</placeableType>
    <filename>toom.i3d</filename>
    <placement testSizeX="32" testSizeZ="26" sizeX="31" sizeZ="25" useRandomYRotation="false" useManualYRotation="true" />
	
    <sellingStation stationName="$l10n_baumarkt" appearsOnPDA="true" storageRadius="0" litersForFullPriceDrop="200000" fullPriceRecoverHours="8">
        <unloadTrigger exactFillRootNode="32|0|0|0|0" />
		
	<fillType name="woodChips"            priceScale="1.0" supportsGreatDemand="true" disablePriceDrop="false" />
    </sellingStation>
	
	<dayNightObjects>
		<dayNightObject node="23|14|0|1" visibleDay="false" visibleNight="true" />
        <dayNightObject node="23|15|0|1" visibleDay="false" visibleNight="true" />
		<dayNightObject node="23|12|0|1" visibleDay="false" visibleNight="true" />
		<dayNightObject node="23|13|0|1" visibleDay="false" visibleNight="true" />
    </dayNightObjects>	
	
	<animatedObjects>
        <animatedObject saveId="Tuer_in" >
            <animation duration="4">
                <part node="26|0|1">
					<keyFrame time="0.00" translation="-0.696 3.218 -0.066" />
					<keyFrame time="1.00" translation="-1.97 3.218 -0.066" />
                </part>
				<part node="26|0|2">
					<keyFrame time="0.00" translation="1.894 3.218 0.13" />
					<keyFrame time="1.00" translation="3.164 3.218 0.13" />
                </part>
            </animation>
            <controls triggerNode="26|0|0" posAction="ACTIVATE_HANDTOOL" posText="action_opentoom" negText="action_closetoom" />
     <!--         <sounds>
                <moving file="sounds/woodgate.wav" loops="0" linkNode="0|1" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
              <posEnd file="data/sounds/prefab/gate/gate_opened.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="data/sounds/prefab/gate/gate_closed.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>-->
       </animatedObject> 

        <animatedObject saveId="Tuer_Innen_links" >
            <animation duration="4">
                <part node="28|1|1">
					<keyFrame time="0.00" translation="1.595 3.208 0.13" />
					<keyFrame time="1.00" translation="2.605 3.208 0.13" />
                </part>
				<part node="28|1|2">
					<keyFrame time="0.00" translation="-0.497 3.208 -0.066" />
					<keyFrame time="1.00" translation="-1.516 3.208 -0.066" />
                </part>
            </animation>
            <controls triggerNode="28|1|0" posAction="ACTIVATE_HANDTOOL" posText="action_opentoom" negText="action_closetoom" />
     <!--         <sounds>
                <moving file="sounds/woodgate.wav" loops="0" linkNode="0|1" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
              <posEnd file="data/sounds/prefab/gate/gate_opened.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="data/sounds/prefab/gate/gate_closed.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>-->
        </animatedObject>
		<animatedObject saveId="Tuer_Innen_rechts" >
            <animation duration="4">
                <part node="28|0|1">
					<keyFrame time="0.00" translation="1.595 3.208 0.13" />
					<keyFrame time="1.00" translation="2.605 3.208 0.13" />
                </part>
				<part node="28|0|2">
					<keyFrame time="0.00" translation="-0.497 3.208 -0.066" />
					<keyFrame time="1.00" translation="-1.516 3.208 -0.066" />
                </part>
            </animation>
            <controls triggerNode="28|0|0" posAction="ACTIVATE_HANDTOOL" posText="action_opentoom" negText="action_closetoom" />
     <!--         <sounds>
                <moving file="sounds/woodgate.wav" loops="0" linkNode="0|1" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
              <posEnd file="data/sounds/prefab/gate/gate_opened.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="data/sounds/prefab/gate/gate_closed.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>-->
    </animatedObject>
		<animatedObject saveId="Tueren_Aussen" >

			<animation duration="4">
                <part node="25|0|1">
					<keyFrame time="0.00" translation="1.595 3.208 0.13" />
					<keyFrame time="1.00" translation="2.605 3.208 0.13" />
                </part>
				<part node="25|0|2">
					<keyFrame time="0.00" translation="-0.497 3.208 -0.066" />
					<keyFrame time="1.00" translation="-1.516 3.208 -0.066" />
                </part>
				<part node="24|0|1">
					<keyFrame time="0.00" translation="1.595 3.208 0.13" />
					<keyFrame time="1.00" translation="2.605 3.208 0.13" />
                </part>
				<part node="24|0|2">
					<keyFrame time="0.00" translation="-0.497 3.208 -0.066" />
					<keyFrame time="1.00" translation="-1.516 3.208 -0.066" />
                </part>
				<part node="23|0|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|0|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|1|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|1|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|2|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|2|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|3|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|3|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|4|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|4|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|5|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|5|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|6|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|6|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|7|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|7|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>		
				<part node="23|8|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|8|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|9|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|9|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>		
            </animation>
			
         <controls triggerNode="24|0|0" />
		 <openingHours startTime="8" endTime="22" disableIfClosed="true" closedText="closedToom" />
             <!--    <sounds>
                <moving file="sounds/woodgate.wav" loops="0" linkNode="0|1" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
              <posEnd file="data/sounds/prefab/gate/gate_opened.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="data/sounds/prefab/gate/gate_closed.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>-->
    </animatedObject>

		<animatedObject saveId="Tore_WA" >
			<animation duration="4">
                <part node="27|0|0">
					<keyFrame time="0.00" translation="-0.136 -0.682 -0.899" />
					<keyFrame time="1.00" translation="-0.136 3.972 -0.899" />
                </part>
				<part node="27|1|1">
					<keyFrame time="0.00" translation="-0.136 -0.682 -0.899" />
					<keyFrame time="1.00" translation="-0.136 3.972 -0.899" />
                </part>
				<part node="23|10|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|10|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|11|0|0"> 
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
				<part node="23|11|0|1">  
					<keyFrame time="0.00" visibility="false" />
					<keyFrame time="0.10" visibility="true" />
				</part>
            </animation>
			  
             <controls triggerNode="28|1|0"  />
			 <openingHours startTime="8" endTime="18" disableIfClosed="true" closedText="closedWA" />
      <!--       <sounds>
                <moving file="sounds/woodgate.wav" loops="0" linkNode="0|1" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
              <posEnd file="data/sounds/prefab/gate/gate_opened.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="data/sounds/prefab/gate/gate_closed.wav" linkNode="0|6|1|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>-->
		</animatedObject>
    </animatedObjects>
    <tipOcclusionUpdateArea sizeX="31" sizeZ="25" />

    <clearAreas>
        <clearArea startNode="29|0" widthNode="29|1" heightNode="29|2"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="25" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="30|0" widthNode="30|0|0" heightNode="30|0|1" groundType="asphalt"/>
        </levelAreas>      
    </leveling>
	<seasons>
        <maskAreas>
            <maskArea startNode="37|0" widthNode="37|0|0" heightNode="37|0|1" />
			<maskArea startNode="37|1" widthNode="37|1|0" heightNode="37|1|1" />
			<maskArea startNode="37|2" widthNode="37|2|0" heightNode="37|2|1" />
        </maskAreas>
    </seasons>

</placeable>
