<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fillableImplement">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Homemade Front Tank</name>
        <specs>
            
        </specs>
        <functions>
             <function>$l10n_function_additionalTank</function>
        </functions>
       
        <image>store.dds</image>
        <price>2400</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>sprayers</category>
        <shopHeight>2.5</shopHeight>
        <vertexBufferMemoryUsage>298224</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>42750</indexBufferMemoryUsage>
        <textureMemoryUsage>6116872</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_seederTank</typeDesc>
        <filename>front_tank_handmade.i3d</filename>
        <size width="2.5" length="2" />
        <components>
            <component centerOfMass="0 0.5 -0.5"  solverIterationCount="10" mass="600"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" lowerRotLimitScale="0 0 0" upperRotLimitScale="0 0 0" upperRotationOffset="0" lowerRotationOffset="0" needsLowering="false">
                <distanceToGround lower="0.5" upper="1.1" />
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>

 <animations>
	 <animation name="fillLevelDisplay">
            <part node="0>0|2|2" startTime="0" endTime="1" startRot="42 0 0" endRot="-220 0 0"/>
         </animation>
 </animations>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
			<unloading width="13" offset="0 0 0" />
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="2800" >
			    <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fillLevelDisplay" />
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <sprayer allowsSpraying="false"/>


	

		 <baseMaterial>
        <material name="mat_rama" baseNode="0>0|2|3">
            <shaderParameter name="colorMat1" value="0.07 0.36 0.6 6"/>
		</material>
        <material name="mat_bochka" baseNode="0>0|2|4">
           <shaderParameter name="colorMat1" value="0.07 0.36 0.6 6"/>
		</material>	
        <material name="mat_dno" baseNode="0>0|1">
            <shaderParameter name="colorMat0" value="0.06 0.06 0.06 6"/>
		</material>
        		
	</baseMaterial>	


    <baseMaterialConfigurations price="300" useDefaultColors="true" defaultColorIndex="14">>	
		<baseMaterialConfiguration name="ARMY" color="0.035 0.035 0.015" price="300"/>
        <material name="mat_rama" shaderParameter="colorMat1" />
	
    </baseMaterialConfigurations>	

    <designMaterialConfigurations price="500" useDefaultColors="true" >
 		<designMaterialConfiguration name="ARMY" color="0.035 0.035 0.015" price="300"/>
		<material name="mat_bochka" shaderParameter="colorMat1" />
       		
    </designMaterialConfigurations>

	
	
    

    

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>
      
        <i3dMapping id="attacherJoint" node="0>1" />
        <i3dMapping id="topReferenceNode" node="0>2" />
        <i3dMapping id="exactFillRootNode" node="0>3|0" />

    </i3dMappings>
</vehicle>