<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Tapki" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/fs17support/shaders/fs17VehicleShader.xml"/>
    <File fileId="1" filename="texstur/20JOR20_D.dds"/>
    <File fileId="3" filename="texstur/20JOR20_D_spec.dds"/>
    <File fileId="2" filename="texstur/20JOR20_N.dds"/>
  </Files>


  <Materials>
    <Material name="default" materialId="485" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="3.33333"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="morphPosition" value="-0.3 -0.915 0.5 0.1"/>
    </Material>
    <Material name="default" materialId="16" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="3.33333"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Tapki.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="transform" nodeId="491">
      <Shape shapeId="1" name="PokrishkaPered" nodeId="492" materialIds="485" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="2" name="PokrishkaZad" nodeId="493" materialIds="485" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="transform" nodeId="494">
      <Shape shapeId="3" name="DiskPrav" nodeId="495" materialIds="16" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="4" name="DiskLev" nodeId="496" materialIds="16" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <Light name="light" rotation="-40 0 -30" nodeId="497" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
