<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="fendt700" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="7" filename="textures/Decals_NSensor_diffuse.dds"/>
    <File fileId="8" filename="textures/Decals_NSensor_specular.dds"/>
    <File fileId="2" filename="textures/YaraNSensor_specular.dds"/>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="3" customShaderVariation="colorMask">
      <Glossmap fileId="2"/>
      <CustomParameter name="RDT" value="1 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.0152 0.1946 0.5841 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert2" materialId="5" alphaBlending="true" customShaderId="3" customShaderVariation="Decal">
      <Texture fileId="7"/>
      <Glossmap fileId="8"/>
      <CustomParameter name="RDT" value="1 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="NSensor1.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="vis" nodeId="9" materialIds="4" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="decal" translation="0 -3.26353 0.554576" nodeId="10" materialIds="5" castsShadows="true" receiveShadows="true"/>
    </Shape>
  </Scene>

</i3D>
