<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="7" filename="textures/StarFire3000_Decal_diffuse.dds"/>
    <File fileId="8" filename="textures/StarFire3000_Decal_specular.dds"/>
    <File fileId="12" filename="textures/holder_specular.dds"/>
    <File fileId="2" filename="textures/starfire3000_specular.dds"/>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="9" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="10" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="11" filename="$data/shared/assets/assetLibraryDecals_specular.png"/>
  </Files>


  <Materials>
    <Material name="phong1" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="3" customShaderVariation="colorMask">
      <Glossmap fileId="2"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.04 0.201 0.024 0"/>
      <CustomParameter name="colorMat1" value="1 0.723 0 0"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="phong4" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="3" customShaderVariation="colorMask">
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.04 0.201 0.024 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="phong2" materialId="4" alphaBlending="true" customShaderId="3" customShaderVariation="Decal">
      <Texture fileId="7"/>
      <Glossmap fileId="8"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="assetLibraryDecals_mat" materialId="5" customShaderId="3" customShaderVariation="Decal_colorMask">
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 5 5"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.5 0.5 0.5 2"/>
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      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Starfire.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="Starfire3000" clipDistance="300" nodeId="15" materialIds="7" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="decal" translation="0 -0.00343739 0" nodeId="16" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <TransformGroup name="assets" nodeId="17">
        <Shape shapeId="3" name="rivet01_decal4" translation="0.0903688 0.0858947 0.0382481" scale="0.614011 0.614011 0.614011" clipDistance="30" nodeId="18" materialIds="5" castsShadows="true" receiveShadows="true" decalLayer="1"/>
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      </TransformGroup>
    </Shape>
    <Shape shapeId="4" name="Starfire_Holder1" clipDistance="300" nodeId="20" materialIds="6" castsShadows="true" receiveShadows="true">
      <TransformGroup name="assetLibrary" nodeId="21">
        <Shape shapeId="5" name="rivet03_decal" translation="0.161401 -0.0594785 -0.0799809" scale="1.57915 1.57915 1.57915" clipDistance="30" nodeId="22" materialIds="5" castsShadows="true" receiveShadows="true" decalLayer="1"/>
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      </TransformGroup>
    </Shape>
    <Shape shapeId="6" name="Starfire_Holder" translation="0 0 0.0760815" clipDistance="300" nodeId="24" materialIds="6" castsShadows="true" receiveShadows="true"/>
  </Scene>

</i3D>
