<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="trailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name> 
			<en>PTU-7.5</en>
			<de>PTU-7.5</de>
			<ru>ПТУ-7,5</ru>		
		</name>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>		
  		<image>store.dds</image>
        <price>16200</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>BOBRUYSKSELMASH</brand>
        <category>trailers</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1367496</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>216468</indexBufferMemoryUsage>
        <textureMemoryUsage>6117016</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>		
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>USSR_PTU_75.i3d</filename>
        <size width="4" length="9" lengthOffset="0.5"/>
        <components>
            <component centerOfMass="0 0.48 -0.19" solverIterationCount="35" mass="1566"/>
            <component centerOfMass="0 0.54 -0.19" solverIterationCount="35" mass="1256"/>
            <component solverIterationCount="35" mass="100"/>
            <joint component1="1" component2="2" node="joint" rotLimit="10 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="3" node="podnogkanew" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
	
    <configurationSets>
        <configurationSet name="$l10n_configuration_capacityX" params="5650" isDefault="true">
            <configuration name="fillVolume"   index="1" />
            <configuration name="fillUnit"     index="1" />
            <configuration name="trailer"      index="1" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacityX" params="8200">
            <configuration name="fillVolume"   index="2" />
            <configuration name="fillUnit"     index="2" />		
            <configuration name="trailer"      index="2" />
        </configurationSet> 
        <configurationSet name="$l10n_configuration_capacityX" params="15000">
            <configuration name="fillVolume"   index="3" />
            <configuration name="fillUnit"     index="3" />		
            <configuration name="trailer"      index="3" />
        </configurationSet> 		
    </configurationSets>		
	
	
	
    <wheels>
        <wheelConfigurations>
		
		
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel filename="wheels/wheels_tire.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="wheel1"  forcePointRatio="0.5" initialCompression="26" suspTravel="0.15" spring="30" damper="50" />
                    </wheel>
                    <wheel filename="wheels/wheels_tire.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="wheel2" forcePointRatio="0.5" initialCompression="26" suspTravel="0.15" spring="30" damper="50" />
                    </wheel>
                    <wheel filename="wheels/wheels_tire.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="wheel3"   forcePointRatio="0.5" initialCompression="26" suspTravel="0.15" spring="30" damper="50" />
                    </wheel>
                    <wheel filename="wheels/wheels_tire.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="wheel4"  forcePointRatio="0.5" initialCompression="26" suspTravel="0.15" spring="30" damper="50" />
                    </wheel>
                </wheels>
				<objectChange node="wheel1" scaleActive="0.76 1 1" />
				<objectChange node="wheel2" scaleActive="0.76 1 1" />
				<objectChange node="wheel3" scaleActive="0.76 1 1" />
				<objectChange node="wheel4" scaleActive="0.76 1 1" />
            </wheelConfiguration>				
        </wheelConfigurations>
    </wheels>
	
    <rimColorConfigurations useDefaultColors="false" >
        <rimColorConfiguration name="BLACK" color="0.035 0.035 0.035" material="6" />
        <rimColorConfiguration name="ARMY" color="0.035 0.035 0.015" material="6" price="100"/>
        <rimColorConfiguration name="SREEL" color="0.150 0.150 0.150" material="4" price="100"/>		
    </rimColorConfigurations>		
	
	
	
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="PTU_75_1" jointType="trailerLow" attacherHeight="0.489"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <brakeForce>0.5</brakeForce>
        <airConsumer usage="0.3"/>
    </attachable>
    <attacherJoints>
        <sounds>
            <attach template="ATTACH_01" />
        </sounds>
    </attacherJoints>
	
	
	
    <lights>
        <sharedLight linkNode="rear3ChamberLightLeft" filename="$data/shared/assets/lights/lizard/rear2ChamberLight_05_left.xml" />
        <sharedLight linkNode="rear3ChamberLightRight" filename="$data/shared/assets/lights/lizard/rear2ChamberLight_05_right.xml" />
        <realLights>
            <high>
                <light node="lightL1" lightTypes="0" />
                <turnLightLeft node="lightL2" />
                <turnLightRight node="lightP2" />
                <brakeLight node="lightL1" />
            </high>
        </realLights>	
    </lights>
		
	<connectionHoses>
    <!--Back -->   
        <!-- <target attacherJointIndices="1 2 3" type="airDoubleYellow" node="airDoubleControl" socket="air_yellow"/> -->
        <!-- <target attacherJointIndices="1 2 3" type="electric" node="backElectric" socket="electric"/>   -->
        <!-- <target attacherJointIndices="1 2 3" type="hydraulicIn" node="hydraulic06_in" socket="hydraulic01"/> -->
  	<!--Back -->	
	<!--Front -->
        <hose inputAttacherJointIndices="1" type="electric" node="electricin" length="2.4" diameter="0.01" straighteningFactor="2"/>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow"  node="airin"  length="2.4" diameter="0.016" straighteningFactor="2"/>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn"  length="0.9" diameter="0.02" straighteningFactor="0.5"/>
   	<!--Front -->
    </connectionHoses>	
	
	
	
    <animations>
        <animation name="tipAnimationBack">
            <part node="zapor5" startTime="0" endTime="0.2" startRot="0 0 0" endRot="170 0 0"/>
            <part node="zapor5" startTime="0.2" endTime="0.5" startTrans="0.721 0.575 0.000" endTrans="0.680 0.575 0.000"/>
            <part node="zapor6" startTime="0" endTime="0.2" startRot="0 0 0" endRot="170 0 0"/>
            <part node="zapor6" startTime="0.2" endTime="0.5" startTrans="-0.721 0.575 0.000" endTrans="-0.680 0.575 0.000"/>
            <part node="ZADbort" startTime="0.5" endTime="1.5" startRot="0 0 0" endRot="-180 0 0"/>
            <part node="kuzov" startTime="1.5" endTime="9" startRot="0 0 0" endRot="-40 0 0"/>
            <part node="dopBORTAzDoor" startTime="0.5" endTime="10" startRot="0 0 0" endRot="40 0 0"/>			
            <part node="ZADbort" startTime="1.5" endTime="9" startRot="-180 0 0" endRot="-140 0 0"/>
            <part node="particleBack" startTime="1.5" endTime="9" startRot="0 0 0" endRot="40 0 0"/>
			
        </animation>
        <animation name="tipAnimationLeft">
            <part node="zapor1" startTime="0" endTime="0.2" startRot="0 0 0" endRot="0 0 170"/>
            <part node="zapor2" startTime="0" endTime="0.2" startRot="0 0 0" endRot="0 0 170"/>
            <part node="zapor1" startTime="0.2" endTime="0.5" startTrans="0.000 0.574 1.823" endTrans="0.000 0.574 1.751"/>
            <part node="zapor2" startTime="0.2" endTime="0.5" startTrans="0.000 0.574 -1.791" endTrans="0.000 0.574 -1.752"/>
            <part node="LEVbort" startTime="0.5" endTime="1.5" startRot="0 0 0" endRot="0 0 -180"/>
            <part node="stL" startTime="1.5" endTime="9" startRot="0 0 0" endRot="0 0 -35"/>
            <part node="LEVbort" startTime="1.5" endTime="9" startRot="0 0 -180" endRot="0 0 -145"/>
            <part node="particleLeft" startTime="1.5" endTime="9" startRot="0 0 0" endRot="0 0 35"/>
        </animation>
        <animation name="tipAnimationRight">
            <part node="zapor4" startTime="0" endTime="0.2" startRot="0 0 0" endRot="0 0 -170"/>
            <part node="zapor3" startTime="0" endTime="0.2" startRot="0 0 0" endRot="0 0 -170"/>
            <part node="zapor4" startTime="0.2" endTime="0.5" startTrans="0.000 0.574 1.823" endTrans="0.000 0.574 1.751"/>
            <part node="zapor3" startTime="0.2" endTime="0.5" startTrans="0.000 0.574 -1.791" endTrans="0.000 0.574 -1.752"/>
            <part node="PRAVbort" startTime="0.5" endTime="1.5" startRot="0 0 0" endRot="0 0 180"/>
            <part node="srR" startTime="1.5" endTime="9" startRot="0 0 0" endRot="0 0 35"/>
            <part node="PRAVbort" startTime="1.5" endTime="9" startRot="0 0 180" endRot="0 0 145"/>
            <part node="particleRight" startTime="1.5" endTime="9" startRot="180 0 180" endRot="180 0 145"/>
        </animation>
        <animation name="moveSupport">
            <part node="podnogkanew" startTime="0" duration="0.1" startRot="90 0 0" endRot="0 0 0"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="podnogkanew">
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="srR" playSound="true">
                <dependentPart node="cillinders"/>
            </movingTool>
            <movingTool node="stL" playSound="true">
                <dependentPart node="cillinders"/>
            </movingTool>
            <movingTool node="kuzov" playSound="true">
                <dependentPart node="cillinders"/>
            </movingTool>
        </movingTools>	
        <movingParts>
            <movingPart node="cillinders" referencePoint="referencePoint" referenceFrame="referencePoint">
                <translatingPart node="cillindersObject002"/>
                <translatingPart node="cillindersObject003"/>
                <translatingPart node="cillindersObject004"/>
                <translatingPart node="cillindersObject005"/>
                <translatingPart node="cillindersObject006"/>
                <translatingPart node="cillindersObject007"/>
            </movingPart>
        </movingParts>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="PTU_75_1"/>
        </sounds>
    </cylindered>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="0" params="5650">
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="5650">
                        <exactFillRootNode node="exactFillRootNode1"/>
                        <autoAimTargetNode node="fillAutoAimTargetNode1" startZ="1.6" endZ="-2.2" invert="false" fillUnitIndex="1" startPercentage="25"/>
					</fillUnit>
                </fillUnits>
                <objectChange node="dopBORTALR" visibilityActive="false" />
                <objectChange node="dopBORTAzDoor" visibilityActive="false" />
                <objectChange node="dopBORTAper" visibilityActive="false" />			
                <objectChange node="DOPpered" visibilityActive="false" />
                <objectChange node="DOPlev" visibilityActive="false" />
                <objectChange node="DOPprav" visibilityActive="false" />						
                <objectChange node="DOPzad" visibilityActive="false" />	
            </fillUnitConfiguration>		
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="2100" params="8200">
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="8200">
                        <exactFillRootNode node="exactFillRootNode2"/>
                        <autoAimTargetNode node="fillAutoAimTargetNode2" startZ="1.6" endZ="-2.2" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="dopBORTALR" visibilityActive="false" />
                <objectChange node="dopBORTAzDoor" visibilityActive="false" />
                <objectChange node="dopBORTAper" visibilityActive="false" />						
            </fillUnitConfiguration>		
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="4700" params="15000">
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="15000">
                        <exactFillRootNode node="exactFillRootNode3"/>						
                        <autoAimTargetNode node="fillAutoAimTargetNode3" startZ="1.6" endZ="-2.2" invert="false" fillUnitIndex="1" startPercentage="25"/>						
                    </fillUnit>
                </fillUnits>
                <objectChange node="DOPpered" visibilityActive="false" />
                <objectChange node="DOPlev" visibilityActive="false" />
                <objectChange node="DOPprav" visibilityActive="false" />						
                <objectChange node="DOPzad" visibilityActive="false" />						
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
	
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>			
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume2" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>		
		
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume3" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeHeightNodeFront1" width="1.3" length="0.5" />
                <node node="fillVolumeHeightNodeFront2" width="1.3" length="0.5" />				
						
            </unloadInfo>
            <unloadInfo>
                <node node="fillVolumeHeightNodeRight1" width="1.0" length="2.9"/>
                <node node="fillVolumeHeightNodeRight2" width="1.0" length="2.9"/>	
		
            </unloadInfo>
            <unloadInfo>
                <node node="fillVolumeHeightNodeLeft1" width="1.0" length="2.9"/>
                <node node="fillVolumeHeightNodeLeft2" width="1.0" length="2.9"/>	

            </unloadInfo>
        </unloadInfos>
		
        <heightNodes>
            <heightNode fillVolumeIndex="1">
                <refNode node="fillVolumeHeightNodeBack1" />
                <refNode node="fillVolumeHeightNodeBack2" />
                <node node="effectNodes" baseScale="1 1 1" transAxis="0 2.1 0" transMax="0 1 0"/>
            </heightNode>
            <heightNode fillVolumeIndex="1">
                <refNode node="fillVolumeHeightNodeLeft1" />
                <refNode node="fillVolumeHeightNodeLeft2" />
                <node node="effectNodesLeft" baseScale="1 1 1" transAxis="0 2.2 0" transMax="0 1 0"/>				
            </heightNode>
            <heightNode fillVolumeIndex="1">
                <refNode node="fillVolumeHeightNodeRight1" />
                <refNode node="fillVolumeHeightNodeRight2" />
                <node node="effectNodesRight" baseScale="1 1 1" transAxis="0 2.2 0" transMax="0 1 0"/>				
            </heightNode>		
        </heightNodes>		
    </fillVolume>

	
	
	
    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1" unloadInfoIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.2"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2" unloadInfoIndex="2">
                        <animation name="tipAnimationLeft" speedScale="1.0" startTipTime="0.2"/>
                    </tipSide>		
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3" unloadInfoIndex="3">
                        <animation name="tipAnimationRight" speedScale="1.0" startTipTime="0.2"/>
                    </tipSide>					
                </trailer>				
            </trailerConfiguration>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2" unloadInfoIndex="2">
                        <animation name="tipAnimationLeft" speedScale="1.0" startTipTime="0.2"/>
                    </tipSide>		
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3" unloadInfoIndex="3">
                        <animation name="tipAnimationRight" speedScale="1.0" startTipTime="0.2"/>
                    </tipSide>					
                </trailer>				
            </trailerConfiguration>		
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1" unloadInfoIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.2"/>
                    </tipSide>
                </trailer>				
            </trailerConfiguration>			
        </trailerConfigurations>
    </trailer>
	

    <dischargeable>
        <dischargeNode node="back" emptySpeed="850" fillUnitIndex="1" unloadInfoIndex="1">
            <info width="1.25" length="1.0"/>
            <effects>
				<effectNode effectClass="TipEffect">				
					<effectNode effectNode="particlesBack" effectClass="ParticleEffect"/>				
					<effectNode effectNode="grainNorm" materialType="unloading" materialTypeId="1" fadeTime="0.05" extraDistanceNode="back" extraDistance="1.0"/>
	            </effectNode>
					<effectNode effectNode="smokeNorm" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
        <dischargeNode node="left" emptySpeed="850" fillUnitIndex="1" unloadInfoIndex="2">
            <info width="1.5" length="1.0"/>
            <effects>
				<effectNode effectClass="TipEffect">	
	                <effectNode effectNode="particlesLeft" effectClass="ParticleEffect"/>			
					<effectNode effectNode="grainNormleft" materialType="unloading" materialTypeId="1" fadeTime="0.05" extraDistanceNode="left" extraDistance="1.0"/>
	            </effectNode>
					<effectNode effectNode="smokeNormleft" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
        <dischargeNode node="right" emptySpeed="850" fillUnitIndex="1" unloadInfoIndex="3">
            <info width="1.5" length="1.0"/>
            <effects>
				<effectNode effectClass="TipEffect">	
	                <effectNode effectNode="particlesRight" effectClass="ParticleEffect"/>			
					<effectNode effectNode="grainNormright" materialType="unloading" materialTypeId="1" fadeTime="0.05" extraDistanceNode="right" extraDistance="1.0"/>
	            </effectNode>
					<effectNode effectNode="smokeNormright" materialType="smoke" materialTypeId="1" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
    </dischargeable>

	
    <foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-3.14" maxZ="1.65" yOffset="0.5" />
    </foliageBending>

	
   <baseMaterial>
        <material name="kuzovnew1" baseNode="kuzov">
            <shaderParameter name="colorMat0" value="0.7818 0.0090 0.0461 6"/>
        </material>
        <material name="levbortnew" baseNode="LEVbort">
            <shaderParameter name="colorMat0" value="0.7818 0.0090 0.0461 6"/>
        </material>	
        <material name="pravbortnew" baseNode="PRAVbort">
            <shaderParameter name="colorMat0" value="0.7818 0.0090 0.0461 6"/>
        </material>				
        <material name="zadbortnew" baseNode="ZADbort">
            <shaderParameter name="colorMat0" value="0.7818 0.0090 0.0461 6"/>
        </material>		
        <material name="dopbortanew" baseNode="dopBORTALR">
            <shaderParameter name="colorMat0" value="0.7818 0.0090 0.0461 0"/>
        </material>	
        <material name="dopbortaperednew" baseNode="dopBORTAzDoor">
            <shaderParameter name="colorMat0" value="0.7818 0.0090 0.0461 0"/>
        </material>				
        <material name="zaddoornew" baseNode="dopBORTAper">
            <shaderParameter name="colorMat0" value="0.7818 0.0090 0.0461 0"/>
        </material>		
		
    </baseMaterial>

	
    <baseMaterialConfigurations useDefaultColors="false">
        <baseMaterialConfiguration name="RED" color="0.7818 0.0090 0.0461" material="0"/>	
        <baseMaterialConfiguration name="GREEN" color="0.0203 0.1441 0.0704" material="0" price="300"/>
        <baseMaterialConfiguration name="YELLOW" color="0.7742 0.2801 0.0000" material="0" price="300"/>		
        <baseMaterialConfiguration name="ORANGE" color="1.0000 0.0963 0.0000" material="0" price="300"/>			
        <baseMaterialConfiguration name="ARMY" color="0.035 0.035 0.015" material="0" price="300"/>			
        <baseMaterialConfiguration name="GREY" color="0.3490 0.3255 0.2118" material="0" price="300"/>			
        <baseMaterialConfiguration name="OLDPAINDEDSURIK" color="0.520 0.050 0.000" material="5" price="300"/>					
	
        <material name="kuzovnew1" shaderParameter="colorMat0" />
        <material name="levbortnew" shaderParameter="colorMat0" />		
        <material name="pravbortnew" shaderParameter="colorMat0" />		
        <material name="zadbortnew" shaderParameter="colorMat0" />		
        <material name="dopbortanew" shaderParameter="colorMat0" />		
        <material name="dopbortaperednew" shaderParameter="colorMat0" />		
        <material name="zaddoornew" shaderParameter="colorMat0" />		
    </baseMaterialConfigurations> 
	
	



	
	
	
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>	
    <washable dirtDuration="50" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
	
	<i3dMappings>
		<i3dMapping id="PTU_75_1" node="0>" />
		<i3dMapping id="rama" node="0>0" />
		<i3dMapping id="cillinders" node="0>0|0" />
		<i3dMapping id="cillindersObject002" node="0>0|0|0" />
		<i3dMapping id="cillindersObject003" node="0>0|0|0|0" />
		<i3dMapping id="cillindersObject004" node="0>0|0|0|0|0" />
		<i3dMapping id="cillindersObject005" node="0>0|0|0|0|0|0" />
		<i3dMapping id="cillindersObject006" node="0>0|0|0|0|0|0|0" />
		<i3dMapping id="cillindersObject007" node="0>0|0|0|0|0|0|0|0" />
		<i3dMapping id="podnogkanew" node="0>0|1" />
		<i3dMapping id="srR" node="0>0|2" />
		<i3dMapping id="stL" node="0>0|2|0" />
		<i3dMapping id="kuzov" node="0>0|2|0|0" />
		<i3dMapping id="DOPpered" node="0>0|2|0|0|0" />
		<i3dMapping id="LEVbort" node="0>0|2|0|0|1" />
		<i3dMapping id="DOPlev" node="0>0|2|0|0|1|0" />
		<i3dMapping id="zapor1" node="0>0|2|0|0|1|1" />
		<i3dMapping id="zapor2" node="0>0|2|0|0|1|2" />
		<i3dMapping id="polySurface1" node="0>0|2|0|0|1|3" />
		<i3dMapping id="PRAVbort" node="0>0|2|0|0|2" />
		<i3dMapping id="DOPprav" node="0>0|2|0|0|2|0" />
		<i3dMapping id="zapor3" node="0>0|2|0|0|2|1" />
		<i3dMapping id="zapor4" node="0>0|2|0|0|2|2" />
		<i3dMapping id="polySurface2" node="0>0|2|0|0|2|3" />
		<i3dMapping id="ZADbort" node="0>0|2|0|0|3" />
		<i3dMapping id="DOPzad" node="0>0|2|0|0|3|0" />
		<i3dMapping id="zapor5" node="0>0|2|0|0|3|1" />
		<i3dMapping id="zapor6" node="0>0|2|0|0|3|2" />
		<i3dMapping id="dopBORTA" node="0>0|2|0|0|4" />
		<i3dMapping id="dopBORTALR" node="0>0|2|0|0|4|0" />
		<i3dMapping id="dopBORTAzDoor" node="0>0|2|0|0|4|1" />
		<i3dMapping id="dopBORTAper" node="0>0|2|0|0|4|2" />
		<i3dMapping id="grainPlanes1" node="0>0|2|0|0|5" />
		<i3dMapping id="fillVolume1" node="0>0|2|0|0|5|0" />
		<i3dMapping id="exactFillRootNode1" node="0>0|2|0|0|5|1" />
		<i3dMapping id="fillAutoAimTargetNode1" node="0>0|2|0|0|5|2" />
		<i3dMapping id="grainPlanes2" node="0>0|2|0|0|6" />
		<i3dMapping id="fillVolume2" node="0>0|2|0|0|6|0" />
		<i3dMapping id="exactFillRootNode2" node="0>0|2|0|0|6|1" />
		<i3dMapping id="fillAutoAimTargetNode2" node="0>0|2|0|0|6|2" />
		<i3dMapping id="grainPlanes3" node="0>0|2|0|0|7" />
		<i3dMapping id="fillVolume3" node="0>0|2|0|0|7|0" />
		<i3dMapping id="exactFillRootNode3" node="0>0|2|0|0|7|1" />
		<i3dMapping id="fillAutoAimTargetNode3" node="0>0|2|0|0|7|2" />
		<i3dMapping id="effect" node="0>0|2|0|0|8" />
		<i3dMapping id="particleBack" node="0>0|2|0|0|8|0" />
		<i3dMapping id="effectNodes" node="0>0|2|0|0|8|0|0" />
		<i3dMapping id="grainNorm" node="0>0|2|0|0|8|0|0|0" />
		<i3dMapping id="smokeNorm" node="0>0|2|0|0|8|0|0|1" />
		<i3dMapping id="particleNode" node="0>0|2|0|0|8|0|1" />
		<i3dMapping id="particlesBack" node="0>0|2|0|0|8|0|1|0" />
		<i3dMapping id="particleLeft" node="0>0|2|0|0|8|1" />
		<i3dMapping id="effectNodesLeft" node="0>0|2|0|0|8|1|0" />
		<i3dMapping id="grainNormleft" node="0>0|2|0|0|8|1|0|0" />
		<i3dMapping id="smokeNormleft" node="0>0|2|0|0|8|1|0|1" />
		<i3dMapping id="particleNodeleft" node="0>0|2|0|0|8|1|1" />
		<i3dMapping id="particlesLeft" node="0>0|2|0|0|8|1|1|0" />
		<i3dMapping id="particleRight" node="0>0|2|0|0|8|2" />
		<i3dMapping id="effectNodesRight" node="0>0|2|0|0|8|2|0" />
		<i3dMapping id="grainNormright" node="0>0|2|0|0|8|2|0|0" />
		<i3dMapping id="smokeNormright" node="0>0|2|0|0|8|2|0|1" />
		<i3dMapping id="particleNoderight" node="0>0|2|0|0|8|2|1" />
		<i3dMapping id="particlesRight" node="0>0|2|0|0|8|2|1|0" />
		<i3dMapping id="unloadInfo" node="0>0|2|0|0|9" />
		<i3dMapping id="back" node="0>0|2|0|0|9|0" />
		<i3dMapping id="left" node="0>0|2|0|0|9|1" />
		<i3dMapping id="right" node="0>0|2|0|0|9|2" />
		<i3dMapping id="HeightNodes" node="0>0|2|0|0|10" />
		<i3dMapping id="fillVolumeHeightNodesLeft" node="0>0|2|0|0|10|0" />
		<i3dMapping id="fillVolumeHeightNodeLeft1" node="0>0|2|0|0|10|0|0" />
		<i3dMapping id="fillVolumeHeightNodeLeft2" node="0>0|2|0|0|10|0|1" />
		<i3dMapping id="fillVolumeHeightNodesRight" node="0>0|2|0|0|10|1" />
		<i3dMapping id="fillVolumeHeightNodeRight1" node="0>0|2|0|0|10|1|0" />
		<i3dMapping id="fillVolumeHeightNodeRight2" node="0>0|2|0|0|10|1|1" />
		<i3dMapping id="fillVolumeHeightNodesBack" node="0>0|2|0|0|10|2" />
		<i3dMapping id="fillVolumeHeightNodeBack1" node="0>0|2|0|0|10|2|0" />
		<i3dMapping id="fillVolumeHeightNodeBack2" node="0>0|2|0|0|10|2|1" />
		<i3dMapping id="fillVolumeHeightNodesFront" node="0>0|2|0|0|10|3" />
		<i3dMapping id="fillVolumeHeightNodeFront1" node="0>0|2|0|0|10|3|0" />
		<i3dMapping id="fillVolumeHeightNodeFront2" node="0>0|2|0|0|10|3|1" />
		<i3dMapping id="referencePoint" node="0>0|2|0|0|11" />
		<i3dMapping id="light_0" node="0>0|3" />
		<i3dMapping id="rear3ChamberLightLeft" node="0>0|3|0" />
		<i3dMapping id="rear3ChamberLightRight" node="0>0|3|1" />
		<i3dMapping id="lightL1" node="0>0|3|2" />
		<i3dMapping id="lightP1" node="0>0|3|2|0" />
		<i3dMapping id="lightL2" node="0>0|3|3" />
		<i3dMapping id="lightP2" node="0>0|3|4" />
		<i3dMapping id="attacherJoint" node="0>1" />
		<i3dMapping id="tipReferenceNodes" node="0>2" />
		<i3dMapping id="tipReferenceNodeLeft" node="0>2|0" />
		<i3dMapping id="tipReferenceNodeRight" node="0>2|1" />
		<i3dMapping id="tipReferenceNodeBack" node="0>2|2" />
		<i3dMapping id="Col1" node="0>3" />
		<i3dMapping id="Col2" node="0>4" />
		<i3dMapping id="Col3" node="0>5" />
		<i3dMapping id="persp" node="0>6" />
		<i3dMapping id="connectionHoses" node="0>7" />
		<i3dMapping id="hydraulicIn" node="0>7|0" />
		<i3dMapping id="electricin" node="0>7|1" />
		<i3dMapping id="airin" node="0>7|2" />
		<i3dMapping id="hydraulicout" node="0>7|3" />
		<i3dMapping id="electricout" node="0>7|4" />
		<i3dMapping id="airout" node="0>7|5" />
		<i3dMapping id="PTU_75_2" node="1>" />
		<i3dMapping id="podveska2" node="1>0" />
		<i3dMapping id="wheel1" node="1>1" />
		<i3dMapping id="wheel2" node="1>2" />
		<i3dMapping id="wheel3" node="1>3" />
		<i3dMapping id="wheel4" node="1>4" />
		<i3dMapping id="joint" node="1>5" />
		<i3dMapping id="floorCol" node="2>" />
		<i3dMapping id="camera" node="3>" />
		<i3dMapping id="light_1" node="3>0" />
	</i3dMappings>

</vehicle>
