<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Buffalo" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="26" filename="textures/Frontschild_Specular.dds"/>
    <File fileId="16" filename="textures/windowdark_diffuse.dds"/>
    <File fileId="21" filename="$data/shaders/dashboardLightsShader.xml"/>
    <File fileId="7" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="23" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="24" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="22" filename="$data/shared/assets/assetLibraryStickers_diffuse.png"/>
    <File fileId="3" filename="$data/shared/default_normal.png"/>
    <File fileId="20" filename="$data/shared/default_specular.png"/>
    <File fileId="18" filename="$data/shared/window_diffuse.png"/>
    <File fileId="17" filename="$data/shared/window_specular.png"/>
    <File fileId="11" filename="$data/vehicles/ponsse/buffalo/buffaloBody01_normal.png"/>
    <File fileId="12" filename="$data/vehicles/ponsse/buffalo/buffaloBody01_specular.png"/>
    <File fileId="29" filename="$data/vehicles/ponsse/buffalo/buffaloBody02_normal.png"/>
    <File fileId="30" filename="$data/vehicles/ponsse/buffalo/buffaloBody02_specular.png"/>
    <File fileId="4" filename="$data/vehicles/ponsse/buffalo/buffaloDecals_specular.png"/>
    <File fileId="19" filename="$data/vehicles/ponsse/buffalo/buffaloDisplay_diffuse.png"/>
    <File fileId="5" filename="$data/vehicles/ponsse/buffalo/buffaloInterior_normal.png"/>
    <File fileId="6" filename="$data/vehicles/ponsse/buffalo/buffaloInterior_specular.png"/>
    <File fileId="13" filename="$data/vehicles/ponsse/buffalo/buffaloLightFront_normal.png"/>
    <File fileId="14" filename="$data/vehicles/ponsse/buffalo/buffaloLightFront_specular.png"/>
    <File fileId="2" filename="$data/vehicles/ponsse/ponsseDecals_diffuse.png"/>
    <File fileId="15" filename="$data/vehicles/ponsse/ponsseDecals_specular.png"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="buffaloBody02_mat" materialId="20" diffuseColor="0.482353 0.486275 0.494118 1" customShaderId="7" customShaderVariation="colorMask">
      <Normalmap fileId="29"/>
      <Glossmap fileId="30"/>
      <CustomParameter name="RDT" value="0.6 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 0.82 0.017 0"/>
      <CustomParameter name="colorMat1" value="1 0.82 0.017 5"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="default" materialId="11" specularColor="0 1 0.109804" customShaderId="7">
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="buffaloLightFront_mat" materialId="19" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="7" customShaderVariation="colorMask">
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="buffaloBody02_mat2" materialId="12" diffuseColor="0.0196078 0.0196078 0.0196078 1" customShaderId="7">
      <Normalmap fileId="29"/>
      <Glossmap fileId="30"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="buffaloDecals_mat1" materialId="16" customShaderId="21">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="mEmissiveMap" fileId="2"/>
      <CustomParameter name="lightControl" value="0.3 0 0 0"/>
    </Material>
    <Material name="assetLibraryStickers_mat" materialId="7" customShaderId="7" customShaderVariation="Decal">
      <Texture fileId="22"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="15"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="ponsseDecals_mat" materialId="13" alphaBlending="true" customShaderId="7" customShaderVariation="Decal">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="15"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="buffaloInterior_mat" materialId="15" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="7" customShaderVariation="colorMask">
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="buffaloBody01_mat" materialId="10" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="7" customShaderVariation="colorMask">
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="0.6 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 0.82 0.017 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="window_mat2" materialId="14" alphaBlending="true" customShaderId="7" customShaderVariation="Window">
      <Texture fileId="18"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="17"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="buffaloDecals_mat" materialId="17">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
    </Material>
    <Material name="window_mat" materialId="9" alphaBlending="true" customShaderId="7" customShaderVariation="Window">
      <Texture fileId="16"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="17"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="buffaloLightFront_mat1" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="7" customShaderVariation="staticLight">
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="schild" materialId="18" diffuseColor="0.486275 0.486275 0.486275 1" customShaderId="7" customShaderVariation="colorMask">
      <Normalmap fileId="3"/>
      <Glossmap fileId="26"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="assetLibraryDecals_mat" materialId="5" customShaderId="7">
      <Texture fileId="23"/>
      <Normalmap fileId="24"/>
      <Glossmap fileId="15"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="buffaloDisplay_mat" materialId="6" customShaderId="21">
      <Texture fileId="19"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="20"/>
      <Custommap name="mEmissiveMap" fileId="19"/>
      <CustomParameter name="lightControl" value="0.3 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="buffalo.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="buffalo_main_component1" dynamic="true" compound="true" collisionMask="2105410" density="0.5" clipDistance="300" nodeId="155" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true">
      <TransformGroup name="cabin" nodeId="156">
        <TransformGroup name="reversePosition" translation="0.0116588 1.88672 2.64593" nodeId="157">
          <TransformGroup name="outdoorCameraTarget" translation="-0.012 0.263597 -0.012" rotation="-24 180 0" nodeId="158">
            <Camera name="outdoorCamera" translation="2.31862 -3.14018 8.06092" rotation="19.9361 39.0026 21.1354" nodeId="159" fov="54.4322" nearClip="0.3" farClip="5000" orthographicHeight="1"/>
          </TransformGroup>
          <Camera name="indoorCamera" translation="-0.0116588 1.26495 -0.157325" rotation="-14 180 0" nodeId="160" fov="54.4322" nearClip="0.1" farClip="5000" orthographicHeight="1"/>
          <TransformGroup name="seat" nodeId="161">
            <TransformGroup name="playerSkin" translation="-0.0116588 0.318871 -0.0727661" nodeId="162"/>
            <TransformGroup name="joysticksRot" translation="0 0.474471 0.267484" rotation="5.76877 0 0" nodeId="163">
              <TransformGroup name="joystickLeft" translation="0.279218 0 0" nodeId="164">
                <TransformGroup name="playerLeftHandTarget" translation="0.00543261 0.0621641 -0.000684374" rotation="-123.982 -87.5386 38.5843" nodeId="165"/>
              </TransformGroup>
              <TransformGroup name="joystickRight" translation="-0.279003 0 0" nodeId="166">
                <TransformGroup name="playerRightHandTarget" translation="-0.00770844 0.0593321 -0.00501817" rotation="-182.282 88.6235 -96.9101" nodeId="167"/>
              </TransformGroup>
            </TransformGroup>
            <Shape shapeId="2" name="decals" translation="0.377524 0.469837 0.204635" clipDistance="30" nodeId="168" materialIds="17" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="3" name="interior_decals" translation="-0.333777 0.476423 0.13172" clipDistance="30" nodeId="169" materialIds="17" receiveShadows="true" decalLayer="1"/>
            <TransformGroup name="seatBone" translation="-0.0116588 0.325221 0.0973516" nodeId="170"/>
          </TransformGroup>
          <TransformGroup name="playerLeftFootTarget" translation="0.0851925 -0.0926242 0.309348" rotation="0 4.08833 0" nodeId="171"/>
          <TransformGroup name="playerRightFootTarget" translation="-0.161642 -0.0926241 0.27878" rotation="0 -17.3223 0" nodeId="172"/>
          <Shape shapeId="4" name="seatBase" clipDistance="75" nodeId="173" materialIds="15" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
        <TransformGroup name="cameraRaycastNodes" translation="0 0.407403 3.42056" nodeId="174">
          <TransformGroup name="cameraRaycastNode1" translation="0 1.71641 1.73142" nodeId="175"/>
          <TransformGroup name="cameraRaycastNode2" translation="0 3.24077 0.16124" nodeId="176"/>
          <TransformGroup name="cameraRaycastNode3" translation="0 3.24077 -0.967256" nodeId="177"/>
        </TransformGroup>
        <TransformGroup name="pedals" nodeId="178">
          <TransformGroup name="gasPedalRot" translation="-0.104111 1.77644 3.21731" rotation="-27.2466 -15.9997 1.2867e-05" nodeId="179">
            <TransformGroup name="gasPedal" translation="0 -1.77636e-16 -5.68434e-16" nodeId="180">
              <TransformGroup name="playerRightFootTargetGasRef" translation="0.00561237 0.0183365 0.191313" rotation="2.40023 1.42057 0.731693" nodeId="181"/>
            </TransformGroup>
            <TransformGroup name="playerRightFootTargetGas" translation="-0.000419405 0.028244 -0.0467943" rotation="2.40023 1.42057 0.731693" nodeId="182"/>
          </TransformGroup>
          <TransformGroup name="gasPedalBackRot" translation="0.147443 1.77839 2.19611" rotation="27.2465 -15.9997 2.13336e-06" nodeId="183">
            <TransformGroup name="gasPedalBack" translation="0 0 1.42109e-16" nodeId="184">
              <TransformGroup name="playerRightFootTargetGasBackRef" translation="-0.00457092 0.0154492 -0.202744" rotation="3.90316 177.837 1.11451" nodeId="185"/>
            </TransformGroup>
            <TransformGroup name="playerRightFootTargetGasBack" translation="-0.0148818 0.0332605 0.0610114" rotation="3.90316 177.837 1.11451" nodeId="186"/>
          </TransformGroup>
        </TransformGroup>
        <Shape shapeId="5" name="shadowFocusBox" translation="0 2.55276 2.59567" visibility="false" clipDistance="150" nodeId="187" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        <TransformGroup name="wipers" nodeId="188">
          <TransformGroup name="wiperArm1" translation="-0.00492905 2.26471 3.75489" nodeId="189">
            <TransformGroup name="wiper" translation="0.426533 0.448829 -0.008125" nodeId="190">
              <TransformGroup name="wiperArm2Ref" translation="-4.26326e-16 5.68434e-16 5.68434e-16" rotation="98.1793 88.7578 180" nodeId="191"/>
            </TransformGroup>
          </TransformGroup>
          <Shape shapeId="6" name="wiperArm2" translation="0.0469102 2.26471 3.75489" rotation="129.863 88.7578 180" clipDistance="300" nodeId="192" materialIds="10" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="exitPoint" translation="1.94442 1.28641 4.295" nodeId="193"/>
      <TransformGroup name="lights" nodeId="194">
        <TransformGroup name="defaultLights" translation="-2.27374e-15 1.35849 5.21644" nodeId="195">
          <Light name="frontLightLow" rotation="-15 180 0" clipDistance="75" nodeId="196" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="20" coneAngle="80" dropOff="3"/>
          <Light name="highBeamLow" rotation="-10 180 0" clipDistance="75" nodeId="197" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="30" coneAngle="70" dropOff="2"/>
          <Light name="frontLightHigh" translation="-0.706 2.84217e-16 1.13687e-15" rotation="165 8 180" clipDistance="75" nodeId="198" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="25" coneAngle="70" dropOff="3">
            <Light name="frontLightHigh1" translation="-1.41378 -0.051 0.192" rotation="0 16 0" clipDistance="75" nodeId="199" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="25" coneAngle="70" dropOff="3"/>
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          <Light name="highBeamHigh" translation="-0.706 2.84217e-16 1.13687e-15" rotation="170 5 180" clipDistance="75" nodeId="200" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="35" coneAngle="50" dropOff="2.5">
            <Light name="highBeamHigh1" translation="-1.42225 -0.022 0.123" rotation="0 10 0" clipDistance="75" nodeId="201" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="35" coneAngle="50" dropOff="2.5"/>
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        </TransformGroup>
        <TransformGroup name="workLights" nodeId="202">
          <Light name="workLightFrontLow" translation="-1.13687e-15 3.49708 3.65775" rotation="-20 180 0" clipDistance="75" nodeId="203" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="20" coneAngle="130" dropOff="2"/>
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          <Light name="workLightBackLow" translation="-1.13687e-15 3.59348 2.255" rotation="-20 0 0" clipDistance="75" nodeId="207" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="20" coneAngle="130" dropOff="2"/>
          <Light name="workLightBackHigh1" translation="0.49 3.59348 2.25463" rotation="-20 -30 0" clipDistance="75" nodeId="208" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="15" coneAngle="100" dropOff="2">
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            <Light name="workLightBackHigh3" translation="-0.685807 -0.435608 1.19682" rotation="123.948 54.469 149.358" clipDistance="75" nodeId="210" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="15" coneAngle="90" dropOff="2"/>
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        </TransformGroup>
        <TransformGroup name="staticLights" translation="-0.00634861 2.89008 1.85988" nodeId="212">
          <Shape shapeId="7" name="frontlightStatic" translation="0.00159521 -1.53155 3.17932" clipDistance="35" nodeId="213" materialIds="8" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          <Shape shapeId="8" name="lightFront" translation="0.00159521 -1.53155 3.17932" clipDistance="300" nodeId="214" materialIds="19" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
        <TransformGroup name="sharedLights" translation="0 2 3" nodeId="215">
          <TransformGroup name="Vorne1" translation="0.345 1.39048 0.562393" rotation="10 -0 0" nodeId="216"/>
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    <UserAttribute nodeId="389">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="390">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="391">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="392">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="393">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="394">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="395">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="396">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
