<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rear2ChamberLight_04" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/rear2ChamberLight_04_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/rear2ChamberLight_04_specular.png"/>
    <File fileId="8" filename="$data/shared/clearPlastic_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="rear2ChamberLight_04_glass_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="8"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="rear2ChamberLight_04_mat" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="front2ChamberLight_04.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="front2ChamberLight_04" translation="7.62939e-08 0.03 -6.82831e-05" rotation="0 -180 0" clipDistance="75" nodeId="11" materialIds="4" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="turnLight_glass_static" translation="-7.62939e-08 0.044 -7.8125e-05" clipDistance="35" nodeId="22" materialIds="5" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="3" name="glass_static" translation="-7.62939e-08 0.0435797 -7.8125e-05" clipDistance="35" nodeId="13" materialIds="5" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="4" name="separator" translation="-7.62939e-08 0.0435797 -7.8125e-05" clipDistance="300" nodeId="14" materialIds="5" castsShadows="true" receiveShadows="true"/>
    </Shape>
  </Scene>

</i3D>
