<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="ROMANESTI" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="2" filename="Textury/cauciuc_fata_normal.dds"/>
    <File fileId="1" filename="Textury/cauciuc_fata.png"/>
    <File fileId="3" filename="Textury/cauciuc_fata_specular.dds"/>
    <File fileId="6" filename="Textury/cauciuc_spate.dds"/>
    <File fileId="7" filename="Textury/cauciuc_spate_normal.dds"/>
    <File fileId="8" filename="Textury/cauciuc_spate_specular.dds" colorProfile="sRGB"/>
    <File fileId="9" filename="Textury/janta_fata.dds"/>
    <File fileId="10" filename="Textury/janta_fata_normal.dds"/>
    <File fileId="11" filename="Textury/janta_fata_specular.dds"/>
    <File fileId="12" filename="Textury/janta_spate.png"/>
    <File fileId="13" filename="Textury/janta_spate_normal.dds"/>
    <File fileId="14" filename="Textury/janta_spate_specular.dds"/>
    <File fileId="4" filename="$data/fs17support/shaders/fs17VehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="ID3.003" materialId="5" customShaderId="4">
      <Texture fileId="12"/>
      <Normalmap fileId="13" bumpDepth="0.1"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="RDT" value="1 1 50 50"/>
    </Material>
    <Material name="ID3.003" materialId="6" customShaderId="4">
      <Texture fileId="9"/>
      <Normalmap fileId="10" bumpDepth="0.1"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 50 50"/>
    </Material>
    <Material name="ID3.003" materialId="7" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Texture fileId="6"/>
      <Normalmap fileId="7" bumpDepth="0.1"/>
      <Glossmap fileId="8"/>
      <CustomParameter name="RDT" value="0 1 50 50"/>
      <CustomParameter name="morphPosition" value="-0.52 -1 0.53 0.1"/>
    </Material>
    <Material name="ID3.003" materialId="4" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.1"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 1 50 50"/>
      <CustomParameter name="morphPosition" value="-0.33 -0.7 0.53 0.1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Wheels.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="Pneu_Predni" visibility="false" nodeId="16">
      <Shape shapeId="1" name="cauciuc_fata" nodeId="17" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="1" name="cauciuc_fata" nodeId="18" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="Pneu_zadni" nodeId="19">
      <Shape shapeId="2" name="cauciuc" translation="-0.003 0 5.91254e-10" nodeId="20" materialIds="7" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="3" name="cauciuc" translation="0.003 0 -2.13724e-09" nodeId="21" materialIds="7" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="Disk_predni" visibility="false" nodeId="22">
      <Shape shapeId="4" name="janta_fata" nodeId="23" materialIds="6" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="5" name="janta_fata" nodeId="24" materialIds="6" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="Disk_zadni" nodeId="25">
      <Shape shapeId="6" name="janta" scale="0.965 0.99 0.99" nodeId="26" materialIds="5" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="7" name="janta" scale="0.965 0.99 0.99" nodeId="27" materialIds="5" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <Light name="light" rotation="-105.904 -48.0586 80.9597" nodeId="28" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
    <Light name="light" rotation="-140.317 43.2032 -129.212" nodeId="29" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

</i3D>
