<?xml version="1.0" encoding="iso-8859-1"?>
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        <Export program="GIANTS Editor 64bit" version="8.1.0"/>
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        <File fileId="2" filename="shared/default2_normal.png"/>
        <File fileId="3" filename="shared/default_specular.png"/>
        <File fileId="4" filename="shared/vehicleShader.xml"/>
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        <Material name="clearPlastic_mat1" materialId="49" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
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            <Normalmap fileId="2"/>
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            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="swiatela.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <TransformGroup name="armaTracWorkingLightOval" translation="-0.74175 1.37547 -1.78775" rotation="180 0.876399 90" scale="1 1.6 4" nodeId="482">
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</i3D>
