<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="combineDrivable">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Bizon Z056 Miodowy</name>
        <specs>
            <combination>Z056H, Quasar F4</combination>
            <power>100</power>
            <maxSpeed>20</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_combine</function>
            <function>$l10n_function_combineNeedsCutter</function>
        </functions>
        <image>store_bizonZ056.dds</image>
        <price>30000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FMZ</brand>
        <category>harvesters</category>
        <shopFoldingState>1</shopFoldingState>
        <shopTranslationOffset>0 -0.31 0</shopTranslationOffset>
        <shopRotationOffset>-0.9 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2874720</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>517218</indexBufferMemoryUsage>
        <textureMemoryUsage>28486856</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_combine</typeDesc>
        <filename>BIZONSUPERZ056.i3d</filename>
        <size width="4.5" length="7" lengthOffset="-0.3"/>
        <components>
            <component centerOfMass="0 0.92 -0.5" solverIterationCount="20" mass="5000"/>
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="2000"/>
            <joint component1="1" component2="2" node="1>3" rotLimit="0 0 10" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 75" maxRotDriveForce="0 0 10" rotDriveRotation="0 0 0" rotDriveSpring="0 0 20" rotDriveDamping="0 0 10" breakable="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED"/>
        </schemaOverlay>
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="Felgi RAL 9003" price="0">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontLeft" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
                    </wheel>
                    <wheel filename="Textures_Bizon/620_75R26.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="1.3" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="27" damper="40"/>
                    </wheel>
                    <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackLeft" driveNode="wheelBackLeft" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
                    </wheel>
                    <wheel filename="Textures_Bizon/10_80R12.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="2.6" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.5" initialCompression="50" suspTravel="0.13" spring="38" damper="40"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>				

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="40" rotMax="55" rotCenterWheel1="1" rotCenterWheel2="2"/>
        </ackermannSteeringConfigurations>

    </wheels>
	
    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="extinguisherRef" filename="$data/shared/assets/extinguisher.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="extinguisher1Ref" filename="$data/shared/assets/extinguisher.i3d"/>
    </dynamicallyLoadedParts>

    <attacherJoints>
        <attacherJoint node="attacherJointFront" jointType="cutter" jointPositionOffset="0 0.389 -1.36" lowerRotLimit="0 0 10" lowerTransLimit="0 0 0" lockDownRotLimit="true" moveTime="2.5" comboTime="0">
            <distanceToGround lower="1.14" upper="1.63"/>
            <rotationNode node="attacherJointFrontRot" upperRotation="-5 0 0" lowerRotation="15 0 0"/>
            <bottomArm rotationNode="attacherJointFrontArmBottom" startRotation="-5 0 0"/>
            <schema position="1 0" rotation="0" invertX="true"/>
        </attacherJoint>

        <attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="10 80 50" upperRotationOffset="0" comboTime="1" allowsJointLimitMovement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>

        <attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 80 50" upperRotationOffset="0" comboTime="1" allowsJointLimitMovement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>

        <sounds>
            <attach template="ATTACH_01"/>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" />
        </sounds>
    </attacherJoints>

    <lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 2"/>
        </states>

        <realLights>
            <low>
                <light node="frontLightLow" lightTypes="0" excludedLightTypes="3"/>
                <light node="highBeamLow"   lightTypes="3" />
                <light node="workLightFrontHigh"   lightTypes="2" />
            </low>
            <high>
                <light node="frontLightHigh"     lightTypes="0" excludedLightTypes="3"/>
                <light node="backLightsHigh"     lightTypes="0"/>
                <light node="highBeamHigh"       lightTypes="3"/>
                <turnLightLeft node="turnLightLeftHigh"/>
                <turnLightRight node="turnLightRightHigh"/>
                <brakeLight node="backLightsHigh"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontlightStatic"         lightTypes="0 3" />
            <defaultLight shaderNode="frontlightGlassStatic"         lightTypes="0 3" />
            <defaultLight shaderNode="brakelightStatic"          lightTypes="0" />
            <defaultLight shaderNode="brakelightGlassStatic"          lightTypes="0" />
            <defaultLight shaderNode="0>0|2|9"         lightTypes="0 3" />
            <defaultLight shaderNode="0>0|2|10"         lightTypes="0 3" />
            <defaultLight shaderNode="0>0|2|11"         lightTypes="2" />
            <defaultLight shaderNode="0>0|2|12"         lightTypes="2" />
            <defaultLight shaderNode="0>0|2|13"         lightTypes="2" />
            <defaultLight shaderNode="0>0|2|14"         lightTypes="2" />
            <defaultLight shaderNode="0>0|2|15"         lightTypes="2" />
            <defaultLight shaderNode="0>0|2|16"         lightTypes="2" />
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="turnlightLeftStatic" />
            <turnLightLeft shaderNode="turnlightLeftGlassStatic" />
            <turnLightRight shaderNode="turnlightRightStatic" />
            <turnLightRight shaderNode="turnlightRightGlassStatic" />
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="backlightStatic" />
            <brakeLight shaderNode="backlightGlassStatic" />
        </brakeLights>

        <beaconLights>
            <beaconLight node="beaconLight" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
        </beaconLights>
        <sounds>
            <switchLight template="SWITCH_01" />
            <turnLight template="SWITCH_TURNLIGHT_OPENCABIN" />
        </sounds>
    </lights>

    <workAreas>
        <workArea type="combineSwath" functionName="processCombineSwathArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
        </workArea>
        <workArea type="combineChopper" functionName="processCombineChopperArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="workAreaChopperStart" widthNode="workAreaChopperWidth" heightNode="workAreaChopperHeight" />
        </workArea>
    </workAreas>

    <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="z056_main_component1"/>

        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="7" transMax="40" translation="0.028 1.097 8.232" rotation="-9.406 -0.127 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" useOutdoorSounds="true" shadowFocusBox="shadowFocusBox" />
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" useOutdoorSounds="true" shadowFocusBox="shadowFocusBox" />
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTargetBrake" />
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm"  targetNode="playerRightHandTarget" />
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget" />
        </characterNode>

        <mirrors>
            <mirror node="mirrorRight" prio="1"/>
            <mirror node="mirrorLeft" prio="1"/>
        </mirrors>
    </enterable>

    <suspensions>
        <suspension node="chair"             weight="150" minTranslation="0 -0.15 0.0" maxTranslation="0 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90"  minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="40"  fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <motorConfigurations>
            <motorConfiguration name="BIZON Z056 Stare Naklejki" price="100">
                <motor torqueScale="0.423" minRpm="850" maxRpm="2200" maxForwardSpeed="22" maxBackwardSpeed="15" brakeForce="2" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.002" >
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="38" maxForwardGearRatio="150" minBackwardGearRatio="55" maxBackwardGearRatio="150" />
                <objectChange node="0>0|16|19" visibilityActive="true"/>
                <objectChange node="0>0|16|22" visibilityActive="false"/>
                <objectChange node="0>0|16|21" visibilityActive="false"/>
                <objectChange node="0>0|16|23" visibilityActive="true"/>
            </motorConfiguration>
            <motorConfiguration name="BIZON Z056 Nowe Naklejki" hp="100" price="50">
                <motor torqueScale="0.656" />
                <objectChange node="0>0|16|19" visibilityActive="false"/>
                <objectChange node="0>0|16|22" visibilityActive="true"/>
                <objectChange node="0>0|16|21" visibilityActive="true"/>
                <objectChange node="0>0|16|23" visibilityActive="false"/>
            </motorConfiguration>
        </motorConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="3.0" wheelIndex1="1" wheelIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.7 0.7 0.7 0.3" maxRpmColor="0.3 0.3 0.3 3.0" minRpmScale="0.05" maxRpmScale="0.5" xzRotationsOffset="90 0" xzRotationsForward="-90 0" xzRotationsBackward="90 0" xzRotationsLeft="0 -100" xzRotationsRight="0 100"/>
        </exhaustEffects>

        <motorStartDuration>1980</motorStartDuration>

        <dashboards>
            <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay" minValueAnim="0" maxValueAnim="1500" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="30" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="temperatureDisplay" minValueAnim="40" maxValueAnim="120" groups="MOTOR_ACTIVE"/>
        </dashboards>

        <sounds externalSoundFile="fmz_bizon.xml" />
    </motorized>

    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" />
        </sounds>

        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="30"/>

        <dashboards>
            <dashboard displayType="ROT"     valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <animations>
        <animation name="rpmDisplay">
            <part node="needleRpm" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="-240 0 0"/>
        </animation>
        <animation name="speedDisplay">
            <part node="needleSpeed" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="-240 0 0"/>
        </animation>
        <animation name="fuelDisplay">
            <part node="needleTank" startTime="0.0" endTime="1.0" startRot="-15 0 0" endRot="-95 0 0"/>
        </animation>
        <animation name="temperatureDisplay">
            <part node="needleTemperature" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="-85 0 0"/>
        </animation>
        <animation name="pipeAnimation">
            <part node="pipe"      startTime="0.0"  endTime="5.0" startRot="0 0 0" endRot="-91 0 0"/>
            <part node="pipeLock2" startTime="5.00" endTime="5.5" startRot="0 0 0" endRot="89.444 0 0"/>
            <part node="pipeLock"  startTime="5.20" endTime="5.5" startRot="0 0 0" endRot="93 0 0"/>
        </animation>
        <animation name="toggleChopper">
            <part node="Noze"  startTime="1" endTime="2" startRot="-15 0 0" endRot="72.223 0 0" />
            <part node="Grzebien"  startTime="0" endTime="1" startRot="-8 0 0" endRot="-119.244 0 0" />
            <part node="drazek"  startTime="1" endTime="2" startRot="-59 0 0" endRot="0 0 0" />
            <part node="Noze1"  startTime="1" endTime="2" startRot="-15 0 0" endRot="72.223 0 0" />
            <part node="Grzebien1"  startTime="0" endTime="1" startRot="-8 0 0" endRot="-119.244 0 0" />
            <part node="drazek1"  startTime="1" endTime="2" startRot="-59 0 0" endRot="0 0 0" />
            <part node="0>0|16|20|2"  startTime="1" endTime="2" startRot="-15 0 0" endRot="72.223 0 0" />
            <part node="0>0|16|20|1"  startTime="0" endTime="1" startRot="-8 0 0" endRot="-119.244 0 0" />
            <part node="0>0|16|20|6"  startTime="1" endTime="2" startRot="-59 0 0" endRot="0 0 0" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="pipe" playSound="true">
                <dependentPart node="pipeBar"/>
                <dependentPart node="pipeHydraulic"/>
            </movingTool>
            <movingTool node="attacherJointFrontArmBottom">
                <dependentPart node="feederHydraulic"/>
                <dependentPart node="feederHydraulic2"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="pipeBar" referencePoint="pipeBarRef" referenceFrame="pipeBarRef"/>
            <movingPart node="pipeHydraulic" referencePoint="pipeHydraulicRef" referenceFrame="pipeHydraulicRef">
                <translatingPart node="pipeHydraulicPunch"/>
            </movingPart>
            <movingPart node="feederHydraulic" referencePoint="feederHydraulicRef" referenceFrame="feederHydraulicRef">
                <translatingPart node="feederHydraulicPunch"/>
            </movingPart>
            <movingPart node="feederHydraulic2" referencePoint="feederHydraulic2Ref" referenceFrame="feederHydraulic2Ref">
                <translatingPart node="feederHydraulic2Punch"/>
            </movingPart>

            <movingPart node="chairDamper" referencePoint="chairDamperRef" referenceFrame="chairDamperRef" isActiveDirty="true"/>
            <movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="steeringBarRef" scaleZ="true" isActiveDirty="true"/>
            <movingPart node="steeringHydraulic" referencePoint="steeringHydraulicRef" referenceFrame="steeringHydraulicRef" isActiveDirty="true">
                <translatingPart node="steeringHydraulicPunch"/>
            </movingPart>
        </movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" />
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="combine" capacity="3540" >
                        <exactFillRootNode node="exactFillRootNode"/>
                        <alarmTriggers>
                            <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
                        </alarmTriggers>
                    </fillUnit>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="200">
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.28" maxAllowedHeapAngle="20" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfoNode" width="0.5" length="0.3"/>
            </unloadInfo>
        </unloadInfos>
        <loadInfos>
            <loadInfo>
                <node node="loadInfoNode" width="0.2" length="0.2"/>
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="105" fillUnitIndex="1" maxDistance="6">
            <info width="0.3" length="0.3"/>
            <raycast extraDistance="-1" maxDistance="6"/>

            <effects>
                <effectNode effectClass="PipeEffect" effectNode="effectPipe" materialType="pipe" materialTypeId="1" maxBending="0.8" positionUpdateNodes="effectPipeSmoke" delay="0"/>
                <effectNode effectNode="effectPipeSmoke" materialType="smoke" materialTypeId="1" alignToWorldY="true" delay="0.1"/>
            </effects>
        </dischargeNode>
    </dischargeable>

    <pipe unloadInfoIndex="1" >
        <dischargeNode index="1" />
        <states num="2" unloading="2" />
        <animation name="pipeAnimation" speedScale="1" />
        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger" />
        </unloadingTriggers>

        <animationNodes>
            <animationNode node="pipeAuger" rotSpeed="300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
        </animationNodes>
    </pipe>

    <combine fillUnitIndex="1" allowThreshingDuringRain="false">
        <swath available="true" workAreaIndex="1" />
        <chopper available="true" workAreaIndex="2" animName="toggleChopper" animSpeedScale="1"/>
        <processing toggleTime="4.0" />

        <fillEffect>
            <effectNode effectNode="effectFill" materialType="unloading" materialTypeId="3" delay="0"/>
            <effectNode effectNode="effectFillSmoke" materialType="smoke" materialTypeId="1" delay="0.1"/>
        </fillEffect>

        <chopperEffect>
            <effectNode effectNode="effectChopper" materialType="chopper" materialTypeId="1" delay="0"/>
            <effectNode effectNode="effectChopperNowa" materialType="chopper" materialTypeId="1" delay="0"/>
        </chopperEffect>

        <strawEffect>
            <effectNode effectNode="effectStraw" materialType="straw" materialTypeId="1" delay="0"/>
            <effectNode effectNode="effectStrawNowa" materialType="straw" materialTypeId="1" delay="0"/>
            <effectNode effectNode="effectParticlesStraw" effectClass="ParticleEffect" particleType="smoke"/>
            <effectNode effectNode="effectParticleChopper" effectClass="ParticleEffect" particleType="chopper" worldSpace="false"/>
            <effectNode effectNode="effectParticleChopperSmoke" effectClass="ParticleEffect" particleType="smoke" emitCountScale="1"/>
        </strawEffect>

        <animationNodes>
            <animationNode node="feederBelt" class="ScrollingAnimation" scrollSpeed="6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="feederChain1" class="ScrollingAnimation" scrollSpeed="-6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="feederChain2" class="ScrollingAnimation" scrollSpeed="-6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="grainTankRotor" rotSpeed="-700" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum1" rotSpeed="400" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum2" rotSpeed="300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum3" rotSpeed="-1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum4" rotSpeed="350" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum5" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum6" rotSpeed="300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum7" rotSpeed="-800" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum8" rotSpeed="250" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum9" rotSpeed="300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum10" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum11" rotSpeed="-600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum12" rotSpeed="450" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="drum13" rotSpeed="600" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>

            <animationNode node="chain1" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="chain2" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="chain3" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="chain4" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="600" turnOnFadeTime="4" turnOffFadeTime="3"/>

            <animationNode node="feederRotor" rotSpeed="-300" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3"/>
        </animationNodes>

        <!-- WORK SOUNDS -->
        <sounds>
            <start template="HARVESTER_TOOL_START" />
            <work template="HARVESTER_TOOL_WORK" />
            <stop template="HARVESTER_TOOL_STOP" />
        </sounds>
    </combine>

    <honk>
        <sound template="HONK_IDEAL9T" />
    </honk>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
    </dashboard>

    <ai>
        <collisionTrigger node="aiCollisionTrigger"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.8" maxX="1.8" minZ="0.9" maxZ="2.4" yOffset="0.6" />
        <bendingNode minX="-0.9" maxX="0.9" minZ="-2.5" maxZ="3.0" yOffset="0.6" />
    </foliageBending>
	
    <designConfigurations>
	        <designConfiguration name="Bez Niczego" price="0">
            <objectChange node="0>0|2|12" visibilityActive="false" />
            <objectChange node="0>0|2|11" visibilityActive="false" />
            <objectChange node="0>0|16|0|8" visibilityActive="false" />           
			<objectChange node="0>0|16|0|3" visibilityActive="false" />
            <objectChange node="0>0|16|0|0" visibilityActive="false" />
            <objectChange node="0>0|16|17" visibilityActive="false" />
            <objectChange node="0>0|2|13" visibilityActive="false" />
            <objectChange node="0>0|2|14" visibilityActive="false" />
            <objectChange node="0>0|2|15" visibilityActive="false" />
            <objectChange node="0>0|2|16" visibilityActive="false" />
        </designConfiguration>
        <designConfiguration name="Z daszkiem i barierkami" price="500">
            <objectChange node="0>0|16|0|3" visibilityActive="true" />
            <objectChange node="0>0|16|0|0" visibilityActive="true" />
            <objectChange node="0>0|16|0|8" visibilityActive="false" />
            <objectChange node="0>0|2|12" visibilityActive="true" />
            <objectChange node="0>0|2|11" visibilityActive="true" />
            <objectChange node="0>0|16|17" visibilityActive="false" />
            <objectChange node="0>0|2|13" visibilityActive="false" />
            <objectChange node="0>0|2|14" visibilityActive="false" />
            <objectChange node="0>0|2|15" visibilityActive="false" />
            <objectChange node="0>0|2|16" visibilityActive="false" />
        </designConfiguration>
        <designConfiguration name="Z Kabina" price="1000">
            <objectChange node="0>0|2|12" visibilityActive="false" />
            <objectChange node="0>0|2|11" visibilityActive="false" />
            <objectChange node="0>0|16|0|8" visibilityActive="true" />
            <objectChange node="0>0|16|0|3" visibilityActive="false" />
            <objectChange node="0>0|16|0|0" visibilityActive="false" />
            <objectChange node="0>0|16|17" visibilityActive="false" />
            <objectChange node="0>0|2|13" visibilityActive="true" />
            <objectChange node="0>0|2|14" visibilityActive="true" />
            <objectChange node="0>0|2|15" visibilityActive="false" />
            <objectChange node="0>0|2|16" visibilityActive="false" />
        </designConfiguration>
        <designConfiguration name="Sam Daszek" price="250">
            <objectChange node="0>0|2|12" visibilityActive="false" />
            <objectChange node="0>0|2|11" visibilityActive="false" />
            <objectChange node="0>0|16|0|3" visibilityActive="false" />
            <objectChange node="0>0|16|0|0" visibilityActive="true" />
            <objectChange node="0>0|16|0|8" visibilityActive="false" />
            <objectChange node="0>0|16|17" visibilityActive="false" />
            <objectChange node="0>0|2|13" visibilityActive="false" />
            <objectChange node="0>0|2|14" visibilityActive="false" />
            <objectChange node="0>0|2|15" visibilityActive="false" />
            <objectChange node="0>0|2|16" visibilityActive="false" />
        </designConfiguration>
	        <designConfiguration name="Barierki" price="250">
            <objectChange node="0>0|2|12" visibilityActive="true" />
            <objectChange node="0>0|2|11" visibilityActive="true" />
            <objectChange node="0>0|16|0|8" visibilityActive="false" />           
			<objectChange node="0>0|16|0|3" visibilityActive="true" />
            <objectChange node="0>0|16|0|0" visibilityActive="false" />
            <objectChange node="0>0|16|17" visibilityActive="false" />
            <objectChange node="0>0|2|13" visibilityActive="false" />
            <objectChange node="0>0|2|14" visibilityActive="false" />
            <objectChange node="0>0|2|15" visibilityActive="false" />
            <objectChange node="0>0|2|16" visibilityActive="false" />
        </designConfiguration>
	        <designConfiguration name="Kabina Biala" price="1000">
            <objectChange node="0>0|2|12" visibilityActive="false" />
            <objectChange node="0>0|2|11" visibilityActive="false" />
            <objectChange node="0>0|16|0|8" visibilityActive="false" />           
			<objectChange node="0>0|16|0|3" visibilityActive="false" />
            <objectChange node="0>0|16|0|0" visibilityActive="false" />
            <objectChange node="0>0|16|17" visibilityActive="true" />
            <objectChange node="0>0|2|13" visibilityActive="false" />
            <objectChange node="0>0|2|14" visibilityActive="false" />
            <objectChange node="0>0|2|15" visibilityActive="true" />
            <objectChange node="0>0|2|16" visibilityActive="true" />
        </designConfiguration>
    </designConfigurations>
	
    <vehicleTypeConfigurations>
        <vehicleTypeConfiguration name="Bez Sieczkarni" price="0" vehicleType="combineDrivable">
            <objectChange node="0>0|16|20" visibilityActive="false" />
             <objectChange node="0>0|16|14" visibilityActive="true" />
			<objectChange node="Siecz_RAL_2002" visibilityActive="false" />
            <objectChange node="Siecz_RAL_5012" visibilityActive="false" />	
            <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
            <objectChange node="chopperEffect1" visibilityActive="true" />	
            <objectChange node="chopperEffect2" visibilityActive="false" />
        </vehicleTypeConfiguration>
        <vehicleTypeConfiguration name="Sieczkarnia niebieska" price="0" vehicleType="combineDrivable">
            <objectChange node="0>0|16|20" visibilityActive="false" />
            <objectChange node="0>0|16|14" visibilityActive="false" />
			<objectChange node="Siecz_RAL_2002" visibilityActive="true" />
            <objectChange node="Siecz_RAL_5012" visibilityActive="false" />	
            <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
            <objectChange node="chopperEffect1" visibilityActive="true" />	
            <objectChange node="chopperEffect2" visibilityActive="false" />
        </vehicleTypeConfiguration>
        <vehicleTypeConfiguration name="Sieczkarnia czerwona" price="0" vehicleType="combineDrivable">
            <objectChange node="0>0|16|20" visibilityActive="false" />
            <objectChange node="0>0|16|14" visibilityActive="false" />
			<objectChange node="Siecz_RAL_2002" visibilityActive="false" />
            <objectChange node="Siecz_RAL_5012" visibilityActive="true" />	
            <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
            <objectChange node="chopperEffect1" visibilityActive="true" />	
            <objectChange node="chopperEffect2" visibilityActive="false" />
        </vehicleTypeConfiguration>
        <vehicleTypeConfiguration name="Sieczkarnia miodowa" price="0" vehicleType="combineDrivable">
            <objectChange node="0>0|16|20" visibilityActive="true" />
		    <objectChange node="0>0|16|14" visibilityActive="false" />
			<objectChange node="Siecz_RAL_2002" visibilityActive="false" />
            <objectChange node="Siecz_RAL_5012" visibilityActive="false" />	
            <objectChange node="Siecz_Nowy_Typ" visibilityActive="false" />
            <objectChange node="chopperEffect1" visibilityActive="true" />	
            <objectChange node="chopperEffect2" visibilityActive="false" />
        </vehicleTypeConfiguration>
        <vehicleTypeConfiguration name="Sieczkarnia nowa" price="0" vehicleType="combineDrivable">
            <objectChange node="0>0|16|20" visibilityActive="false" />
            <objectChange node="0>0|16|14" visibilityActive="false" />
			<objectChange node="Siecz_RAL_2002" visibilityActive="false" />
            <objectChange node="Siecz_RAL_5012" visibilityActive="false" />	
            <objectChange node="Siecz_Nowy_Typ" visibilityActive="true" />
            <objectChange node="chopperEffect1" visibilityActive="false" />	
            <objectChange node="chopperEffect2" visibilityActive="true" />
        </vehicleTypeConfiguration>
    </vehicleTypeConfigurations>
		
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="z056_main_component1" node="0>" />
        <i3dMapping id="z056_vis" node="0>0" />
        <i3dMapping id="RAL_9003" node="0>0|0|0|1" />
        <i3dMapping id="RAL_9003_2" node="0>0|0|1|1" />
        <i3dMapping id="RAL_9003_3" node="1>0|0|0|0|1" />
        <i3dMapping id="RAL_9003_4" node="1>1|0|0|0|1" />
        <i3dMapping id="RAL_1015" node="0>0|0|0|2" />
        <i3dMapping id="RAL_1015_2" node="0>0|0|1|2" />
        <i3dMapping id="RAL_1015_3" node="1>0|0|0|0|2" />
        <i3dMapping id="RAL_1015_4" node="1>1|0|0|0|2" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|1" />
        <i3dMapping id="jointBackAxis" node="0>0|0|2" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
        <i3dMapping id="outdoorCamera" node="0>0|1|0|0" />
        <i3dMapping id="indoorCamera" node="0>0|1|1" />
        <i3dMapping id="indoorCamera1" node="0>0|1|6" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|1|4" />
        <i3dMapping id="shadowFocusBox" node="0>0|1|5" />
        <i3dMapping id="frontlightStatic" node="0>0|2|0|0" />
        <i3dMapping id="backlightStatic" node="0>0|2|0|1" />
        <i3dMapping id="turnlightRightStatic" node="0>0|2|0|2" />
        <i3dMapping id="turnlightLeftStatic" node="0>0|2|0|3" />
        <i3dMapping id="brakelightStatic" node="0>0|2|0|4" />
        <i3dMapping id="frontlightGlassStatic" node="0>0|2|0|6" />
        <i3dMapping id="backlightGlassStatic" node="0>0|2|0|7" />
        <i3dMapping id="brakelightGlassStatic" node="0>0|2|0|8" />
        <i3dMapping id="turnlightRightGlassStatic" node="0>0|2|0|9" />
        <i3dMapping id="turnlightLeftGlassStatic" node="0>0|2|0|10" />
        <i3dMapping id="frontLightLow" node="0>0|2|1|0" />
        <i3dMapping id="highBeamLow" node="0>0|2|1|1" />
        <i3dMapping id="frontLightHigh" node="0>0|2|1|2" />
        <i3dMapping id="highBeamHigh" node="0>0|2|1|3" />
        <i3dMapping id="workLightFrontHigh" node="0>0|2|2|0" />
        <i3dMapping id="turnLightLeftHigh" node="0>0|2|3|0" />
        <i3dMapping id="turnLightRightHigh" node="0>0|2|3|1" />
        <i3dMapping id="backLightsHigh" node="0>0|2|4|0" />
        <i3dMapping id="beaconLight" node="0>0|2|5" />
        <i3dMapping id="extinguisherRef" node="0>0|2|6" />
        <i3dMapping id="extinguisher1Ref" node="0>0|2|7" />
        <i3dMapping id="exitPoint" node="0>0|3" />
        <i3dMapping id="steeringWheel" node="0>0|4|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|4|0|0" />
        <i3dMapping id="feederHydraulic" node="0>0|5|0|1|0|1" />
        <i3dMapping id="feederHydraulicPunch" node="0>0|5|0|1|0|1|0" />
        <i3dMapping id="feederHydraulic2Ref" node="0>0|5|0|1|0|2" />
        <i3dMapping id="feederRotor" node="0>0|5|0|1|0|3|0" />
        <i3dMapping id="feederBelt" node="0>0|5|0|1|0|3|1" />
        <i3dMapping id="feederChain1" node="0>0|5|0|1|0|3|2" />
        <i3dMapping id="feederChain2" node="0>0|5|0|1|0|3|3" />
        <i3dMapping id="chair" node="0>0|6|0|0" />
        <i3dMapping id="chairDamperRef" node="0>0|6|0|0|0" />
        <i3dMapping id="playerSkin" node="0>0|6|0|0|1|0" />
        <i3dMapping id="chairDamper" node="0>0|6|0|1" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|6|1" />
        <i3dMapping id="playerRightFootTarget" node="0>0|6|2" />
        <i3dMapping id="playerRightHandTarget" node="0>0|6|3" />
        <i3dMapping id="brakePedal" node="0>0|6|4" />
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|6|4|0" />
        <i3dMapping id="aiCollisionTrigger" node="0>0|7|0" />
        <i3dMapping id="trailerTrigger" node="0>0|7|1" />
        <i3dMapping id="exhaustParticle" node="0>0|8|0" />
        <i3dMapping id="effectChopper" node="0>0|8|1|0|0" />
        <i3dMapping id="effectChopperNowa" node="0>0|8|1|3|0" />
        <i3dMapping id="effectParticleChopper" node="0>0|8|1|1" />
        <i3dMapping id="effectParticleChopperSmoke" node="0>0|8|1|2" />
        <i3dMapping id="effectStraw" node="0>0|8|1|0|1" />
        <i3dMapping id="effectStrawNowa" node="0>0|8|1|3|1" />
        <i3dMapping id="effectParticlesStraw" node="0>0|8|2|1" />
        <i3dMapping id="effectFill" node="0>0|8|3" />
        <i3dMapping id="effectFillSmoke" node="0>0|8|4" />
        <i3dMapping id="feederHydraulic2" node="0>0|9|0|0" />
        <i3dMapping id="feederHydraulic2Punch" node="0>0|9|0|0|0" />
        <i3dMapping id="feederHydraulicRef" node="0>0|9|0|1" />
        <i3dMapping id="drum1" node="0>0|9|1|0|0" />
        <i3dMapping id="drum2" node="0>0|9|1|0|1" />
        <i3dMapping id="drum3" node="0>0|9|1|0|2" />
        <i3dMapping id="drum4" node="0>0|9|1|0|3" />
        <i3dMapping id="drum5" node="0>0|9|1|0|4" />
        <i3dMapping id="drum6" node="0>0|9|1|0|5" />
        <i3dMapping id="drum7" node="0>0|9|1|0|6" />
        <i3dMapping id="drum8" node="0>0|9|1|0|7" />
        <i3dMapping id="chain1" node="0>0|9|1|0|8" />
        <i3dMapping id="chain2" node="0>0|9|1|0|9" />
        <i3dMapping id="chain3" node="0>0|9|1|0|10" />
        <i3dMapping id="chain4" node="0>0|9|1|0|11" />
        <i3dMapping id="drum9" node="0>0|9|1|1|0" />
        <i3dMapping id="drum10" node="0>0|9|1|1|1" />
        <i3dMapping id="drum11" node="0>0|9|1|1|2" />
        <i3dMapping id="drum12" node="0>0|9|1|1|3" />
        <i3dMapping id="drum13" node="0>0|9|1|1|4" />
        <i3dMapping id="grainTankRotor" node="0>0|9|1|2" />
        <i3dMapping id="pipe" node="0>0|9|2|0|0" />
        <i3dMapping id="effectPipe" node="0>0|9|2|0|0|0|0" />
        <i3dMapping id="effectPipeSmoke" node="0>0|9|2|0|0|0|1" />
        <i3dMapping id="dischargeNode" node="0>0|9|2|0|0|1" />
        <i3dMapping id="pipeBarRef" node="0>0|9|2|0|0|2" />
        <i3dMapping id="pipeLock" node="0>0|9|2|0|0|3|0" />
        <i3dMapping id="pipeHydraulicRef" node="0>0|9|2|0|0|4" />
        <i3dMapping id="raycastNode" node="0>0|9|2|0|0|5" />
        <i3dMapping id="pipeAuger" node="0>0|9|2|0|0|6|0" />
        <i3dMapping id="pipeBar" node="0>0|9|2|1" />
        <i3dMapping id="pipeLock2" node="0>0|9|2|2|0" />
        <i3dMapping id="pipeHydraulic" node="0>0|9|2|3" />
        <i3dMapping id="pipeHydraulicPunch" node="0>0|9|2|3|0" />
        <i3dMapping id="cover" node="0>0|9|3|0" />
        <i3dMapping id="coverBar" node="0>0|9|3|0|0" />
        <i3dMapping id="needleTank" node="0>0|11|0" />
        <i3dMapping id="needleRpm" node="0>0|11|1" />
        <i3dMapping id="needleSpeed" node="0>0|11|2" />
        <i3dMapping id="needleTemperature" node="0>0|11|3" />
        <i3dMapping id="mirrorRight" node="0>0|12|0" />
        <i3dMapping id="mirrorLeft" node="0>0|12|1" />
        <i3dMapping id="fillVolume" node="0>0|14|0" />
        <i3dMapping id="unloadInfoNode" node="0>0|14|1" />
        <i3dMapping id="loadInfoNode" node="0>0|14|2" />
        <i3dMapping id="exactFillRootNode" node="0>0|14|3" />
        <i3dMapping id="workAreaStrawStart" node="0>0|15|0|0" />
        <i3dMapping id="workAreaStrawWidth" node="0>0|15|0|1" />
        <i3dMapping id="workAreaStrawHeight" node="0>0|15|0|2" />
        <i3dMapping id="workAreaChopperStart" node="0>0|15|1|0" />
        <i3dMapping id="workAreaChopperWidth" node="0>0|15|1|1" />
        <i3dMapping id="workAreaChopperHeight" node="0>0|15|1|2" />
        <i3dMapping id="hoses" node="0>2|0" />
        <i3dMapping id="axisBackLeft" node="1>0|0" />
        <i3dMapping id="wheelBackLeft" node="1>0|0|0|0" />
        <i3dMapping id="steeringBarRef" node="1>0|0|1" />
        <i3dMapping id="axisBackRight" node="1>1|0" />
        <i3dMapping id="wheelBackRight" node="1>1|0|0|0" />
        <i3dMapping id="steeringBar" node="1>1|0|1" />
        <i3dMapping id="steeringHydraulicRef" node="1>1|0|2" />
        <i3dMapping id="steeringHydraulic" node="1>2" />
        <i3dMapping id="steeringHydraulicPunch" node="1>2|0" />		
        <i3dMapping id="chopperEffect1" node="0>0|8|1|0" />
        <i3dMapping id="chopperEffect2" node="0>0|8|1|3" />
        <i3dMapping id="connectionHoses" node="0>0|16|7" />
        <i3dMapping id="hoses" node="0>2|0" />
        <i3dMapping id="connectionHosesConnected1" node="0>2|1" />
        <i3dMapping id="attacherJointFrontRot" node="0>0|5|0|0" />
        <i3dMapping id="attacherJointFront" node="0>0|5|0|0|0|0" />
        <i3dMapping id="attacherJointFrontArmBottom" node="0>0|5|0|1" />
        <i3dMapping id="trailerAttacherJointBack" node="0>0|5|1|0" />		
        <i3dMapping id="Noze" node="0>0|16|11|2" />
        <i3dMapping id="Grzebien" node="0>0|16|11|1" />
        <i3dMapping id="drazek" node="0>0|16|11|6" />
        <i3dMapping id="Noze1" node="0>0|16|12|2" />
        <i3dMapping id="Grzebien1" node="0>0|16|12|1" />
        <i3dMapping id="drazek1" node="0>0|16|12|6" />
        <i3dMapping id="Siecz_RAL_2002" node="0>0|16|11" />
        <i3dMapping id="Siecz_RAL_5012" node="0>0|16|12" />
        <i3dMapping id="Siecz_Nowy_Typ" node="0>0|16|13" />
    </i3dMappings>
</vehicle>
