<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="z056" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.1.0"/>
    </Asset>
    <Files>
        <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="1" filename="Textures_Bizon/RAL_5012.dds"/>
        <File fileId="7" filename="Textures_Bizon/warningTriangle_diffuse.dds"/>
        <File fileId="2" filename="Textures_Heder/z056HeaderDecalChains_specular.dds"/>
    </Files>
    <Materials>
        <Material name="warningTriangle_mat" materialId="30" customShaderId="3">
            <Texture fileId="7"/>
            <Glossmap fileId="2"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
        </Material>
        <Material name="acmat_0.003" materialId="18" customShaderId="3">
            <Texture fileId="1"/>
            <Glossmap fileId="2"/>
            <CustomParameter name="RDT" value="1 0 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="sieczkarniam.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <TransformGroup name="Siecz_Nowy_Typ" translation="1.90492 2.14248 -0.194898" rotation="1.73076 -0 0" nodeId="424">
            <Shape shapeId="1" name="g0.003" translation="0.491435 -1.55098 -5.20566" rotation="90 -0 0" nodeId="425" materialIds="18" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="2" name="g0.002" translation="-0.0369698 -3.09233 -8.2906" rotation="90 -0 0" nodeId="426" materialIds="18" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="3" name="Odblask1" translation="0 -0.464221 -3.916" rotation="13.8498 -0 0" scale="0.85 0.85 0.85" nodeId="427" materialIds="30" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
    </Scene>
</i3D>
