<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="JumboFinal_FinalTextur" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="14" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="22" filename="$data/shared/assets/lights/lizard/rear5ChamberLight_02_normal.png"/>
    <File fileId="23" filename="$data/shared/assets/lights/lizard/rear5ChamberLight_02_specular.png"/>
    <File fileId="12" filename="$data/shared/assets/lights/lizard/rearMultipointLight_02_normal.png"/>
    <File fileId="13" filename="$data/shared/assets/lights/lizard/rearMultipointLight_02_specular.png"/>
    <File fileId="18" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="20" filename="$data/shared/default_normal.png"/>
    <File fileId="8" filename="Texturen/Abladewalzen/Zinken.dds"/>
    <File fileId="9" filename="Texturen/Abladewalzen/diffuse.dds"/>
    <File fileId="10" filename="Texturen/Abladewalzen/normal.dds"/>
    <File fileId="11" filename="Texturen/Abladewalzen/specular.dds"/>
    <File fileId="24" filename="Texturen/Beleuchtung/Scheinwerfer.dds"/>
    <File fileId="21" filename="Texturen/Metal_Rough.dds"/>
    <File fileId="7" filename="Texturen/Nummernschild.dds"/>
    <File fileId="6" filename="Texturen/PoettingerJumbo10000L_diffuse.dds"/>
    <File fileId="2" filename="Texturen/PoettingerJumbo10000L_diffusebezstrechy.dds"/>
    <File fileId="19" filename="Texturen/PoettingerJumbo10000L_haybase_diffuse.dds"/>
    <File fileId="3" filename="Texturen/PoettingerJumbo10000L_specular.dds"/>
    <File fileId="5" filename="Texturen/dirt_normal.dds"/>
    <File fileId="4" filename="vehicleShader.xml"/>
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  <Materials>
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      <Texture fileId="7"/>
    </Material>
    <Material name="Fass_Kleinteile_lambert44" materialId="11" alphaBlending="true">
    </Material>
    <Material name="lambert7" materialId="4">
      <Emissivemap fileId="6"/>
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    <Material name="Arbeitsscheinwerfer" materialId="6">
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    <Material name="lambert1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="shuttle900K_mat" materialId="9">
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
    </Material>
    <Material name="lambert1" materialId="7">
    </Material>
    <Material name="ID7" materialId="10">
      <Texture fileId="21"/>
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    <Material name="clearPlastic_mat2" materialId="13" alphaBlending="true" customShaderId="14" customShaderVariation="staticLight">
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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      <Normalmap fileId="20"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
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    <Material name="FrontColor" materialId="21" diffuseColor="1 1 1 1" specularColor="0.329412 1 0.329412">
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    <Material name="lambert8" materialId="17" customShaderId="14" customShaderVariation="uvScroll">
      <Texture fileId="19"/>
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      <CustomParameter name="offsetUV" value="0 0 0 0"/>
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      <Texture fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="DirtNmap" fileId="5"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
    </Material>
    <Material name="shuttle900KAlpha_mat" materialId="15" alphaBlending="true">
      <Texture fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="PoettingerJumbo10000L.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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