<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="koeckerlingTrio300M" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="11" filename="Startec_MICROFERT/Startec_MICROFERT_diffuse.dds"/>
    <File fileId="9" filename="koeckerlingDecals_diffuse.png"/>
    <File fileId="10" filename="koeckerlingDecals_specular.png"/>
    <File fileId="2" filename="koeckerlingTrio300M_diffuse.png"/>
    <File fileId="3" filename="koeckerlingTrio300M_normal.dds"/>
    <File fileId="4" filename="koeckerlingTrio300M_specular.dds"/>
    <File fileId="5" filename="shaders/vehicleShader.xml"/>
    <File fileId="12" filename="$data/shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="koeckerlingTrio300M_mat" materialId="4" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0.73 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="koeckerlingDecals_mat" materialId="5" alphaBlending="true" customShaderId="5" customShaderVariation="Decal">
      <Texture fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="0 0.67 5 5"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="lambert8" materialId="7" customShaderId="12">
      <Texture fileId="11"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="koeckerlingTrio300M.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="koeckerlingTrio300M" dynamic="true" compound="true" collisionMask="8194" density="0.155" clipDistance="300" nodeId="22" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true">
      <TransformGroup name="wheels" nodeId="23">
        <TransformGroup name="wheelLeft" translation="1 0.332343 -1.47069" nodeId="24"/>
        <TransformGroup name="wheelRight" translation="-1 0.332343 -1.47069" nodeId="25"/>
      </TransformGroup>
      <Shape shapeId="2" name="koeckerlingTrio_vis" nodeId="26" materialIds="4" castsShadows="true" receiveShadows="true" skinBindNodeIds="26 59">
        <TransformGroup name="attacherJoint" translation="6.82121e-15 0.729366 1.9517" rotation="0 90 0" nodeId="27"/>
        <TransformGroup name="topReferencePoint" translation="0 1.42407 1.9494" nodeId="28"/>
        <TransformGroup name="lights" nodeId="29">
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            <TransformGroup name="rear3ChamberLight_03_left" translation="1.336 2.156 -1.825" rotation="-90 0 0" scale="1.2 2.5 1" static="true" nodeId="31"/>
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        <TransformGroup name="workAreas" nodeId="39">
          <TransformGroup name="workAreaStart" translation="1.5 0.0613665 1.65" nodeId="40"/>
          <TransformGroup name="workAreaWidth" translation="-1.5 0.0613665 1.65" nodeId="41"/>
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          <TransformGroup name="workAreaStartSowing" translation="2.4 0 0" clipDistance="300" nodeId="43"/>
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        <TransformGroup name="aiAreas" nodeId="47">
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          <TransformGroup name="aiMarkerBack" translation="0 0.0613665 -1.97" nodeId="50"/>
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          <TransformGroup name="groundReferenceNode" translation="0 -0.0236335 0.538" rotation="-1.611 0 0" nodeId="58"/>
        </TransformGroup>
        <TransformGroup name="drum" translation="-2.22045e-18 0.3323 -1.4707" rotation="-0.0871276 -0.0321271 0.277763" nodeId="59"/>
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      </Shape>
      <TransformGroup name="Startec_MICROFERT" translation="0.058064 1.43233 0.182916" rotation="180 -90 180" nodeId="62">
        <Shape shapeId="9" name="TremieStartec" clipDistance="1000" nodeId="63" materialIds="7" castsShadows="true" receiveShadows="true">
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    </Shape>
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</i3D>
