<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="selfPropelledSprayer">

    <storeData>
        <name>Pivot 68m</name>
        <specs>
            <workingWidth>68.0</workingWidth>
        </specs>
        <functions>
            <function>		   
               <es>Los sistemas de pivots centrales riegan superficies de grandes dimensiones de forma circular. Se emplean en sitios donde el agua es un factor fuertemente limitante.La eficiencia en el riego por pivots es de un 85% a 90%. También se puede añadir al riego abonos liquidos y herbicidas.</es>
			   <en>The central pivot systems irrigate large circular surfaces. They are used in places where water is a strongly limiting factor. Efficiency in sprinkler irrigation is 85% to 90%. It is also possible to add liquid fertilizers and herbicides to irrigation.</en>
               <de>Die zentralen Schwenksysteme bewässern große kreisförmige Flächen. Sie werden an Orten eingesetzt, an denen Wasser einen stark limitierenden Faktor darstellt. Die Effizienz bei der Sprinklerbewässerung beträgt 85% bis 90%. Der Bewässerung können auch Flüssigdünger und Herbizide zugesetzt werden.</de>
			   <fr>Les systèmes de pivot central irriguent de grandes surfaces circulaires. Ils sont utilisés dans des endroits où l’eau est un facteur très limitant et leur efficacité dans l’irrigation par aspersion est comprise entre 85% et 90%. Il est également possible d'ajouter des engrais liquides et des herbicides à l'irrigation.</fr>
			</function>
        </functions>
        <image>texturas/store_pivot.png</image>
        <price>10500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LINDSAY</brand>
        <category>misc</category>
        <vertexBufferMemoryUsage>6710544</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1637364</indexBufferMemoryUsage>
        <textureMemoryUsage>69862056</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
    <base>
        <typeDesc>$l10n_typeDesc_sprayer</typeDesc>
        <filename>pivot68m.i3d</filename>
        <size width="10" length="75" lengthOffset="0.3"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="640000" />
            <component centerOfMass="-15 0 0" solverIterationCount="10" mass="1444" />
            <joint component1="1" component2="2" node="joint_tramo1" rotLimit="2 0 7" rotLimitSpring="0 0 0" rotLimitDamping="0 0 0" maxRotDriveForce="0 0 0" rotDriveRotation="0 0 0" rotDriveSpring="0 0 0" rotDriveDamping="0 0 0" breakable="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0.5 0">
            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>
        </schemaOverlay>
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel filename="texturas/ruedas.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="1.9" repr="rueda1"  forcePointRatio="0.2" initialCompression="50" suspTravel="0.01" spring="60" damper="20" />
                    </wheel>
                    <wheel filename="texturas/ruedas.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="1.9" repr="rueda2"  forcePointRatio="0.2" initialCompression="50" suspTravel="0.01" spring="60" damper="20" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>
		
    <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="basepivot"/>

        <cameras>
			<camera node="camara1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="false" isInside="false" positionSmoothingParameter="0.3"/>
			<camera node="camara2" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="false" isInside="false" positionSmoothingParameter="0.3"/>
			<camera node="camara3" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="false" isInside="false" positionSmoothingParameter="0.3"/>
        </cameras>
    </enterable>
		
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="0"  fillType="diesel" />   
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.2" wheelIndex1="1" wheelIndex2="2" /> 
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration name="Pivot 68m" hp="234" price="0">
                <motor torqueScale="0.99" minRpm="850" maxRpm="2200" maxForwardSpeed="0" maxBackwardSpeed="0" brakeForce="0" lowBrakeForceScale="0">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="15" maxForwardGearRatio="250" minBackwardGearRatio="40" maxBackwardGearRatio="250" />
            </motorConfiguration>
        </motorConfigurations>
		
    <motorStartDuration>2750</motorStartDuration>

    </motorized>
		
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="17" offset="0 0 0" />
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="2000"/>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="1" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
    <sprayer fillUnitIndex="1" unloadInfoIndex="1" loadInfoIndex="1">
        <usageScales workingWidth="68.0" scale="0.047"/>
        <effects>
            <effectNode effectNode="efectoaspersor1"  	 delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor2"  	 delay="0.05" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor3"  	 delay="0.1" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor4"  	 delay="0.15" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor5"  	 delay="0.2"   materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor6"  	 delay="0.25" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor7"  	 delay="0.3" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor8"  	 delay="0.35" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor9"  	 delay="0.4" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor10"  	 delay="0.45"   materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor11" 	 delay="0.5" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor12"  	 delay="0.55" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor13" 	 delay="0.6" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor14" 	 delay="0.65" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor15" 	 delay="0.7"   materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor16" 	 delay="0.75" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor17" 	 delay="0.8" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor18" 	 delay="0.85" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor19" 	 delay="0.9" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor20" 	 delay="0.95"   materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor21" 	 delay="1" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor22" 	 delay="1.05" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor23" 	 delay="1.1" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor24" 	 delay="1.15" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor25" 	 delay="1.2"   materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor26" 	 delay="1.25" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor27" 	 delay="1.3" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor28" 	 delay="1.35" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor29" 	 delay="1.4" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor30" 	 delay="1.45" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor31" 	 delay="1.5" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="efectoaspersor32" 	 delay="1.55" materialType="sprayer" materialTypeId="1" />
        </effects>
		
        <animationNodes>
            <animationNode node="joint_tramo"   rotSpeed="-0.3"  turnOnFadeTime="1" turnOffFadeTime="1" />
        </animationNodes>
    </sprayer>

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
        </workArea>
    </workAreas>
	
    <foldable>
        <foldingParts startMoveDirection="1" turnOnFoldDirection="1" posDirectionText="izquierda" negDirectionText="derecha" >
            <foldingPart animationName="folding" speedScale="1" />
        </foldingParts>
    </foldable>
	
    <animations>
        <animation name="folding">
            <part node="joint_tramo1"  startTime="0" endTime="30" endRot="0 0 0" startRot="0 30 0"/>
        </animation>
    </animations>
	
    <cylindered>
        <movingTools>
			<movingTool node="joint_tramo1" wheelIndices="1 2" >
				<componentJoint index="1" anchorActor="0" />
			</movingTool>
			<movingTool node="joint_tramo" wheelIndices="1 2" >
				<componentJoint index="1" anchorActor="0" />
			</movingTool>
        </movingTools>
    </cylindered>
		
    <wearable wearDuration="2480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="300" washDuration="1" workMultiplier="2" />
	
    <i3dMappings>
		<i3dMapping id="basepivot" node="0>" />
		<i3dMapping id="joint_tramo1" node="0>0|0" />
		<i3dMapping id="joint_tramo" node="0>0" />
		<i3dMapping id="exitPoint" node="0>1" />
		<i3dMapping id="rueda1" node="1>0" />
		<i3dMapping id="rueda2" node="1>1" />
		<i3dMapping id="camara1" node="1>5|0|0" />
		<i3dMapping id="camara2" node="1>5|1|0" />
		<i3dMapping id="camara3" node="1>7|3|0|0" />
        <i3dMapping id="workAreaStart" node="1>3|0" />
        <i3dMapping id="workAreaWidth" node="1>3|1" />
        <i3dMapping id="workAreaHeight" node="1>3|2" />
		<i3dMapping id="efectoaspersor1" node="1>4|0" />
		<i3dMapping id="efectoaspersor2" node="1>4|1" />
		<i3dMapping id="efectoaspersor3" node="1>4|2" />
		<i3dMapping id="efectoaspersor4" node="1>4|3" />
		<i3dMapping id="efectoaspersor5" node="1>4|4" />
		<i3dMapping id="efectoaspersor6" node="1>4|5" />
		<i3dMapping id="efectoaspersor7" node="1>4|6" />
		<i3dMapping id="efectoaspersor8" node="1>4|7" />
		<i3dMapping id="efectoaspersor9" node="1>4|8" />
		<i3dMapping id="efectoaspersor10" node="1>4|9" />
		<i3dMapping id="efectoaspersor11" node="1>4|10" />
		<i3dMapping id="efectoaspersor12" node="1>4|11" />
		<i3dMapping id="efectoaspersor13" node="1>4|12" />
		<i3dMapping id="efectoaspersor14" node="1>4|13" />
		<i3dMapping id="efectoaspersor15" node="1>4|14" />
		<i3dMapping id="efectoaspersor16" node="1>4|15" />
		<i3dMapping id="efectoaspersor17" node="1>4|16" />
		<i3dMapping id="efectoaspersor18" node="1>4|17" />
		<i3dMapping id="efectoaspersor19" node="1>4|18" />
		<i3dMapping id="efectoaspersor20" node="1>4|19" />
		<i3dMapping id="efectoaspersor21" node="1>4|20" />
		<i3dMapping id="efectoaspersor22" node="1>4|21" />
		<i3dMapping id="efectoaspersor23" node="1>4|22" />
		<i3dMapping id="efectoaspersor24" node="1>4|23" />
		<i3dMapping id="efectoaspersor25" node="1>4|24" />
		<i3dMapping id="efectoaspersor26" node="1>4|25" />
		<i3dMapping id="efectoaspersor27" node="1>7|1|0" />
		<i3dMapping id="efectoaspersor28" node="1>7|1|1" />
		<i3dMapping id="efectoaspersor29" node="1>7|1|2" />
		<i3dMapping id="efectoaspersor30" node="1>7|1|3" />
		<i3dMapping id="efectoaspersor31" node="1>7|1|4" />
		<i3dMapping id="efectoaspersor32" node="1>7|1|5" />
    </i3dMappings>

</vehicle>