<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="2" filename="psColorShader.xml"/>
    <File fileId="1" filename="waterSplashParticle.png"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="waterSplashParticle_mat" materialId="4" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="chute.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="waterfallParticleSystem_emitter1Ref" dynamicId="1" type="sprite" rate="0.1" lifespan="1700" maxCount="150" speed="0.01" speedRandom="0" tangentSpeed="0" normalSpeed="1" spriteScaleX="4" spriteScaleY="4" spriteScaleXGain="0.003" spriteScaleYGain="0.003" blendFactor="0.75" blendInFactor="0.2" blendOutFactor="0.75" randomInitRotation="true" deltaRotateMax="0.00314159" textureAtlasSizeX="8">
      <Gravity force="0 -1.5 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic dynamicId="1" emitterShapeNodeId="12" name="creekWaterfallEmitter11" rotation="180 54.4282 180" clipDistance="200" nodeId="11" materialIds="4" distanceBlending="false">
      <Shape shapeId="2" name="waterfallParticleSystemAreaShape" translation="0.470032 2.05457e-08 0.358225" rotation="0 0 90" scale="6 1 6" nodeId="12" materialIds="5" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
