<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map>
    <farmlands densityMapFilename="maps/mapUS/mapUS_farmland.grle" numChannels="6" pricePerHa="30000">
        <farmland id="1"  priceScale="1"    npcName="NPC_US_01" defaultFarmProperty="true" /> -start farm
        <farmland id="2"  priceScale="1"    npcName="NPC_US_02" />
		<farmland id="3"  priceScale="1"    npcName="NPC_US_03" />
		<farmland id="4"  priceScale="1"    npcName="NPC_US_04" />
		<farmland id="5"  priceScale="1.5" />   -forrest
		<farmland id="6"  priceScale="1.7" />   -forrest
		<farmland id="7"  priceScale="2" />     -forrest
		<farmland id="8"  priceScale="2" />     -forrest
		<farmland id="9"  priceScale="0.6"    npcName="NPC_US_05" />
		<farmland id="10"  priceScale="1.5"    npcName="NPC_US_06" />
		<farmland id="11"  priceScale="1"    npcName="NPC_US_07" />
		<farmland id="12"  priceScale="2.3" />    -forrest
		<farmland id="13"  priceScale="1.3" />    -forrest
		<farmland id="14"  priceScale="1"    npcName="NPC_US_09" />
		<farmland id="15"  priceScale="1"    npcName="NPC_US_10" /> 
		<farmland id="16"  priceScale="1"    npcName="NPC_US_11" /> 
		<farmland id="17"  priceScale="1"    npcName="NPC_US_12" /> 
		<farmland id="18"  priceScale="1"    npcName="NPC_US_13" /> 
		<farmland id="19"  priceScale="1"    npcName="NPC_US_14" />
		<farmland id="20"  priceScale="1"    npcName="NPC_US_15" /> -grass
		<farmland id="21"  priceScale="1"    npcName="NPC_US_16" /> -grass
		<farmland id="22"  priceScale="1"    npcName="NPC_US_17" defaultFarmProperty="true" /> -grass/sheep pasture
		<farmland id="23"  priceScale="1"    npcName="NPC_US_18" />
		<farmland id="24"  priceScale="1"    npcName="NPC_US_19" /> -grassMission
		<farmland id="25"  priceScale="1"    npcName="NPC_US_28" /> -grassMission
		<farmland id="26"  priceScale="1"    npcName="NPC_US_01" /> -grassMission
		<farmland id="27"  priceScale="1"    npcName="NPC_US_02" /> -grassMission
		<farmland id="28"  priceScale="1"    npcName="NPC_US_03" />
		<farmland id="29"  priceScale="1"    npcName="NPC_US_04" />
		<farmland id="30"  priceScale="1"    npcName="NPC_US_05" /> -grassMission
		<farmland id="31"  priceScale="1"    npcName="NPC_US_06" />
		<farmland id="32"  priceScale="1"    npcName="NPC_US_07" />
		<farmland id="33"  priceScale="1"    npcName="NPC_US_08" /> -grassMission
		<farmland id="34"  priceScale="1"    npcName="NPC_US_09" /> -grassMission
		<farmland id="35"  priceScale="1.8"    npcName="NPC_US_09" /> -BGA
		<farmland id="36"  priceScale="1.7"    npcName="NPC_US_09" /> 


	
	
	</farmlands>
</map>
