<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
         7720
        </name>
        <image>store_vencetudo.png</image>
        <price>170000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>VENCETUDO</brand>
        <category>cornHeaders</category>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_cornCutter</typeDesc>
        <filename>vencetudo.i3d</filename>
        <size width="11" length="4"/>
        <speedLimit value="15"/>
        <components>
            <component centerOfMass="0 0 -0.4" solverIterationCount="10"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
	
	<attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>1" jointType="cutter">
                <heightNode node="0>1|0"/>
                <distanceToGround lower="1.45" upper="2"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>
	<powerTakeOffs>
        <input inputNode="0>3" inputAttacherJointIndices="1" aboveAttacher="true" ptoName="LEFT_PTO"/>
        <input inputNode="0>4" inputAttacherJointIndices="1" aboveAttacher="true" ptoName="RIGHT_PTO"/>
    </powerTakeOffs>
	<groundReferenceNodes>
        <groundReferenceNode node="0>11|1" threshold="0.6"/>
    </groundReferenceNodes>
	
	<workAreas>
        <workArea type="cutter" functionName="processCutterArea">
            <area startNode="0>11|0|0" widthNode="0>11|0|1" heightNode="0>11|0|2"/>
            <groundReferenceNode index="1"/>
            <chopperArea index="2"/>
        </workArea>
        <workArea type="auxiliary">
            <area startNode="0>12|0|4|0|0" widthNode="0>12|0|4|0|1" heightNode="0>12|0|4|0|2"/>
        </workArea>
    </workAreas>
    <foldable>
        <foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.1">
            <foldingPart animationName="folding" speedScale="1"/>
        </foldingParts>
    </foldable>
    <animations>
        <animation name="folding">
            <part node="0>6|0|0" startTime="1" endTime="5" startRot="8 0 0" endRot="-41 0 0"/>
            <part node="0>6|0|0|0" startTime="2" endTime="6" startRot="0 0 0" endRot="91 0 0"/>
            <part node="0>10|2" startTime="1" endTime="5" startRot="0 0 0" endRot="-31 0 0"/>
            <part node="0>10|2|1" startTime="2" endTime="6" startRot="-8 0 0" endRot="81 0 0"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="0>6|0|0"/>
            <movingTool node="0>6|0|0|0"/>
            <movingTool node="0>10|2"/>
            <movingTool node="0>10|2|1"/>
        </movingTools>
		<sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </cylindered>
    <cutter fruitTypeCategories="maizeHeader">
        <testAreas>
            <testArea startNode="0>12|1|0" widthNode="0>12|1|0|0" heightNode="0>12|1|0|1"/>
            <testArea startNode="0>12|1|1" widthNode="0>12|1|1|0" heightNode="0>12|1|1|1"/>
            <testArea startNode="0>12|1|2" widthNode="0>12|1|2|0" heightNode="0>12|1|2|1"/>
            <testArea startNode="0>12|1|3" widthNode="0>12|1|3|0" heightNode="0>12|1|3|1"/>
            <testArea startNode="0>12|1|4" widthNode="0>12|1|4|0" heightNode="0>12|1|4|1"/>
            <testArea startNode="0>12|1|5" widthNode="0>12|1|5|0" heightNode="0>12|1|5|1"/>
            <testArea startNode="0>12|1|6" widthNode="0>12|1|6|0" heightNode="0>12|1|6|1"/>
            <testArea startNode="0>12|1|7" widthNode="0>12|1|7|0" heightNode="0>12|1|7|1"/>
            <testArea startNode="0>12|1|8" widthNode="0>12|1|8|0" heightNode="0>12|1|8|1"/>
            <testArea startNode="0>12|1|9" widthNode="0>12|1|9|0" heightNode="0>12|1|9|1"/>
            <testArea startNode="0>12|1|10" widthNode="0>12|1|10|0" heightNode="0>12|1|10|1"/>
            <testArea startNode="0>12|1|11" widthNode="0>12|1|11|0" heightNode="0>12|1|11|1"/>
            <testArea startNode="0>12|1|12" widthNode="0>12|1|12|0" heightNode="0>12|1|12|1"/>
            <testArea startNode="0>12|1|13" widthNode="0>12|1|13|0" heightNode="0>12|1|13|1"/>
            <testArea startNode="0>12|1|14" widthNode="0>12|1|14|0" heightNode="0>12|1|14|1"/>
            <testArea startNode="0>12|1|15" widthNode="0>12|1|15|0" heightNode="0>12|1|15|1"/>
        </testAreas>
        <effect>
            <effectNode linkNode="0>12|0|0" inverted="true" speedScale="0.00180" lengthAndRadius="1 3.8 0.5 3.5" effectType="CENTER" changeSpeedScale="0.01"/>
            <effectNode linkNode="0>12|0|1" inverted="true" speedScale="0.00085" lengthAndRadius="5 1 1 1" effectType="LEFT" useInterpolation="true" minOffset="7"/>
            <effectNode linkNode="0>12|0|2" inverted="true" speedScale="0.00085" lengthAndRadius="5 1 1 1" effectType="RIGHT" useInterpolation="true" minOffset="7" useMaxValue="true"/>
        </effect>
        <fillEffect>
            <effectNode effectClass="ParticleEffect" effectNode="0>12|0|4" particleType="CUTTER_CHOPPER"/>
            <effectNode effectClass="ParticleEffect" effectNode="0>12|0|3" particleType="SMOKE" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </fillEffect>
        <animationNodes>
		    <animationNode node="0>2" rotSpeed="-100" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV"/>
            <animationNode node="0>0" rotSpeed="800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|1" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|2" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|3" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|4" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|5" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|6" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|7" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|8" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|9" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|10" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|11" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|12" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|13" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|14" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|15" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|16" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|17" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|18" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|19" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|20" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|21" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|22" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|23" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|24" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|25" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|26" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|27" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|28" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|29" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|30" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|31" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|32" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|33" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|34" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|35" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|36" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|37" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|38" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|39" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|40" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="0>5|41" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>
		
    </cutter>
    <dynamicMount forceLimitScale="1"/>
    <turnOnVehicle turnOffIfNotAllowed="true"/>
    <washable dirtDuration="10" washDuration="1" workMultiplier="2"/>
    <ai>
        <areaMarkers leftNode="0>10|0|0" rightNode="0>10|0|1" backNode="0>10|0|2"/>
        <collisionTrigger node="0>10|1"/>
    </ai>
	<foliageBending>
        <bendingNode minX="-3.1" maxX="3.1" minZ="-1.2" maxZ="0.5" yOffset="0.2"/>
        <bendingNode minX="0" maxX="3.1" minZ="0.2" maxZ="1.8" yOffset="-0.67" node="0>6"/>
        <bendingNode minX="-3.1" maxX="0" minZ="0.2" maxZ="1.8" yOffset="-0.67" node="0>0"/>
    </foliageBending>

</vehicle>
