<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="dynamicMountAttacherTrailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Magnitude Deck</name>
        <functions>
            <function>$l10n_function_lowLoader</function>
        </functions>
        <image>Textures/store_magnitudeback.dds</image>
        <price>12000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FONTAINE</brand>
        <category>lowloaders</category>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_lowLoader</typeDesc>
        <filename>RearDeck.i3d</filename>
        <size width="3.5" length="12" />
        <components>
            <component centerOfMass="0 0.45 -1.0" solverIterationCount="10" mass="5800" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel  isLeft="true" hasTireTracks="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.9" repr="leftFront"   driveNode="leftFrontRepr"  radius="0.57" width="0.84" initialCompression="50" suspTravel="0.15" spring="50" damper="30" frictionScale="1.5" mass="0.5" hasTireTracks="true" tireTrackAtlasIndex="4" hasParticles="true" />
                    </wheel>
                    <wheel  isLeft="false" hasTireTracks="true" >
                        <physics tipOcclusionAreaGroupId="2" restLoad="0.9" repr="rightFront"  driveNode="rightFrontRepr"  radius="0.57" width="0.84" initialCompression="50" suspTravel="0.15" spring="50" damper="30" frictionScale="1.5" mass="0.5" hasTireTracks="true" tireTrackAtlasIndex="4" hasParticles="true" />
                    </wheel>
                    <wheel  isLeft="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.9" repr="leftMiddle"  driveNode="leftMiddleRepr"  radius="0.57" width="0.84" initialCompression="50" suspTravel="0.15" spring="50" damper="30" frictionScale="1.5" mass="0.5" hasTireTracks="true" tireTrackAtlasIndex="4" hasParticles="true" />
                    </wheel>
                    <wheel  isLeft="false" >
                        <physics tipOcclusionAreaGroupId="2" restLoad="0.9" repr="rightMiddle" driveNode="rightMiddleRepr" radius="0.57" width="0.84" initialCompression="50" suspTravel="0.15" spring="50" damper="30" frictionScale="1.5" mass="0.5" hasTireTracks="true" tireTrackAtlasIndex="4" hasParticles="true" />
                    </wheel>
                    <wheel  isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.9" repr="leftRear"    driveNode="leftRearRepr"    radius="0.57" width="0.84" initialCompression="50" suspTravel="0.15" spring="50" damper="30" frictionScale="1.5" mass="0.5" hasTireTracks="true" tireTrackAtlasIndex="4" hasParticles="true" />
                    </wheel>
                    <wheel  isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="2" restLoad="0.9" repr="rightRear"   driveNode="rightRearRepr"   radius="0.57" width="0.84" initialCompression="50" suspTravel="0.15" spring="50" damper="30" frictionScale="1.5" mass="0.5" hasTireTracks="true" tireTrackAtlasIndex="4" hasParticles="true" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="semitrailerHook" isDefaultLowered="true" allowsLowering="false"/>
        </inputAttacherJoints>
        <steeringAxleAngleScale startSpeed="0" endSpeed="90" useSuperAttachable="true" backwards="true"/>
        <support animationName="moveSupport" />
        <brakeForce>0.5</brakeForce>
    </attachable>

	<lights>
		<states>
            <state lightTypes="0" />
        </states>
		
		<defaultLights>
            <defaultLight shaderNode="red1" lightTypes="0" />
			<defaultLight shaderNode="red2" lightTypes="0" />
			<defaultLight shaderNode="red3" lightTypes="0" />
			<defaultLight shaderNode="red4" lightTypes="0" />
			<defaultLight shaderNode="red5" lightTypes="0" />
			<defaultLight shaderNode="red6" lightTypes="0" />
			<defaultLight shaderNode="red7" lightTypes="0" />
			<defaultLight shaderNode="red8" lightTypes="0" />
			<defaultLight shaderNode="red9" lightTypes="0" />
			<defaultLight shaderNode="orange3" lightTypes="0" />
			<defaultLight shaderNode="orange4" lightTypes="0" />
			<defaultLight shaderNode="orange5" lightTypes="0" />
			<defaultLight shaderNode="orange6" lightTypes="0" />
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="red1"/>
			<brakeLight shaderNode="red2"/>
			<brakeLight shaderNode="red3"/>
			<brakeLight shaderNode="red4"/>
        </brakeLights>

        <turnLights>
            <turnLightLeft shaderNode="orange1" />
			<turnLightLeft shaderNode="orange5" />
			<turnLightLeft shaderNode="orange3" />
            <turnLightRight shaderNode="orange2" />
            <turnLightRight shaderNode="orange6" />
            <turnLightRight shaderNode="orange4" />
        </turnLights>
	
        <beaconLights>
            <beaconLight node="beaconLeft" filename="$data/shared/assets/beaconLights/lizard/beaconLight01.xml"/>
            <beaconLight node="beaconRight" filename="$data/shared/assets/beaconLights/lizard/beaconLight01.xml"/>
        </beaconLights>
    </lights>
	
    <dynamicMountAttacher triggerNode="dynamicMountTrigger" rootNode="0>" jointNode="0>" forceAcceleration="30" />

    <animations>
        <animation name="moveSupport">
            <part node="ramps"  startTime="0" endTime="1"   startRot="-106 0 0"            endRot="91 0 0" />
        </animation>
    </animations>

    <cylindered>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </cylindered>

    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-5.9" maxZ="6.1" yOffset="0.3" />
    </foliageBending>

     
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="frontPart" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0" />
        <i3dMapping id="backPartPhysics" node="0>0|1" />
        <i3dMapping id="backPart" node="0>0|2" />
        <i3dMapping id="wheels" node="0>0|2|0" />
        <i3dMapping id="leftFront" node="0>0|2|0|0" />
        <i3dMapping id="leftFrontRepr" node="0>0|2|0|0|0" />
        <i3dMapping id="rightFront" node="0>0|2|0|1" />
        <i3dMapping id="rightFrontRepr" node="0>0|2|0|1|0" />
        <i3dMapping id="leftMiddle" node="0>0|2|0|2" />
        <i3dMapping id="leftMiddleRepr" node="0>0|2|0|2|0" />
        <i3dMapping id="rightMiddle" node="0>0|2|0|3" />
        <i3dMapping id="rightMiddleRepr" node="0>0|2|0|3|0" />
        <i3dMapping id="leftRear" node="0>0|2|0|4" />
        <i3dMapping id="leftRearRepr" node="0>0|2|0|4|0" />
        <i3dMapping id="rightRear" node="0>0|2|0|5" />
        <i3dMapping id="rightRearRepr" node="0>0|2|0|5|0" />
        <i3dMapping id="dynamicMountTrigger" node="0>0|2|4" />
        <i3dMapping id="ramps" node="0>0|3" />
        <i3dMapping id="dynamicMountTriggerRef" node="0>0|4" />
        <i3dMapping id="red1" node="0>0|6|0" />
        <i3dMapping id="red2" node="0>0|6|1" />
        <i3dMapping id="red3" node="0>0|6|2" />
        <i3dMapping id="red4" node="0>0|6|3" />
        <i3dMapping id="red5" node="0>0|6|4" />
        <i3dMapping id="red6" node="0>0|6|5" />
        <i3dMapping id="red7" node="0>0|6|6" />
        <i3dMapping id="red8" node="0>0|6|7" />
        <i3dMapping id="red9" node="0>0|6|8" />
        <i3dMapping id="orange1" node="0>0|6|9" />
        <i3dMapping id="orange2" node="0>0|6|10" />
        <i3dMapping id="orange3" node="0>0|6|11" />
        <i3dMapping id="orange4" node="0>0|6|12" />
        <i3dMapping id="orange5" node="0>0|6|13" />
        <i3dMapping id="orange6" node="0>0|6|14" />
        <i3dMapping id="beaconLeft" node="0>0|6|15" />
        <i3dMapping id="beaconRight" node="0>0|6|16" />
		
    </i3dMappings>
</vehicle>
