i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.5
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\GamerPC\Documents\My Games\FarmingSimulator2019\mods\EDM_19_Toyota_4Runner2018_TRD_Pro\Textures\untitled.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_lb] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bp_lb] Filling out basic attributes, {name='bp_lb', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bp_lb] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bp_lb] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [bp_lb] Filling out basic attributes, {name='bp_lb', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bp_lb] Has material 'white01__env_4_spec_'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [white01__env_4_spec_] Filling out basic attributes, {name='white01__env_4_spec_', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //generic_envmap5.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\GamerPC\Downloads\Compressed\1545859813_Range_Rover_Vogue_L405_Startech\RRStartech\generic_envmap5.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Farming Simulator 19 Alpine Farming\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [white01__env_4_spec_] Has diffuse texture 'C:\Users\GamerPC\Downloads\Compressed\1545859813_Range_Rover_Vogue_L405_Startech\RRStartech\generic_envmap5.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //generic_envmap5.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\GamerPC\Downloads\Compressed\1545859813_Range_Rover_Vogue_L405_Startech\RRStartech\generic_envmap5.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Farming Simulator 19 Alpine Farming\data
i3dio.node_classes.file.Image:_copy_file:INFO: [generic_envmap5.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [generic_envmap5.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [generic_envmap5.dds] copied to 'C:\Users\GamerPC\Documents\My Games\FarmingSimulator2019\mods\EDM_19_Toyota_4Runner2018_TRD_Pro\Textures\textures\generic_envmap5.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [generic_envmap5.dds] Resolved filepath: textures\generic_envmap5.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [generic_envmap5.dds] Filling out basic attributes, {name='textures/generic_envmap5.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [white01__env_4_spec_] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [white01__env_4_spec_] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bp_lb] Has material 'rr_brake_01'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [rr_brake_01] Filling out basic attributes, {name='rr_brake_01', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //rr_brake_01.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\GamerPC\Downloads\Compressed\1545859813_Range_Rover_Vogue_L405_Startech\RRStartech\rr_brake_01.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Farming Simulator 19 Alpine Farming\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [rr_brake_01] Has diffuse texture 'C:\Users\GamerPC\Downloads\Compressed\1545859813_Range_Rover_Vogue_L405_Startech\RRStartech\rr_brake_01.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //rr_brake_01.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\GamerPC\Downloads\Compressed\1545859813_Range_Rover_Vogue_L405_Startech\RRStartech\rr_brake_01.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Farming Simulator 19 Alpine Farming\data
i3dio.node_classes.file.Image:_copy_file:INFO: [rr_brake_01.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [rr_brake_01.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [rr_brake_01.dds] copied to 'C:\Users\GamerPC\Documents\My Games\FarmingSimulator2019\mods\EDM_19_Toyota_4Runner2018_TRD_Pro\Textures\textures\rr_brake_01.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [rr_brake_01.dds] Resolved filepath: textures\rr_brake_01.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [rr_brake_01.dds] Filling out basic attributes, {name='textures/rr_brake_01.dds', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [rr_brake_01] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [rr_brake_01] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bp_lb] Subset with index [0] based on material 'white01__env_4_spec_'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_lb] Processing subset: materialId="1" numTriangles="422" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_lb] Has subset 'white01__env_4_spec_' with '422' triangles and materialId="1" numTriangles="422" firstIndex="0" firstVertex="0" numIndices="1266" numVertices="456"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bp_lb] Subset with index [1] based on material 'rr_brake_01'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bp_lb] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_lb] Processing subset: materialId="2" numTriangles="1902" firstIndex="1266" firstVertex="456" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_lb] Has subset 'rr_brake_01' with '1902' triangles and materialId="2" numTriangles="1902" firstIndex="1266" firstVertex="456" numIndices="5706" numVertices="1297"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [bp_lb] Has '2' subsets, '2324' triangles and '1753' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bp_lb] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_lb] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.1976)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000,  0.0000)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_lb] translation is <Vector (-0.1976, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_lb] has translation: [-0.197644 0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bp_lb] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_lb] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_lb] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_lf] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bp_lf] Filling out basic attributes, {name='bp_lf', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bp_lf] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bp_lf] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [bp_lf] Filling out basic attributes, {name='bp_lf', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bp_lf] Has material 'rr_brake_01'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bp_lf] Subset with index [0] based on material 'rr_brake_01'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_lf] Processing subset: materialId="2" numTriangles="7966" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_lf] Has subset 'rr_brake_01' with '7966' triangles and materialId="2" numTriangles="7966" firstIndex="0" firstVertex="0" numIndices="23898" numVertices="5282"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [bp_lf] Has '1' subsets, '7966' triangles and '5282' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bp_lf] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_lf] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.2476)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000, -0.2203)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_lf] translation is <Vector (-0.2476, 0.0000, -0.2203)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_lf] has translation: [-0.247557 0 -0.220338]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bp_lf] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_lf] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_lf] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_rb] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bp_rb] Filling out basic attributes, {name='bp_rb', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bp_rb] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bp_rb] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [bp_rb] Filling out basic attributes, {name='bp_rb', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bp_rb] Has material 'white01__env_4_spec_'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bp_rb] Has material 'rr_brake_01'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bp_rb] Subset with index [0] based on material 'white01__env_4_spec_'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_rb] Processing subset: materialId="1" numTriangles="422" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_rb] Has subset 'white01__env_4_spec_' with '422' triangles and materialId="1" numTriangles="422" firstIndex="0" firstVertex="0" numIndices="1266" numVertices="456"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bp_rb] Subset with index [1] based on material 'rr_brake_01'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bp_rb] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_rb] Processing subset: materialId="2" numTriangles="1902" firstIndex="1266" firstVertex="456" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_rb] Has subset 'rr_brake_01' with '1902' triangles and materialId="2" numTriangles="1902" firstIndex="1266" firstVertex="456" numIndices="5706" numVertices="1297"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [bp_rb] Has '2' subsets, '2324' triangles and '1753' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bp_rb] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_rb] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0582)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_rb] translation is <Vector (0.0582, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_rb] has translation: [0.0581621 0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bp_rb] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_rb] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_rb] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_rf] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bp_rf] Filling out basic attributes, {name='bp_rf', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bp_rf] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bp_rf] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [bp_rf] Filling out basic attributes, {name='bp_rf', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bp_rf] Has material 'rr_brake_01'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bp_rf] Subset with index [0] based on material 'rr_brake_01'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_rf] Processing subset: materialId="2" numTriangles="7966" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bp_rf] Has subset 'rr_brake_01' with '7966' triangles and materialId="2" numTriangles="7966" firstIndex="0" firstVertex="0" numIndices="23898" numVertices="5282"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [bp_rf] Has '1' subsets, '7966' triangles and '5282' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bp_rf] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_rf] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0710)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000, -0.2086)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_rf] translation is <Vector (0.0710, 0.0000, -0.2086)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bp_rf] has translation: [0.0710394 0 -0.20862]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bp_rf] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_rf] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [bp_rf] no more children to process in object
