<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="R38_TM700" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.2.0"/>
    </Asset>
    <Files>
        <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="2" filename="firestone_normal.dds"/>
        <File fileId="3" filename="firestone_specullar.dds"/>
    </Files>
    <Materials>
        <Material name="fires_mat" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 0 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="morphPosition" value="-0.45 -0.915 0.5 0.1"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="FIRES FRENET E TRAS BALAO.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <Shape shapeId="1" name="firestone_800_70R38" nodeId="78" materialIds="13" castsShadows="true" receiveShadows="true"/>
    </Scene>
    <UserAttributes>
        <UserAttribute nodeId="78">
            <Attribute name="MaxHandle" type="integer" value="7"/>
            <Attribute name="mrFBXASC032displacementFBXASC032edgeFBXASC032length" type="float" value="2"/>
            <Attribute name="mrFBXASC032displacementFBXASC032maxFBXASC032displace" type="float" value="20"/>
            <Attribute name="mrFBXASC032displacementFBXASC032method" type="integer" value="6"/>
            <Attribute name="mrFBXASC032displacementFBXASC032parametricFBXASC032subdivisionFBXASC032level" type="integer" value="5"/>
            <Attribute name="mrFBXASC032displacementFBXASC032smoothingFBXASC032on" type="boolean" value="true"/>
            <Attribute name="mrFBXASC032displacementFBXASC032useFBXASC032globalFBXASC032settings" type="boolean" value="true"/>
            <Attribute name="mrFBXASC032displacementFBXASC032viewFBXASC032dependent" type="boolean" value="true"/>
        </UserAttribute>
    </UserAttributes>
</i3D>
