<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Ford TW" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="9" filename="$data/shared/wheels/weights/weight005_specular.png"/>
    <File fileId="8" filename="Wheels_specular.dds" colorProfile="sRGB"/>
    <File fileId="2" filename="firestone_normal.dds"/>
    <File fileId="3" filename="firestone_specullar.dds"/>
  </Files>


  <Materials>
    <Material name="wheels_mat" materialId="6" customShaderId="4" customShaderVariation="colorMask">
      <Glossmap fileId="8"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.02 0.02 0.02 1"/>
      <CustomParameter name="colorMat1" value="0.8 0.8 0.8 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="weight005_mat" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.8 0.8 1"/>
      <CustomParameter name="colorMat1" value="1 0.98 1 8"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="firestone_mat" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.7 -0.72 0.5 0.1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Duplado.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="Valmet_rims" nodeId="17">
      <Shape shapeId="1" name="firestone_800_70R38" scale="0.9 0.75 0.75" nodeId="18" materialIds="5" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="2" name="rearRimRight" scale="0.8 1.05 1.05" clipDistance="300" nodeId="19" materialIds="6" castsShadows="true" receiveShadows="true">
        <TransformGroup name="_02_" translation="-1.01609 0 4.02751e-08" rotation="0 180 0" scale="3 1 1" nodeId="20">
          <Shape shapeId="3" name="left_back" clipDistance="150" nodeId="21" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="4" name="left_back" clipDistance="150" nodeId="22" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="5" name="left_back" clipDistance="150" nodeId="23" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="5" name="left_back" translation="0.0629823 0 0" visibility="false" clipDistance="150" nodeId="24" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
      </Shape>
      <Shape shapeId="6" name="rearRimLeft" scale="0.8 1.05 1.05" clipDistance="300" nodeId="25" materialIds="6" castsShadows="true" receiveShadows="true">
        <TransformGroup name="_02_" translation="0.926 0 -4.85154e-08" rotation="0 180 0" scale="3 1 1" nodeId="26">
          <Shape shapeId="7" name="left_back" clipDistance="150" nodeId="27" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="8" name="left_back" clipDistance="150" nodeId="28" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="9" name="left_back" clipDistance="150" nodeId="29" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="5" name="left_back" translation="-0.063 0 0" rotation="0 180 0" visibility="false" clipDistance="150" nodeId="30" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
      </Shape>
      <Shape shapeId="2" name="RimRight" scale="0.8 1.05 1.05" clipDistance="300" nodeId="31" materialIds="6" castsShadows="true" receiveShadows="true">
        <TransformGroup name="_02_" translation="-0.45 0 3.2399e-08" scale="2.5 1 1" nodeId="32">
          <Shape shapeId="3" name="left_back" translation="0.03 0 0" rotation="0 180 0" clipDistance="150" nodeId="33" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="9" name="left_back" clipDistance="150" nodeId="34" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="9" name="left_back" translation="-0.057 0 0" clipDistance="150" nodeId="35" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
      </Shape>
      <Shape shapeId="6" name="RimLeft" scale="0.8 1.05 1.05" clipDistance="300" nodeId="36" materialIds="6" castsShadows="true" receiveShadows="true">
        <TransformGroup name="_02_" translation="0.45 0 -4.37778e-08" rotation="0 180 0" scale="2.5 1 1" nodeId="37">
          <Shape shapeId="7" name="left_back" translation="-0.03 0 0" clipDistance="150" nodeId="38" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="9" name="left_back" clipDistance="150" nodeId="39" materialIds="4" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="9" name="left_back" translation="-0.0572075 0 0" clipDistance="150" nodeId="40" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
      </Shape>
    </TransformGroup>
    <Light name="light" rotation="-40 0 -30" nodeId="41" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="18">
      <Attribute name="MaxHandle" type="integer" value="3"/>
      <Attribute name="mrFBXASC032displacementFBXASC032edgeFBXASC032length" type="float" value="2"/>
      <Attribute name="mrFBXASC032displacementFBXASC032maxFBXASC032displace" type="float" value="20"/>
      <Attribute name="mrFBXASC032displacementFBXASC032method" type="integer" value="6"/>
      <Attribute name="mrFBXASC032displacementFBXASC032parametricFBXASC032subdivisionFBXASC032level" type="integer" value="5"/>
      <Attribute name="mrFBXASC032displacementFBXASC032smoothingFBXASC032on" type="boolean" value="true"/>
      <Attribute name="mrFBXASC032displacementFBXASC032useFBXASC032globalFBXASC032settings" type="boolean" value="true"/>
      <Attribute name="mrFBXASC032displacementFBXASC032viewFBXASC032dependent" type="boolean" value="true"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
