<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="F250_Superduty" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.2.2"/>
    </Asset>
    <Files>
        <File fileId="2" filename="locals/default_normal.dds"/>
        <File fileId="3" filename="locals/gen_wear_dirt_2.dds"/>
        <File fileId="4" filename="locals/vehicleShader.xml"/>
    </Files>
    <Materials>
        <Material name="UDIM_Hitch" materialId="57" diffuseColor="0.8 0.0156863 0.0431373 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="0 0 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.02 0.02 0.02 4"/>
            <CustomParameter name="colorMat1" value="0.65 0.65 0.65 2"/>
            <CustomParameter name="colorMat2" value="0.35 0.35 0.35 3"/>
            <CustomParameter name="colorMat3" value="0.45 0.45 0.45 8"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="Hitch Pin.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <Shape shapeId="1" name="hitch_Lock" translation="0.0756533 -0.00106597 -0.00679922" clipDistance="300" nodeId="472" materialIds="57" castsShadows="true" receiveShadows="true"/>
    </Scene>
</i3D>
