<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="F250_Superduty" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.2"/>
  </Asset>

  <Files>
    <File fileId="2" filename="locals/default_normal.dds"/>
    <File fileId="3" filename="locals/gen_wear_dirt_2.dds"/>
    <File fileId="4" filename="locals/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="UDIM_Hitch" materialId="57" diffuseColor="0.8 0.0156863 0.0431373 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.02 0.02 0.02 4"/>
      <CustomParameter name="colorMat1" value="0.65 0.65 0.65 2"/>
      <CustomParameter name="colorMat2" value="0.35 0.35 0.35 3"/>
      <CustomParameter name="colorMat3" value="0.45 0.45 0.45 8"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Drop Hitch.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="Hitch2" translation="-0.052837 0.435219 -3.57604" nodeId="602">
      <TransformGroup name="Hitch2_AttacherJoint" translation="0 -0.067532 -0.227734" rotation="0 90 0" nodeId="603"/>
      <Shape shapeId="1" name="Hitch2_Mount" translation="0 0 1e-06" nodeId="604" materialIds="57" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
  </Scene>

</i3D>
