<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="2002Chevy">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <!--storedata simply the ingame store info this does not change your top speed ect-->
    <storeData>
        <name>
            <en>2002 Silverado Extended</en></name>
        <specs>
            <power>300</power>
            <maxSpeed>120</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>store/store_pickup2014.png</image>
        <!--Replace black writing with directory to your store image-->
        <price>25000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>Chevrolet</brand>
        <!-- The black writing in this line is your brand name and is were it will show if searching by brand ingame -->
        <category>cars</category>
        <!-- The black writing in this line is your catagory and is were it will show if searching by vehicle type ingame -->
        <shopTranslationOffset>0 0.04 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1804740</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>433242</indexBufferMemoryUsage>
        <textureMemoryUsage>15379440</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>Fs19_2002SilveradoExt.i3d</filename>
        <!--Change Black Writing to the directory your model i3d is in-->
        <size width="3" length="6.5"/>
        <components count="1">
            <component centerOfMass="0 0.4 -0.25" solverIterationCount="10" mass="1800"/>
            <!--center of mass may need to be changed if vehicle is unstable numbers are in order of axis x y z -->
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
        </schemaOverlay>
    </base>
    <!--This Is a basic wheel setup for internal wheels that are in the main model i3d-->
    <!--Note wheel order front left, front right, rear left, rear right. Rear wheels allways move so they dont need a drivenode. 4x4 will need drivenodes on front wheels.-->
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="Stock Tires" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="LFStock" radius="0.44" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="RFStock" radius="0.44" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="LRStock" radius="0.44" width="0.27" forcePointRatio="0.5" initialCompression="40" suspTravel="0.11" spring="25" damper="10" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="RRStock" radius="0.44" width="0.27" forcePointRatio="0.5" initialCompression="40" suspTravel="0.11" spring="25" damper="10" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
                <objectChange visibilityInactive="false" visibilityActive="true" node="0>0|0"/>
                <objectChange visibilityInactive="false" visibilityActive="true" node="0>1|0"/>
                <objectChange visibilityInactive="false" visibilityActive="true" node="0>2|0"/>
                <objectChange visibilityInactive="false" visibilityActive="true" node="0>3|0"/>
            </wheelConfiguration>
            <wheelConfiguration name="Off-Road Tires" price="2500">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="LFFuel" radius="0.47" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="RFFuel" radius="0.47" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="LRFuel" radius="0.47" width="0.27" forcePointRatio="0.5" initialCompression="40" suspTravel="0.11" spring="25" damper="10" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="RRFuel" radius="0.47" width="0.27" forcePointRatio="0.5" initialCompression="40" suspTravel="0.11" spring="25" damper="10" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
                <objectChange visibilityInactive="false" visibilityActive="true" node="LFFuel"/>
                <objectChange visibilityInactive="false" visibilityActive="true" node="RFFuel"/>
                <objectChange visibilityInactive="false" visibilityActive="true" node="LRFuel"/>
                <objectChange visibilityInactive="false" visibilityActive="true" node="RRFuel"/>
            </wheelConfiguration>
            <wheelConfiguration name="New 2016 Tires" price="2500">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="LFStockNew" radius="0.47" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="RFStockNew" radius="0.47" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="2.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="LRStockNew" radius="0.47" width="0.27" forcePointRatio="0.5" initialCompression="40" suspTravel="0.11" spring="25" damper="10" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="RRStockNew" radius="0.47" width="0.27" forcePointRatio="0.5" initialCompression="40" suspTravel="0.11" spring="25" damper="10" frictionScale="3"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
                <objectChange visibilityInactive="false" visibilityActive="true" node="LFStockNew"/>
                <objectChange visibilityInactive="false" visibilityActive="true" node="RFStockNew"/>
                <objectChange visibilityInactive="false" visibilityActive="true" node="LRStockNew"/>
                <objectChange visibilityInactive="false" visibilityActive="true" node="RRStockNew"/>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="45" rotCenterWheel1="3" rotCenterWheel2="4"/>
        </ackermannSteeringConfigurations>
    </wheels>
    <lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
            <state lightTypes="0 1 2 3"/>
        </states>
        <realLights>
            <low>
                <light node="0>7|0|0" lightTypes="1 2 3"/>
                <light node="0>7|0|1" lightTypes="2 3"/>
                <light node="0>7|0|3" lightTypes="0 1 2 3"/>
                <light node="0>7|0|2" lightTypes="3"/>
            </low>
            <high>
                <light node="0>7|0|0" lightTypes="1 2 3"/>
                <light node="0>7|0|1" lightTypes="2 3"/>
                <light node="0>7|0|3" lightTypes="0 1 2 3"/>
                <light node="0>7|0|2" lightTypes="3"/>
                <turnLightLeft node="0>7|0|8"/>
                <turnLightRight node="0>7|0|9"/>
                <turnLightLeft node="0>7|0|4"/>
                <turnLightRight node="0>7|0|5"/>
                <brakeLight node="0>7|0|7"/>
                <reverseLight node="0>7|0|6"/>
            </high>
        </realLights>
        <defaultLights>
            <defaultLight shaderNode="0>7|1|2" lightTypes="0" intensity="7"/>
            <defaultLight shaderNode="0>7|1|1" lightTypes="1" intensity="15"/>
            <defaultLight shaderNode="0>7|1|0" lightTypes="2" intensity="20"/>
            <defaultLight shaderNode="0>7|1|7" lightTypes="0" intensity="15"/>
            <defaultLight shaderNode="0>7|1|11" lightTypes="3" intensity="25"/>
        </defaultLights>
        <turnLights>
            <turnLightLeft shaderNode="0>7|1|4"/>
            <turnLightLeft shaderNode="0>7|1|6"/>
            <turnLightRight shaderNode="0>7|1|3"/>
            <turnLightRight shaderNode="0>7|1|8"/>
        </turnLights>
        <brakeLights>
            <brakeLight shaderNode="0>7|1|7" intensity="30"/>
            <brakeLight shaderNode="0>7|1|9" intensity="30"/>
        </brakeLights>
        <reverseLights>
            <reverseLight shaderNode="0>7|1|10"/>
            <reverseLight shaderNode="0>7|1|5"/>
        </reverseLights>
        <sounds>
            <switchLight template="SWITCH_01" linkNode="0>"/>
            <turnLight template="SWITCH_TURNLIGHT" linkNode="0>"/>
        </sounds>
    </lights>
    <enterable isTabbable="true">
        <enterReferenceNode node="enterReferenceNode"/>
        <exitPoint node="exitPoint"/>
        <!--Note Rotate node also known as outdoorcameratarget is the point ur camera rotates around-->
        <cameras count="1">
            <camera node="outdoorCameraNode" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="40" translation="0 0 5.5" rotation="-17.5 180 0"/>
            <camera node="indoorCameraNode" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0"/>
        </cameras>
        <characterNode node="player_Skin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="rightFoot"/>
            <target ikChain="leftFoot" targetNode="leftFoot"/>
            <target ikChain="rightArm" targetNode="rightArm" poseId="wideFingers"/>
            <target ikChain="leftArm" targetNode="leftArm" poseId="wideFingers"/>
        </characterNode>
    </enterable>
    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01"/>
        </sounds>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60"/>
    </drivable>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="80">
						 <dashboard displayType="ANIMATION" valueType="fillLevel" animName="loadingBarFuel" minValueAnim="0" maxValueAnim="35" groups="MOTOR_ACTIVE" />
					</fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="25" fillType="diesel"/>
                <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2"/>
                    <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/>
                    <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2"/>
                    <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <motorConfigurations>
            <motorConfiguration name="Silverado 1500" hp="300" price="0">
                <motor torqueScale="0.6" minRpm="1000" maxRpm="6000" maxForwardSpeed="120" maxBackwardSpeed="45" brakeForce="2" lowBrakeForceScale="0.22">
                    <torque rpm="1000" torque="0.9"/>
                    <torque rpm="2400" torque="1"/>
                    <torque rpm="3480" torque="1"/>
                    <torque rpm="4560" torque="0.75"/>
                    <torque rpm="5280" torque="0.63"/>
                    <torque rpm="6000" torque="0.2"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200"/>
            </motorConfiguration>
			 <motorConfiguration name="Silverado 1500 Tuned" hp="420" price="2000">
                <motor torqueScale="0.6" minRpm="1000" maxRpm="6000" maxForwardSpeed="120" maxBackwardSpeed="45" brakeForce="2" lowBrakeForceScale="0.22">
                    <torque rpm="1000" torque="1.5"/>
                    <torque rpm="2400" torque="1.9"/>
                    <torque rpm="3480" torque="2"/>
                    <torque rpm="4560" torque="0.78"/>
                    <torque rpm="5280" torque="0.69"/>
                    <torque rpm="6000" torque="0.28"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200"/>
            </motorConfiguration>
        </motorConfigurations>
        <exhaustEffects>
            <exhaustEffect node="exhaustEffectNode" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.25"/>
        </exhaustEffects>
		
        <dashboards>
            <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay" minValueAnim="0" maxValueAnim="5000" groups="MOTOR_ACTIVE" />
            <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="200" groups="MOTOR_ACTIVE" />
        </dashboards>
		<motorStartDuration>2200</motorStartDuration>
		
        <sounds externalSoundFile="sounds/Borla5.3.xml"/>
    </motorized>
    <ai>
        <collisionTrigger node="aiCollisionTrigger"/>
    </ai>
    <honk>
        <sound template="HONK_IDEAL9T" />
    </honk>
    <baseMaterial>
        <material name="ColorMain" baseNode="0>4|0">
            <shaderParameter name="colorMat0" value="SHARED_GREY2"/>
        </material>
        <material name="DoorsPaint" baseNode="0>4|1">
            <shaderParameter name="colorMat0" value="SHARED_GREY2"/>
        </material>
        <material name="TailGatePaint" baseNode="0>5|1">
            <shaderParameter name="colorMat0" value="SHARED_GREY2"/>
        </material>
        <material name="HoodColor" baseNode="0>5|0">
            <shaderParameter name="colorMat0" value="SHARED_GREY2"/>
        </material>
    </baseMaterial>
    <baseMaterialConfigurations useDefaultColors="true" price="1200">
        <baseMaterialConfiguration name="Pure White" color="STOLL_WHITE2" material="0"/>
        <baseMaterialConfiguration name="Old Citadel" color="0.353 0 0.353" material="0"/>
        <baseMaterialConfiguration name="Old Citadel New Age" color="0.353 0 0.353" material="27"/>
        <baseMaterialConfiguration name="Old Citadel Aged" color="0.353 0 0.353" material="6"/>
        <baseMaterialConfiguration name="Tiffany Blue" color="0.031 0.584 0.569" material="0"/>
        <baseMaterialConfiguration name="Tiffany Blue New Age" color="0.031 0.584 0.569" material="27"/>
        <baseMaterialConfiguration name="Tiffany Blue Aged" color="0.031 0.584 0.569" material="6"/>
        <baseMaterialConfiguration name="School Bus" color="BREDAL_ORANGE2" material="0"/>
        <baseMaterialConfiguration name="School Bus New Age" color="BREDAL_ORANGE2" material="27"/>
        <baseMaterialConfiguration name="School Bus Aged" color="BREDAL_ORANGE2" material="6"/>
        <baseMaterialConfiguration name="Cone Orange" color="HUSQVARNA_ORANGE1" material="0"/>
        <baseMaterialConfiguration name="Cone Orange New Age" color="HUSQVARNA_ORANGE1" material="27"/>
        <baseMaterialConfiguration name="Cone Orange Aged" color="HUSQVARNA_ORANGE1" material="6"/>
        <baseMaterialConfiguration name="Jack Moose" color="0.086 0 0" material="0"/>
        <baseMaterialConfiguration name="Jack Moose Aged" color="0.086 0 0" material="6"/>
        <baseMaterialConfiguration name="Jack Moose New Age" color="0.086 0 0" material="27"/>
        <baseMaterialConfiguration name="LawnGreen" color="0.027 0.058 0.048" material="0"/>
        <baseMaterialConfiguration name="LawnGreen New Age" color="0.027 0.058 0.048" material="27"/>
        <baseMaterialConfiguration name="LawnGreen Aged" color="0.027 0.058 0.048" material="6"/>
        <baseMaterialConfiguration name="Olive" color="LIZARD_OLIVE1" material="0"/>
        <baseMaterialConfiguration name="Olive New Age" color="LIZARD_OLIVE1" material="27"/>
        <baseMaterialConfiguration name="Olive Aged" color="LIZARD_OLIVE1" material="6"/>
        <baseMaterialConfiguration name="Blue Jeans" color="0.004 0.02 0.059" material="0"/>
        <baseMaterialConfiguration name="Blue Jeans New Age" color="0.004 0.02 0.059" material="27"/>
        <baseMaterialConfiguration name="Blue Jeans Aged" color="0.004 0.02 0.059" material="6"/>
        <baseMaterialConfiguration name="Ruby Red" color="0.3 0 0.004" material="0"/>
        <baseMaterialConfiguration name="Ruby Red New Age" color="0.3 0 0.004" material="27"/>
        <baseMaterialConfiguration name="Ruby Red Aged" color="0.3 0 0.004" material="6"/>
        <baseMaterialConfiguration name="Race Red" color="0.657 0.012 0" material="0"/>
        <baseMaterialConfiguration name="Race Red New Age" color="0.657 0.012 0" material="27"/>
        <baseMaterialConfiguration name="Race Red Aged" color="0.657 0.012 0" material="6"/>
        <baseMaterialConfiguration name="White Gold" color="0.973 0.976 0.545" material="27"/>
        <baseMaterialConfiguration name="Bronze Fire" color="0.153 0.029 0.01" material="27"/>
        <baseMaterialConfiguration name="JCB" color="JCB_YELLOW1" material="0"/>
        <baseMaterialConfiguration name="JCB New Age" color="JCB_YELLOW1" material="27"/>
        <baseMaterialConfiguration name="Pearl White" color="STOLL_WHITE2" material="27"/>
        <baseMaterialConfiguration name="Aged White" color="STOLL_WHITE2" material="6"/>
        <baseMaterialConfiguration name="Black" color="0.02 0.02 0.02" material="6"/>
        <baseMaterialConfiguration name="Black Aged" color="0.017 0.017 0.017" material="6"/>
        <baseMaterialConfiguration name="New Silver" color="SHARED_GREY2" material="27"/>
        <baseMaterialConfiguration name="Scarlet Red" color="CASEIH_RED1" material="27"/>
        <baseMaterialConfiguration name="Pearl White" color="STOLL_WHITE2" material="27"/>
        <baseMaterialConfiguration name="Gun Metal" color="SHARED_GREY5" material="27"/>
        <baseMaterialConfiguration name="Dark Moon" color="0.02 0.02 0.02" material="27"/>
        <baseMaterialConfiguration name="Blaze Orange" color="FLIEGL_ORANGE1" material="27"/>
        <baseMaterialConfiguration name="Nitro Blue" color="NEWHOLLAND_BLUE1" material="27"/>
        <baseMaterialConfiguration name="Deep Blue" color="HATZENBICHLER_DARKBLUE1" material="27"/>
        <material name="ColorMain" shaderParameter="colorMat0"/>
        <material name="DoorsPaint" shaderParameter="colorMat0"/>
        <material name="TailGatePaint" shaderParameter="colorMat0"/>
        <material name="HoodColor" shaderParameter="colorMat0"/>
    </baseMaterialConfigurations>
	
    <animations>
        <animation name="folding">
            <part componentJointIndex="1" startTime="3" endTime="5" endTransLimit="0 0 0" endRotLimit="30 0 0"/>
            <part node="0>5|1" startTime="0" endTime="3" startRot="0 0 0" endRot="-90 0 0"/>
        </animation>
        <animation name="rpmDisplay">
            <part node="0>4|48|0" startTime="0" endTime="1" startRot="0 0 -123.794" endRot="0 0 -28.121" />
        </animation>
        <animation name="speedDisplay">
            <part node="0>4|47|0" startTime="0" endTime="1" startRot="0 0 -115.249" endRot="0 0 115.249" />
        </animation>
		<animation name="loadingBarFuel">
            <part node="0>4|43|0" startTime="0" endTime="1" startRot="0 0 -50" endRot="0 0 50" />
        </animation>
    </animations>
	
    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-4.9" maxZ="2.8" yOffset="0.4"/>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-1.9" maxZ="0.1" yOffset="0.4"/>
    </foliageBending>
    <foldable>
        <foldingParts>
            <foldingPart animationName="folding" speedScale="1"/>
        </foldingParts>
    </foldable>
    <cylindered>
        <movingTools>
            <movingTool node="0>5|0" isEasyControlTarget="false">
                <controls axis="AXIS_CRANE_ARM" invertAxis="true" mouseSpeedFactor="1" iconName="CRANE_ARM1_ROTATE_Y"/>
                <rotation rotSpeed="60" rotAcceleration="180" rotMax="0" rotMin="-40"/>
            </movingTool>
        </movingTools>
    </cylindered>
	
	<connectionHoses>
        <target attacherJointIndices="1 2" type="electric" node="electricback" socket="electric" />
    </connectionHoses>
	
	<dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
        </groups>
        <default>
			<dashboard displayType="VISIBILITY" node="0>4|41|0|1" groups="MOTOR_ACTIVE"/>
        </default>
    </dashboard>
	
    <designConfigurations>
        <designConfiguration name="None">
            <objectChange node="0>6|0" visibilityActive="false"/>
            <objectChange node="0>6|1" visibilityActive="false"/>
            <objectChange node="0>6|2" visibilityActive="false"/>
			<objectChange node="0>6|3" visibilityActive="false"/>
        </designConfiguration>
        <designConfiguration name="BackRack">
            <objectChange node="0>6|0" visibilityActive="true"/>
            <objectChange node="0>6|1" visibilityActive="false"/>
            <objectChange node="0>6|2" visibilityActive="false"/>
			<objectChange node="0>6|3" visibilityActive="false"/>
        </designConfiguration>
        <designConfiguration name="ToolBox">
            <objectChange node="0>6|0" visibilityActive="false"/>
			<objectChange node="0>6|1" visibilityActive="false"/>
            <objectChange node="0>6|2" visibilityActive="false"/>
			<objectChange node="0>6|3" visibilityActive="true"/>
        </designConfiguration>
        <designConfiguration name="GrilleGuard">
            <objectChange node="0>6|0" visibilityActive="false"/>
			<objectChange node="0>6|1" visibilityActive="false"/>
            <objectChange node="0>6|2" visibilityActive="true"/>
			<objectChange node="0>6|3" visibilityActive="false"/>
        </designConfiguration>
        <designConfiguration name="BackRackAndToolBox">
            <objectChange node="0>6|0" visibilityActive="true"/>
			<objectChange node="0>6|1" visibilityActive="true"/>
			<objectChange node="0>6|2" visibilityActive="false"/>
			<objectChange node="0>6|3" visibilityActive="false"/>
        </designConfiguration>
        <designConfiguration name="All">
            <objectChange node="0>6|0" visibilityActive="true"/>
			<objectChange node="0>6|1" visibilityActive="true"/>
            <objectChange node="0>6|2" visibilityActive="true"/>
			<objectChange node="0>6|3" visibilityActive="false"/>
        </designConfiguration>
    </designConfigurations>
	
	<attacherJoints comboDuration="2">
		<attacherJointConfigurations>
		
			<attacherJointConfiguration name="$l10n_configuration_none" price="0"> </attacherJointConfiguration>
			
			<attacherJointConfiguration name="$l10n_configuration_dropHitch" price="50">
				<attacherJoint node="dropNode" jointType="trailer" lowerRotLimit="10 90 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
					<attachSound template="ATTACH_01" linkNode="0>"/>
				</attacherJoint>
				<attacherJoint node="dropNode" jointType="trailerLow" lowerRotLimit="10 90 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
					<attachSound template="ATTACH_01" linkNode="0>"/>
				</attacherJoint>
						<objectChange node="0>4|29|1|1" visibilityActive="true"/>
			</attacherJointConfiguration>
			
			<attacherJointConfiguration name="$l10n_configuration_straightHitch" price="80">
				<attacherJoint node="straightNode" jointType="trailer" lowerRotLimit="10 90 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
					<attachSound template="ATTACH_01" linkNode="0>"/>
				</attacherJoint>
				<attacherJoint node="straightNodeLow" jointType="trailerLow" lowerRotLimit="10 90 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
					<schema position="1 0" rotation="0" invertX="false"/>
					<attachSound template="ATTACH_01" linkNode="0>"/>
				</attacherJoint>
						<objectChange node="0>4|29|0|0" visibilityActive="true"/>
			</attacherJointConfiguration>
		
		</attacherJointConfigurations>
			
			<sounds>
				<attach template="ATTACH_01" linkNode="0>"/>
				<hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
			</sounds>
			
	</attacherJoints>
	
		<cbRadioConfigurations>
			<cbRadioConfiguration name="$l10n_configuration_no" price="0">
				<objectChange node="0>4|41" visibilityActive="false" visibilityInactive="true" />
			</cbRadioConfiguration>
			<cbRadioConfiguration name="$l10n_configuration_yes" price="100">
				<objectChange node="0>4|41" visibilityActive="true" visibilityInactive="false" />
			</cbRadioConfiguration>
		</cbRadioConfigurations>
		
		<licenseConfigurations>
			<licenseConfiguration name="$l10n_configuration_no" price="0">
				<objectChange node="0>4|40" visibilityActive="false" visibilityInactive="true" />
			</licenseConfiguration>
			<licenseConfiguration name="$l10n_configuration_yes" price="50">
				<objectChange node="0>4|40" visibilityActive="true" visibilityInactive="false" />
			</licenseConfiguration>
		</licenseConfigurations>
	
    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="0>11" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="0>11|0">
                    <tensionBelt startNode="0>11|1" endNode="0>11|1|0" offsetLeft="0.2"/>
                    <tensionBelt startNode="0>11|2" endNode="0>11|2|0"/>
                    <tensionBelt startNode="0>11|3" endNode="0>11|3|0"/>
                    <tensionBelt startNode="0>11|4" endNode="0>11|4|0"/>
                    <tensionBelt startNode="0>11|5" endNode="0>11|5|0"/>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>
	
    <i3dMappings>
        <!--Wheels-->
        <i3dMapping id="LFStock" node="0>0|0"/>
        <i3dMapping id="RFStock" node="0>1|0"/>
        <i3dMapping id="LRStock" node="0>2|0"/>
        <i3dMapping id="RRStock" node="0>3|0"/>
        <i3dMapping id="LFFuel" node="0>0|1"/>
        <i3dMapping id="RFFuel" node="0>1|1"/>
        <i3dMapping id="LRFuel" node="0>2|1"/>
        <i3dMapping id="RRFuel" node="0>3|1"/>
        <i3dMapping id="LFStockNew" node="0>0|2"/>
        <i3dMapping id="RFStockNew" node="0>1|2"/>
        <i3dMapping id="LRStockNew" node="0>2|2"/>
        <i3dMapping id="RRStockNew" node="0>3|2"/>
        <!--Enterable-->
        <i3dMapping id="enterReferenceNode" node="0>"/>
        <i3dMapping id="exitPoint" node="0>8|0"/>
        <i3dMapping id="outdoorCameraNode" node="0>8|1|0|0"/>
        <i3dMapping id="outdoorCameraTarget" node="0>8|1|0"/>
        <i3dMapping id="indoorCameraNode" node="0>8|1|1"/>
        <i3dMapping id="player_Skin" node="0>8|3|0"/>
        <i3dMapping id="rightFoot" node="0>8|3|2"/>
        <i3dMapping id="leftFoot" node="0>8|3|1"/>
        <i3dMapping id="rightArm" node="0>9|0|1"/>
        <i3dMapping id="leftArm" node="0>9|0|0"/>
        <!--Driveable-->
        <i3dMapping id="steeringWheel" node="0>9|0"/>
        <!--Motorized-->
        <i3dMapping id="exhaustEffectNode" node="0>8|2"/>
        <!--Ai-->
        <i3dMapping id="aiCollisionTrigger" node="0>10|0"/>
		<!--New-->
		<i3dMapping id="electricback" node="0>4|37"/>
		<i3dMapping id="dropNode" node="0>4|29|1|0"/>
		<i3dMapping id="straightNode" node="0>4|29|0|1"/>
		<i3dMapping id="straightNodeLow" node="0>4|29|0|2"/>
    </i3dMappings>
</vehicle>
