<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>Shed 1</name>
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>store.png</image>
        <price>20000</price>
        <dailyUpkeep>10</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>sheds</category>
        <vertexBufferMemoryUsage>320396</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>37836</indexBufferMemoryUsage>
        <textureMemoryUsage>8787496</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>placeable</placeableType>
    <filename>Unterstand_Holz.i3d</filename>
    <placement testSizeX="31.5" testSizeZ="16" sizeX="31.5" sizeZ="16" useRandomYRotation="false" useManualYRotation="true" />

	<dayNightObjects>
        <dayNightObject node="2|0|0|0" intensityDay="0" intensityNight="1" />
        <dayNightObject node="2|0|0|1" intensityDay="0" intensityNight="1" />
        <dayNightObject node="2|1|0|0" visibleDay="false" visibleNight="true" />
        <dayNightObject node="2|1|0|1" visibleDay="false" visibleNight="true" />
    </dayNightObjects>

    <clearAreas>
        <clearArea startNode="3|0" widthNode="3|0|0" heightNode="3|0|1"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="3|0" widthNode="3|0|0" heightNode="3|0|1" groundType="dirt"/>
        </levelAreas>
    </leveling>
    
	<seasons>
       <maskAreas>
            <maskArea startNode="3|0" widthNode="3|0|0" heightNode="3|0|1" />
        </maskAreas>
    </seasons>
	
    <tipOcclusionUpdateArea sizeX="35" sizeZ="20" />
    
</placeable>