<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Dually_crowd_projectj v0.2.blend" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.2"/>
  </Asset>

  <Files>
    <File fileId="3" filename="0_BFG_tire_fullspec.dds"/>
    <File fileId="9" filename="0_zil_tire_fullspec.dds"/>
    <File fileId="11" filename="UDIM_Rims_F_specular.dds"/>
    <File fileId="12" filename="UDIM_Rims_R_specular.dds"/>
    <File fileId="2" filename="new_shaders/default_normal.dds"/>
    <File fileId="4" filename="new_shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="default" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.3 -0.915 0.5 0.1"/>
    </Material>
    <Material name="UDIM_BFG" materialId="5" diffuseColor="0.0627451 0.0627451 0.0627451 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.31 -0.555 0 0.038"/>
    </Material>
    <Material name="UDIM_Rims_F" materialId="7" diffuseColor="0.513726 0.513726 0.513726 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.8 0.8 8"/>
      <CustomParameter name="colorMat1" value="0.4 0.4 0.4 8"/>
      <CustomParameter name="colorMat2" value="1 1 1 2"/>
      <CustomParameter name="colorMat3" value="0.75 0.75 0.75 3"/>
      <CustomParameter name="colorMat4" value="0.1 0.1 0.1 33"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="UDIM_Rims_R" materialId="8" diffuseColor="0.513726 0.513726 0.513726 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.8 0.8 27"/>
      <CustomParameter name="colorMat1" value="0.4 0.4 0.4 8"/>
      <CustomParameter name="colorMat2" value="1 1 1 2"/>
      <CustomParameter name="colorMat3" value="0.75 0.75 0.75 3"/>
      <CustomParameter name="colorMat4" value="0.1 0.1 0.1 33"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="wheels.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="Tires" nodeId="21">
      <Shape shapeId="1" name="BFG_Tire" nodeId="22" materialIds="5" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="2" name="zil_tire_L" translation="0.005 0 0" rotation="90 -0 0" nodeId="23" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="3" name="zil_tire_R" translation="-0.005 0 0" rotation="90 -0 0" nodeId="24" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="SingleRims" nodeId="25">
      <Shape shapeId="4" name="SingleRim_FL" nodeId="26" materialIds="7" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="5" name="SingleRim_FR" nodeId="27" materialIds="7" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="DualRims" nodeId="28">
      <Shape shapeId="6" name="DualRim_RL" nodeId="29" materialIds="8" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="7" name="DualRim_RR" nodeId="32" materialIds="8" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
  </Scene>

</i3D>
