<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="53">
    <author>MyGameSteam</author>
    <version>1.0.0.0</version>
    <iconFilename>mod_icon.dds</iconFilename>
    <storeItems>
        <storeItem xmlFilename="flatbed.xml"/>
        <storeItem xmlFilename="TowHook.xml"/>
        <storeItem xmlFilename="wrecker.xml"/>
    </storeItems>
    <title>
        <en>Mercedes Services Pack</en>
    </title>
	<description>
		<en><![CDATA[Mercedes Services Pack (Beta)
➲ Mercedes Actros Wrecker
	➣ Body Color Configuration
	➣ Fenders Color Configuration
	➣ Rim Color Configuration
	➣ Body Design Configuration (3 Designs)
	➣ Font Configuration
	➣ Wrecker Arm Could Hold Up To 10T
	➣ Working Winch Included
	➣ Emergency Light Bar (Working As In Real Life)
	➣ Simple IC:
				➣ Open\Close All Side Doors
				➣ Open\Close All Cabin Doors
				➣ Open\Close Handrests
				➣ Open\Close Cabin Bed
				➣ Open\Close Windows
				➣ Open\Close Cabin Roof Curtain
				➣ Open\Close Sunshields
				➣ On\Off Interior Lights
				➣ On\Off Hazzard

➲ Mercedes Actros FlatBed
	➣ Body Color Configuration
	➣ Fenders Color Configuration
	➣ Rim Color Configuration
	➣ Body Design Configuration (3 Designs)
	➣ Font Configuration
	➣ Rear Configuration ( A lift Could Be Added To Carry 2 Vehicles At Once)
	➣ Working Winch Included
	➣ Simple IC:
				➣ Open\Close All Cabin Doors
				➣ Open\Close Handrests
				➣ Open\Close Cabin Bed
				➣ Open\Close Windows
				➣ Open\Close Cabin Roof Curtain
				➣ Open\Close Sunshields
				➣ On\Off Interior Lights
				➣ On\Off Hazzard
				➣ Lower\Raise FlatBed
				➣ Lower\Raise Rear Lift
				➣ Folding\Unfolding Rear Lift

➲ Tow Hook (To Attach On Any Vehicle You Need To Use The Winch On)
	➣ Main Color Configuration
	➣ Design Color Configuration
	

]]></en>
	</description>
	<multiplayer supported="true"/>
	<universalPassenger xmlFile="universalPassenger.xml" />
    <specializations>
		<specialization name="extendedAnimationSounds" 	className="ExtendedAnimationSounds" filename="scripts/ExtendedAnimationSounds.lua" />	
		<specialization name="addConfig" className="AddConfig" filename="scripts/AddConfig.lua"/>
		<specialization name="dayTimeRunningLights" className="DayTimeRunningLights" filename="scripts/DayTimeRunningLights.lua"/>
		<specialization name="logsWinch" className="LogsWinch" filename="scripts/logsWinch.lua" />
	</specializations>
	
	<brands>
		<brand name="MGSMERCEDES" title="Mercedes Benz" image="logo.dds" />
	</brands>
	
	<vehicleTypes>
		<type name="MGSWrecker" parent="tractor" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
			<specialization name="extendedAnimationSounds" />
			<specialization name="addConfig"/>
			<specialization name="foldable"/>
			<specialization name="dayTimeRunningLights"/>
			<specialization name="tensionBelts" />
			<specialization name="turnOnVehicle" />
			<specialization name="logsWinch" />
			<specialization name="powerConsumer" />
			<specialization name="tensionBeltObject"/>
		</type>
		
        <type name="MGSHook" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
			<specialization name="attachable" />
			<specialization name="fillUnit" />
			<specialization name="fillVolume" />
			<specialization name="fillTriggerVehicle" />
			<specialization name="dischargeable" />
			<specialization name="baseMaterial" />
			<specialization name="washable" />
			<specialization name="wearable" />
			<specialization name="tensionBelts"/>
			<specialization name="tensionBeltObject"/>
		</type> 
    </vehicleTypes>
	
	<extraSourceFiles>
		<sourceFile filename="scripts/ChangeModTitle.lua" />
		<sourceFile filename="scripts/FlieglTransportPackUtil.lua"/>
		<sourceFile filename="scripts/categorizer.lua" />
	</extraSourceFiles>
	<newcategory name="MGSMRCSERV" title="Mercedes Services" type="VEHICLE" img="Cat_Logo.dds" />
	<changeModTitle modTitle="MyGameSteam Mods"/>
	
	<newConfigurations>
		<newConfiguration configName="flash" isColorConfig="false" />
		<newConfiguration configName="rear" isColorConfig="false" />
		<newConfiguration configName="front" isColorConfig="false" />
	</newConfigurations>
	

	<l10n>
		<text name="configuration_flash">
			<en>Flashing Lights</en>
		</text>
		<text name="configuration_rear">
			<en>Rear Design</en>
		</text>
		<text name="configuration_front">
			<en>Front Design</en>
		</text>
		<text name="support_close">
			<en>Raise FlatBed</en>
		</text>
		<text name="support_open">
			<en>Lower FlatBed</en>
		</text>
		<text name="support_close1">
			<en>Fold Groung Support</en>
		</text>
		<text name="support_open1">
			<en>UnFold Groung Support</en>
		</text>
		<text name="action_LOGSWINCH_ATTACH_DETACH">
			<en>WINCH: Attach/Detach Object</en>
			<de>WINCH: Objekt anbringen/ablösen</de>
		</text>
		<text name="action_LOGSWINCH_DETACH_ALL">
			<en>WINCH: Detach All</en>
			<de>WINCH: Alles ablösen</de>
		</text>
		<text name="action_LOGSWINCH_WINCH_SPEEDUP_PLAYER">
			<en>WINCH: Fast Winch via Remote </en>
			<de>WINCH: Schnell winden über Ferbedienung</de>
		</text>
		<text name="action_LOGSWINCH_WINCH_SPEEDUP_VEHICLE">
			<en>WINCH: Fast Winch</en>
			<de>WINCH: Schnell winden</de>
		</text>
		<text name="action_LOGSWINCH_WINCH_PLAYER">
			<en>WINCH: Winch via Remote</en>
			<de>WINCH: Winden über Ferbedienung</de>
		</text>
		<text name="action_LOGSWINCH_WINCH_VEHICLE">
			<en>WINCH: Winch</en>
			<de>WINCH: Winden</de>
		</text>
		<text name="action_LOGSWINCH_RELEASE_PLAYER">
			<en>WINCH: Release Rope via Remote</en>
			<de>WINCH: Seile lösen über Ferbedienung</de>
		</text>
		<text name="action_LOGSWINCH_RELEASE_VEHICLE">
			<en>WINCH: Release Rope</en>
			<de>WINCH: Seile lösen</de>
		</text>
		<text name="action_LOGSWINCH_SWITCH_TO_NEXT">
			<en>WINCH: Change Active Winch</en>
			<de>WINCH: Aktive Winde wechseln</de>
		</text>
		<text name="action_LOGSWINCH_SWITCH_TRAILER_HOOK">
			<en>WINCH: (Un)mount Trailer Hook</en>
			<de>WINCH: Anhängerhaken (de)montiren</de>
		</text>
		<text name="input_LOGSWINCH_ATTACH_DETACH">
			<en>WINCH: Attach/Detach Object</en>
			<de>WINCH: Objekt anbringen/ablösen</de>
		</text>
		<text name="input_LOGSWINCH_DETACH_ALL">
			<en>WINCH: Detach All</en>
			<de>WINCH: Alles ablösen</de>
		</text>
		<text name="input_LOGSWINCH_WINCH_SPEEDUP_PLAYER">
			<en>WINCH: Fast Winch via Remote</en>
			<de>WINCH: Schnell winden über Ferbedienung</de>
		</text>
		<text name="input_LOGSWINCH_WINCH_SPEEDUP_VEHICLE">
			<en>WINCH: Fast Winch</en>
			<de>WINCH: Schnell winden</de>
		</text>
		<text name="input_LOGSWINCH_WINCH_PLAYER">
			<en>WINCH: Winch via Remote</en>
			<de>WINCH: Winden über Ferbedienung</de>
		</text>
		<text name="input_LOGSWINCH_WINCH_VEHICLE">
			<en>WINCH: Winch</en>
			<de>WINCH: Winden</de>
		</text>
		<text name="input_LOGSWINCH_RELEASE_PLAYER">
			<en>WINCH: Release Rope via Remote</en>
			<de>WINCH: Seile lösen über Ferbedienung</de>
		</text>
		<text name="input_LOGSWINCH_RELEASE_VEHICLE">
			<en>WINCH: Release Rope</en>
			<de>WINCH: Seile lösen</de>
		</text>
		<text name="input_LOGSWINCH_SWITCH_TO_NEXT">
			<en>WINCH: Change Active Winch</en>
			<de>WINCH: Aktive Winde wechseln</de>
		</text>
		<text name="input_LOGSWINCH_SWITCH_TRAILER_HOOK">
			<en>WINCH: (Un)mount Trailer Hook</en>
			<de>WINCH: Anhängerhaken (de)montiren</de>
		</text>
		<text name="info_activeWinch">
			<en>Active Winch: %s</en>
			<de>Aktive Winde: %s</de>
		</text>
		<text name="info_activeWinchNotification">
			<en>Active winch changed! You can now operate: %s</en>
			<de>Aktive Winde verändert! Sie können jetz Winde: %s betreiben</de>
		</text>
		<text name="info_availableWinchRope">
			<en>WINCH - Remaining Rope: %3.2f m</en>
			<de>WINCH - Verbleibende Seile: %3.2f m</de>
		</text>

		<text name="info_availableWinchChain">
			<en>WINCH - Remaining Chain: %3.2f m</en>
			<de>WINCH - Verbleibende Kette: %3.2f m</de>
		</text>
		<text name="info_activeWinchAttached">
			<en>%s. %s - %s</en>
			<de>%s. %s - %s</de>
		</text>
		<text name="info_activeWinchDetached">
			<en>%s. %s - detached</en>
			<de>%s. %s - freistehend</de>
		</text>
		<text name="warning_attachedObjectsToHeavy">
			<en>Attached object are to heavy! Detach one of them and try again.</en>
			<de>Angehängte Objekte sind zu schwer! Ein Objekt ablösen und noch einmal versuchen.</de>
		</text>
		<text name="warning_turnOnLoggingWinch">
			<en>Can't winch! Turn on logging winch first.</en>
			<de>Kann nich winden! Forstseilwinde zuerst einschalten.</de>
		</text>
		<text name="typeDesc_logsWinch">
			<en>Logging Winch</en>
			<de>Forstseilwinde</de>
		</text>
		<text name="function_logsWinch">
			<en>Winch can be used for dragging logs out of the woods.</en>
			<de>Seilwinde kann für das Ziehen von Stämmen aus dem Wald verwendet werden.</de>
		</text>
	</l10n>


	<actions>
			<action name="LOGSWINCH_ATTACH_DETACH" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_DETACH_ALL" ignoreComboMask="false" axisType="HALF" category="VEHICLE" />
			<action name="LOGSWINCH_WINCH_PLAYER" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_WINCH_VEHICLE" ignoreComboMask="false" axisType="HALF" category="VEHICLE" />
			<action name="LOGSWINCH_WINCH_SPEEDUP_PLAYER" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_WINCH_SPEEDUP_VEHICLE" ignoreComboMask="false" axisType="HALF" category="VEHICLE" />
			<action name="LOGSWINCH_RELEASE_PLAYER" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_RELEASE_VEHICLE" ignoreComboMask="false" axisType="HALF" category="VEHICLE" />
			<action name="LOGSWINCH_SWITCH_TO_NEXT" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
			<action name="LOGSWINCH_SWITCH_TRAILER_HOOK" ignoreComboMask="false" axisType="HALF" category="ONFOOT" />
	</actions>
	
    <inputBinding>
		<actionBinding action="rollback">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_v" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		
		<actionBinding action="LOGSWINCH_ATTACH_DETACH">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_b" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_DETACH_ALL">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_b" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_WINCH_PLAYER">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_z" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_WINCH_VEHICLE">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_z" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_WINCH_SPEEDUP_PLAYER">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_z" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_WINCH_SPEEDUP_VEHICLE">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_z" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_RELEASE_PLAYER">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_x" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_RELEASE_VEHICLE">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_x" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_SWITCH_TO_NEXT">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_g" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
		<actionBinding action="LOGSWINCH_SWITCH_TRAILER_HOOK">
			<binding device="KB_MOUSE_DEFAULT" input="KEY_o" axisComponent="+" neutralInput="0" index="1"/>
		</actionBinding>
	</inputBinding>
	
</modDesc>
