i3dio.exporter:_export_active_collection:INFO: 'Active collection' export is selected
i3dio.exporter:_add_object_to_i3d:DEBUG: [Disc] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Disc] Filling out basic attributes, {name='Disc', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [asd.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [asd.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [asd.002] Filling out basic attributes, {name='asd.002', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [asd.002] Has material 'Disc'
i3dio.i3d.I3D:add_material:DEBUG: [roate] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Disc] Filling out basic attributes, {name='Disc', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Disc] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Disc] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [asd.002] Subset with index [0] based on material 'Disc'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [asd.002] Processing subset: materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [asd.002] Has subset 'Disc' with '24' triangles and materialId="1" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="72" numVertices="25"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [asd.002] Has '1' subsets, '24' triangles and '25' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Disc] has shape ID '1'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Disc] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  3.4072)
            (0.0000, -0.0000, -1.0000,  0.0017)
            (0.0000,  1.0000, -0.0000, -0.4329)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Disc] translation is <Vector (3.4072, 0.0017, -0.4329)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Disc] has translation: [3.40724 0.00174036 -0.432943]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Disc] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Disc] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Disc] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Disc] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Logo] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Logo] Filling out basic attributes, {name='Logo', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [asd.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [asd.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [asd.003] Filling out basic attributes, {name='asd.003', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [asd.003] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [roate] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='2'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.001] Has diffuse texture 'D:\ModuriFS\GolfV\baridefacut\Textur\pic_small.dds'
i3dio.i3d.I3D:add_file:DEBUG: [roate] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [pic_small.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [pic_small.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [pic_small.dds] copied to 'D:\ModuriFS\GolfV\baridefacut\textures\pic_small.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [pic_small.dds] Resolved filepath: textures\pic_small.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [pic_small.dds] Filling out basic attributes, {name='textures/pic_small.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [asd.003] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [asd.003] Processing subset: materialId="2" numTriangles="30" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [asd.003] Has subset 'Material.001' with '30' triangles and materialId="2" numTriangles="30" firstIndex="0" firstVertex="0" numIndices="90" numVertices="31"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [asd.003] Has '1' subsets, '30' triangles and '31' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Logo] has shape ID '2'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logo] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  3.4072)
            (0.0000, -0.0000, -1.0000,  0.0017)
            (0.0000,  1.0000, -0.0000, -0.4329)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logo] translation is <Vector (3.4072, 0.0017, -0.4329)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logo] has translation: [3.40724 0.00174036 -0.432943]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logo] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Logo] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Logo] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Logo] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [jantac] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [jantac] Filling out basic attributes, {name='jantac', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [asd.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [asd.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [asd.004] Filling out basic attributes, {name='asd.004', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [asd.004] Has material 'rest'
i3dio.i3d.I3D:add_material:DEBUG: [roate] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [rest] Filling out basic attributes, {name='rest', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [rest] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [rest] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [asd.004] Subset with index [0] based on material 'rest'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [asd.004] Processing subset: materialId="3" numTriangles="1286" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [asd.004] Has subset 'rest' with '1286' triangles and materialId="3" numTriangles="1286" firstIndex="0" firstVertex="0" numIndices="3858" numVertices="1310"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [asd.004] Has '1' subsets, '1286' triangles and '1310' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [jantac] has shape ID '3'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [jantac] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  3.4072)
            (0.0000, -0.0000, -1.0000,  0.0017)
            (0.0000,  1.0000, -0.0000, -0.4329)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [jantac] translation is <Vector (3.4072, 0.0017, -0.4329)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [jantac] has translation: [3.40724 0.00174036 -0.432943]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [jantac] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [jantac] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [jantac] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [jantac] no more children to process in object
