<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight06" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="9" filename="beaconLightAlpha02_diffuse.png"/>
    <File fileId="10" filename="beaconLightAlpha_normal.png"/>
    <File fileId="2" filename="beaconLight_normal.png"/>
    <File fileId="3" filename="beaconLight_specular.png"/>
    <File fileId="4" filename="shaders/vehicleShader.xml"/>
    <File fileId="11" filename="shared/default_specular.png"/>
    <File fileId="8" filename="window_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="beaconLight_mat" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="LED" materialId="8" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="8"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="beaconLightAlpha02_mat" materialId="4" alphaBlending="true" customShaderId="4" customShaderVariation="Window">
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="LED" materialId="5" diffuseColor="1 1 1 1" specularColor="1 1 1" alphaBlending="true">
    </Material>
    <Material name="Color_M08" materialId="6" diffuseColor="0.137255 0.137255 0.137255 1" specularColor="0.494118 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="Dynamic_Flash.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="Round_LED_Flash" nodeId="15" materialIds="7" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="LED" clipDistance="800" nodeId="16" materialIds="8" castsShadows="true" receiveShadows="true">
        <Light name="light" translation="0 0.191 0.063" rotation="151.663 0 0" nodeId="17" type="spot" color="1 0.6 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" decayRate="4" range="12" coneAngle="100" dropOff="5"/>
      </Shape>
      <Shape shapeId="3" name="glass" translation="-3.51212e-09 0 1.95118e-10" nodeId="18" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="4" name="Gehause" nodeId="19" materialIds="6" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="5" name="LED" clipDistance="800" nodeId="20" materialIds="5" castsShadows="true" receiveShadows="true"/>
    </Shape>
  </Scene>

</i3D>
