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<i3D name="man22s" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
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  <Files>
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      <Texture fileId="5"/>
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    </Material>
    <Material name="Grau" materialId="7" diffuseColor="0.211765 0.219608 0.227451 1" specularColor="0.329412 1 0.329412">
    </Material>
    <Material name="Weiss" materialId="4" diffuseColor="1 1 1 1" specularColor="0.521569 1 0.521569">
    </Material>
    <Material name="Schwarz" materialId="6" diffuseColor="0 0 0 1" specularColor="0.521569 1 0.521569">
    </Material>
  </Materials>


  <Shapes externalShapesFile="Blitzerbalken.i3d.shapes">
  </Shapes>


  <Dynamics>
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  <Scene>
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      <Shape shapeId="1" name="Halterung" translation="0.475 0 0" rotation="0 180 0" scale="0.1 0.1 0.1" clipDistance="500" nodeId="15" materialIds="7,6" castsShadows="true" receiveShadows="true"/>
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    <Light name="light" rotation="-40 0 -30" nodeId="21" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistance0="16.5466" shadowMapSplitDistance1="35.9759" shadowMapSplitDistance2="80" shadowMapSplitDistance3="80" decayRate="4" range="500"/>
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</i3D>
