<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.2.2"/>
    </Asset>
    <Files>
        <File fileId="1" filename="textures/Hella90mm_Rund.dds"/>
        <File fileId="2" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="7" filename="$data/shared/default_specular.dds"/>
    </Files>
    <Materials>
        <Material name="Hella90mm_Rund_V2:Default7" materialId="6" specularColor="0.403922 1 0.403922" customShaderId="2" customShaderVariation="staticLight">
            <Texture fileId="1"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
        </Material>
        <Material name="Hella90mm_Rund_V2:MXND_Reflektor14" materialId="4" customShaderId="2" customShaderVariation="staticLight">
            <Texture fileId="1"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
        </Material>
        <Material name="lambert1" materialId="5" alphaBlending="true" customShaderId="2" customShaderVariation="Window">
            <Texture fileId="1"/>
            <Glossmap fileId="7"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="baglygter.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <TransformGroup name="Hella_90mm_DBT_L" translation="-0.104088 0 0" nodeId="27">
            <TransformGroup name="Lights" nodeId="28">
                <Shape shapeId="1" name="MXNDHella90mmDefaultLight" nodeId="29" materialIds="4" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="2" name="MXNDHella90mmBraketLight" nodeId="30" materialIds="4" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="3" name="MXNDHella90mmTurnLight" nodeId="31" materialIds="4" castsShadows="true" receiveShadows="true"/>
            </TransformGroup>
            <TransformGroup name="Model" nodeId="32">
                <Shape shapeId="4" name="Hella90mm_Rund_V2:MXND_Reflektor15" nodeId="33" materialIds="4" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="5" name="Hella90mm_Rund_V2:Default8" nodeId="34" materialIds="6" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="6" name="Hella90mm_Rund_V2:MXND_Glas7" nodeId="35" materialIds="5" castsShadows="true" receiveShadows="true"/>
            </TransformGroup>
        </TransformGroup>
    </Scene>
</i3D>
