i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\micha\Documents\My Games\FarmingSimulator2019\mods\FS19_ursusC330_naprawiony\i3d\obciagniknaprzedniekola2021.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] Has material 'koloprzednieobc'
i3dio.i3d.I3D:add_material:DEBUG: [obciagniknaprzedniekola2021] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [koloprzednieobc] Filling out basic attributes, {name='koloprzednieobc', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [koloprzednieobc] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [koloprzednieobc] Has no Glossmap
i3dio.i3d.I3D:add_file:DEBUG: [obciagniknaprzedniekola2021] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\..\..\Program Files\Epic Games\FarmingSimulator19\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Program Files\Epic Games\FarmingSimulator19\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved filepath: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='1'}
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [koloprzednieobc] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [koloprzednieobc] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [koloprzednieobc] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index [0] based on material 'koloprzednieobc'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: materialId="1" numTriangles="11896" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Has subset 'koloprzednieobc' with '11896' triangles and materialId="1" numTriangles="11896" firstIndex="0" firstVertex="0" numIndices="35688" numVertices="23100"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Has '1' subsets, '11896' triangles and '23100' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cylinder] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] transforming to new transform-basis with <Matrix 4x4 (-0.0000, -0.1682, -0.0000, 0.0000)
            ( 0.3120, -0.0000,  0.6842, 0.0000)
            (-0.6842,  0.0000,  0.3120, 0.0000)
            ( 0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] has rotation(degrees): [3.53194e-06 65.4873 90]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] has scale: [0.752011 0.168155 0.752011]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] no more children to process in object
