i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\micha\Documents\My Games\FarmingSimulator2019\mods\FS19_ursusC330_naprawiony\i3d\maskaodzeuzgaxdddddddd.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] is of type 'CAMERA'
i3dio.node_classes.node.CameraNode:_create_xml_element:DEBUG: [Camera] Filling out basic attributes, {name='Camera', nodeId='1'}
i3dio.node_classes.node.CameraNode:populate_xml_element:INFO: [Camera] FOV: '50.0', Near Clip: '0.10000000149011612', Far Clip: '100.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.CameraNode:_write_properties:DEBUG: [Camera] Has no data specific attributes
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] transforming to new transform-basis with <Matrix 4x4 ( 0.6859, -0.3240, 0.6516, 7.3589)
            ( 0.0000,  0.8954, 0.4453, 4.9583)
            (-0.7277, -0.3054, 0.6142, 6.9258)
            ( 0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] translation is <Vector (7.3589, 4.9583, 6.9258)>
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] has translation: [7.35889 4.95831 6.92579]
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] has rotation(degrees): [-26.4407 46.6919 0]
i3dio.node_classes.node.CameraNode:__init__:DEBUG: [Camera] Initialized as a 'CameraNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Light] Filling out basic attributes, {name='Light', nodeId='2'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] transforming to new transform-basis with <Matrix 4x4 (-0.2909, -0.7711,  0.5664,  4.0762)
            (-0.0552,  0.6045,  0.7947,  5.9039)
            (-0.9552,  0.1999, -0.2184, -1.0055)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] translation is <Vector (4.0762, 5.9039, -1.0055)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has translation: [4.07625 5.90386 -1.00545]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has rotation(degrees): [-42.4664 107.221 10.7437]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Light] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [macha] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [macha] Filling out basic attributes, {name='macha', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [macha] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [macha] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [macha] Filling out basic attributes, {name='macha', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [macha] Has material 'maska213769mat'
i3dio.i3d.I3D:add_material:DEBUG: [maskaodzeuzgaxdddddddd] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [maska213769mat] Filling out basic attributes, {name='maska213769mat', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [maska213769mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [maska213769mat] Has no Glossmap
i3dio.i3d.I3D:add_file:DEBUG: [maskaodzeuzgaxdddddddd] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Program Files\Epic Games\FarmingSimulator19\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Program Files\Epic Games\FarmingSimulator19\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved filepath: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='1'}
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [maska213769mat] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [maska213769mat] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [maska213769mat] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [macha] Subset with index [0] based on material 'maska213769mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [macha] Processing subset: materialId="1" numTriangles="3613" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [macha] Has subset 'maska213769mat' with '3613' triangles and materialId="1" numTriangles="3613" firstIndex="0" firstVertex="0" numIndices="10839" numVertices="3335"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [macha] Has '1' subsets, '3613' triangles and '3335' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [macha] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [macha] transforming to new transform-basis with <Matrix 4x4 (0.1000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -0.1000, 0.0000)
            (0.0000,  0.1000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [macha] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [macha] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [macha] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [macha] has scale: [0.1 0.1 0.1]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [macha] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [macha] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [macha] no more children to process in object
