i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\micha\Documents\My Games\FarmingSimulator2019\mods\FS19_ursusC330_naprawiony\i3d\korpuscaly.i3d
i3dio.exporter:_export_active_scene_master_collection:INFO: 'Master Collection' export is selected
i3dio.exporter:_add_object_to_i3d:DEBUG: [koperek] is a 'Collection'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [koperek] Filling out basic attributes, {name='koperek', nodeId='1'}
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [koperek] Is a "Collection", which does not have "data"
i3dio.node_classes.node.TransformGroupNode:_transform_for_conversion:INFO: [koperek] is a Collection and it will be exported as a transformgroup with default transform
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [koperek] Initialized as a 'TransformGroupNode'
i3dio.exporter:_process_collection_objects:DEBUG: [koperek] processing collections children
i3dio.exporter:_process_collection_objects:DEBUG: [koperek] no more children to process in collection
i3dio.exporter:_process_collection_objects:DEBUG: [koperek] processing collection objects
i3dio.exporter:_add_object_to_i3d:DEBUG: [kolopasoweodpradnicyxdddd] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [kolopasoweodpradnicyxdddd] Filling out basic attributes, {name='kolopasoweodpradnicyxdddd', nodeId='2'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [kolopasoweodpradnicyxdddd] has parent element with name [koperek]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [kolopasoweodpradnicyxdddd] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [kolopasoweodpradnicyxdddd] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [kolopasoweodpradnicyxdddd] Filling out basic attributes, {name='kolopasoweodpradnicyxdddd', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [kolopasoweodpradnicyxdddd] Has material 'Default OBJ.002'
i3dio.i3d.I3D:add_material:DEBUG: [korpuscaly] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.002] Filling out basic attributes, {name='Default OBJ.002', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.002] Has no Glossmap
i3dio.i3d.I3D:add_file:DEBUG: [korpuscaly] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Program Files\Epic Games\FarmingSimulator19\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Program Files\Epic Games\FarmingSimulator19\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved filepath: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='1'}
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Default OBJ.002] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Default OBJ.002] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Default OBJ.002] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [kolopasoweodpradnicyxdddd] Subset with index [0] based on material 'Default OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [kolopasoweodpradnicyxdddd] Processing subset: materialId="1" numTriangles="508" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [kolopasoweodpradnicyxdddd] Has subset 'Default OBJ.002' with '508' triangles and materialId="1" numTriangles="508" firstIndex="0" firstVertex="0" numIndices="1524" numVertices="848"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [kolopasoweodpradnicyxdddd] Has '1' subsets, '508' triangles and '848' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [kolopasoweodpradnicyxdddd] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kolopasoweodpradnicyxdddd] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 1.1137)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kolopasoweodpradnicyxdddd] translation is <Vector (0.0000, 0.0000, 1.1137)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kolopasoweodpradnicyxdddd] has translation: [0 0 1.11367]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kolopasoweodpradnicyxdddd] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [kolopasoweodpradnicyxdddd] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [kolopasoweodpradnicyxdddd] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [kolopasoweodpradnicyxdddd] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [prondnica] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [prondnica] Filling out basic attributes, {name='prondnica', nodeId='3'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [prondnica] has parent element with name [koperek]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [prondnica] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [prondnica] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [prondnica] Filling out basic attributes, {name='prondnica', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [prondnica] Has material 'prondnicamat'
i3dio.i3d.I3D:add_material:DEBUG: [korpuscaly] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [prondnicamat] Filling out basic attributes, {name='prondnicamat', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [prondnicamat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [prondnicamat] Has no Glossmap
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [prondnicamat] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [prondnicamat] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [prondnicamat] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [prondnica] Subset with index [0] based on material 'prondnicamat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [prondnica] Processing subset: materialId="2" numTriangles="2802" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [prondnica] Has subset 'prondnicamat' with '2802' triangles and materialId="2" numTriangles="2802" firstIndex="0" firstVertex="0" numIndices="8406" numVertices="4848"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [prondnica] Has '1' subsets, '2802' triangles and '4848' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [prondnica] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [prondnica] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -1.0000,  0.0000)
            (0.0000,  1.0915, -0.0000, -9.7808)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [prondnica] translation is <Vector (0.0000, 0.0000, -9.7808)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [prondnica] has translation: [0 0 -9.78085]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [prondnica] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [prondnica] has scale: [1 1.09146 1]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [prondnica] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [prondnica] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [prondnica] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [samkorpus] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [samkorpus] Filling out basic attributes, {name='samkorpus', nodeId='4'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [samkorpus] has parent element with name [koperek]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [samkorpus] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [samkorpus] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [samkorpus] Filling out basic attributes, {name='samkorpus', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [samkorpus] Has material 'korpusikmat'
i3dio.i3d.I3D:add_material:DEBUG: [korpuscaly] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [korpusikmat] Filling out basic attributes, {name='korpusikmat', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [korpusikmat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [korpusikmat] Has no Glossmap
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [korpusikmat] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [korpusikmat] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [korpusikmat] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [samkorpus] Subset with index [0] based on material 'korpusikmat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [samkorpus] Processing subset: materialId="3" numTriangles="40406" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [samkorpus] Has subset 'korpusikmat' with '40406' triangles and materialId="3" numTriangles="40406" firstIndex="0" firstVertex="0" numIndices="121218" numVertices="42436"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [samkorpus] Has '1' subsets, '40406' triangles and '42436' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [samkorpus] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [samkorpus] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [samkorpus] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [samkorpus] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [samkorpus] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [samkorpus] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [samkorpus] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [samkorpus] no more children to process in object
i3dio.exporter:_process_collection_objects:DEBUG: [koperek] no more objects to process in collection
