<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Bizon BS Z110 Cutter 4.2m</name>
        <specs>
            <workingWidth>4.20</workingWidth>
            <combination>Z110</combination>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store/FS19_BizonBsZ110cutter4m.dds</image>
        <price>31500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FMZ</brand>
        <category>cutters</category>
        <shopTranslationOffset>0 -0.02 0</shopTranslationOffset>
        <shopRotationOffset>3 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>FS19_Bizon_BS_Z110_cutter4m.i3d</filename>
        <size width="4.5" length="2.5"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="0 0.2 0" mass="1250" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attachable" jointType="cutter">
                <heightNode node="heightNode"/>
                <distanceToGround lower="0.3" upper="1.8"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>

    <powerConsumer ptoRpm="540" neededMaxPtoPower="30"/>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.4" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
        </workArea>
    </workAreas>

    <animations>
        <animation name="knifeAnimation" looping="true">
            <part node="knife" startTime="0.0" endTime="0.5"  startTrans="0 0 0"  endTrans="0 0 -0.04" />
            <part node="knife" startTime="0.5" endTime="1"  startTrans="0 0 -0.04"  endTrans="0 0 0" />		
        </animation>
        <animation name="oslonaBocznaAnim">
            <part node="oslonaBoczna"     startTime="0" endTime="1" visibility="true" />
            <part node="oslonaBoczna"     startTime="1" endTime="2" visibility="false" />
        </animation>
        <animation name="oslonaPrzekladniAnim">
            <part node="oslonaPrzekladni"     startTime="0" endTime="1" visibility="true" />
            <part node="oslonaPrzekladni"     startTime="1" endTime="2" visibility="false" />
        </animation>
    </animations>
	
	<simpleIC outsideInteractionTrigger="simpleIcTrigger" >		
		<animation animationName="oslonaBocznaAnim" animationSpeed="1" sharedAnimation="false" soundVolumeIncreasePercentage="0.2" >
			<outsideTrigger triggerPoint="oslonaNapedowMarker" triggerPointSize="0.04" />
		</animation>
		<animation animationName="oslonaPrzekladniAnim" animationSpeed="1" sharedAnimation="false" soundVolumeIncreasePercentage="0.2" >
			<outsideTrigger triggerPoint="oslonaPrzekladniMarker" triggerPointSize="0.04" />
		</animation>
	</simpleIC>

    <cylindered>
        <movingTools>
            <movingTool node="reelMover" playSound="true" >
                <controls axis="AXIS_CUTTER_REEL" invertAxis="false" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_X" />
                <translation transSpeed="0.1" transAcceleration="10" transMax="0.253" transMin="0" translationAxis="3" startTrans="0"/>
                <dependentPart node="reelMoverArm"/>
                <dependentPart node="reelMoverHydraulicLeft"/>
            </movingTool>
            <movingTool node="reelArm" playSound="true">
                <controls axis="AXIS_CUTTER_REEL2" invertAxis="true" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_Y"/>
                <rotation rotSpeed="20" rotAcceleration="50" rotMax="0" rotMin="-26" startRot="-5"/>
                <dependentPart node="reelArmHydraulicLeft"/>
                <dependentPart node="reelArmHydraulicRight"/>
            </movingTool>
            <movingTool node="reel">
                <dependentPart node="spike1"/>
                <dependentPart node="spike2"/>
                <dependentPart node="spike3"/>
                <dependentPart node="spike4"/>
                <dependentPart node="spike5"/>
                <dependentPart node="spike6"/>
            </movingTool>
            <movingTool node="knife">
                <dependentPart node="targaniecKosy"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="reelMoverArm" referencePoint="reelMoverArmRef" localReferencePoint="reelMoverArmPart" referenceFrame="reelMoverHydraulicRefFrame">
                <dependentPart node="reelMoverArmPart"/>
                <dependentPart node="reelMoverHydraulicRight"/>
            </movingPart>
            <movingPart node="reelMoverArmPart" referencePoint="reelMoverArmRef" referenceFrame="reelMoverArmRef" />
			
			
            <movingPart node="reelMoverHydraulicRight" referencePoint="reelMoverHydraulicRightRef" referenceFrame="reelArm">
                <translatingPart node="reelMoverHydraulicRightPunch"/>
            </movingPart>
            <movingPart node="reelMoverHydraulicLeft" referencePoint="reelMoverHydraulicLeftRef" referenceFrame="reelArm">
                <translatingPart node="reelMoverHydraulicLeftPunch"/>
            </movingPart>
            <movingPart node="reelArmHydraulicLeft" referencePoint="reelArmHydraulicLefttRef" referenceFrame="z110Header_main_component">
                <translatingPart node="reelArmHydraulicLeftPunch"/>
            </movingPart>
            <movingPart node="reelArmHydraulicRight" referencePoint="reelArmHydraulicRightRef" referenceFrame="z110Header_main_component">
                <translatingPart node="reelArmHydraulicRightPunch"/>
            </movingPart>
			
			
            <movingPart node="targaniecKosy" referencePoint="targaniecRef" referenceFrame="targaniecRef"/>


            <movingPart node="spike1" referenceFrame="z110Header_main_component"/>
            <movingPart node="spike2" referenceFrame="z110Header_main_component"/>
            <movingPart node="spike3" referenceFrame="z110Header_main_component"/>
            <movingPart node="spike4" referenceFrame="z110Header_main_component"/>
            <movingPart node="spike5" referenceFrame="z110Header_main_component"/>
            <movingPart node="spike6" referenceFrame="z110Header_main_component"/>
        </movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND"/>
        </sounds>
    </cylindered>

    <cutter fruitTypeCategories="grainHeader">
        <fruitExtraObjects>
			 <fruitExtraObject fruitType="wheat" node="rozdzielaczeLanu"/>
            <fruitExtraObject fruitType="barley" node="rozdzielaczeLanu"/>
            <fruitExtraObject fruitType="soybean" node="rozdzielaczeLanu"/>
            <fruitExtraObject fruitType="oat" node="rozdzielaczeLanu"/>
         </fruitExtraObjects>

        <testAreas>
            <testArea startNode="testAreaStart1" widthNode="testAreaWidth1" heightNode="testAreaHeight1"/>
            <testArea startNode="testAreaStart2" widthNode="testAreaWidth2" heightNode="testAreaHeight2"/>
            <testArea startNode="testAreaStart3" widthNode="testAreaWidth3" heightNode="testAreaHeight3"/>
            <testArea startNode="testAreaStart4" widthNode="testAreaWidth4" heightNode="testAreaHeight4"/>
        </testAreas>

        <effect>
            <effectNode linkNode="effectCenter" speedScale="0.0018" effectType="CENTER" changeSpeedScale="0.01"/>
            <effectNode linkNode="effectLeft" speedScale="0.0013" lengthAndRadius="0.7 1 1 2.1" effectType="LEFT" useInterpolation="true" minOffset="3"/>
            <effectNode linkNode="effectRight" speedScale="0.0013" lengthAndRadius="0.7 1 1 2.1" effectType="RIGHT" useInterpolation="true" minOffset="3" useMaxValue="true"/>
        </effect>

        <fillEffect>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </fillEffect>

        <animationNodes>
            <animationNode node="reel" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="mainDrum" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="zebatkaSilmakaDuza" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="koloPasoweSchumahera" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="walNapedowyGlowny" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="koloPasoweNapinacza" rotSpeed="-2200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="koloPasoweNapinacza1" rotSpeed="2200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="zebatkaNapinacza" rotSpeed="-2500" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="walekPrzekladni" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
			<animationNode node="pasKlinowyKosy" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="2000" turnOnFadeTime="4" turnOffFadeTime="3"/>
			<animationNode node="lancuchyNapedow" shaderParameterName="offsetUV" shaderComponentScale="0.1 0 0 0" rotSpeed="2000" turnOnFadeTime="4" turnOffFadeTime="3"/>
        </animationNodes>
    </cutter>

    <dynamicMount forceLimitScale="1"/>

    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <turnedOnAnimation name="knifeAnimation" speedScale="6" turnOnFadeTime="2" turnOffFadeTime="2"/>
    </turnOnVehicle>

    <ai>
        <areaMarkers leftNode="aiLeftMarker" rightNode="aiRightMarker" backNode="aiBackMarker"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-2.3" maxX="2.5" minZ="-0.8" maxZ="0.2" yOffset="0.2" />
    </foliageBending>

    <baseMaterial>

    </baseMaterial>
	
    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulic01_in" length="1.15" diameter="0.02" straighteningFactor="0.2" adapterType="NONE"/>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulic01_out" length="1.15" diameter="0.02" straighteningFactor="0.2" adapterType="NONE"/>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulic02_in" length="1.15" diameter="0.02" straighteningFactor="0.2" adapterType="NONE"/>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulic02_out" length="1.15" diameter="0.02" straighteningFactor="0.2" adapterType="NONE"/>
    </connectionHoses>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="z110Header_main_component" node="0>" />
        <i3dMapping id="Z110cutter_vis" node="0>0" />
        <i3dMapping id="attachable" node="0>0|0" />
        <i3dMapping id="heightNode" node="0>0|0|0" />
        <i3dMapping id="movingParts" node="0>0|1" />
        <i3dMapping id="reelArm" node="0>0|1|2" />
        <i3dMapping id="reelMover" node="0>0|1|2|0|0" />
        <i3dMapping id="mainDrum" node="0>0|1|0" />
        <i3dMapping id="koloPasoweSchumahera" node="0>0|1|1|0" />
        <i3dMapping id="walNapedowyGlowny" node="0>0|1|1|2" />
        <i3dMapping id="zebatkaSilmakaDuza" node="0>0|1|1|3" />
        <i3dMapping id="koloPasoweNapinacza" node="0>0|1|1|4" />
        <i3dMapping id="koloPasoweNapinacza1" node="0>0|1|1|5" />
        <i3dMapping id="zebatkaNapinacza" node="0>0|1|1|6" />
        <i3dMapping id="walekPrzekladni" node="0>0|1|1|1" />
        <i3dMapping id="pasKlinowyKosy" node="0>0|8|0" />
        <i3dMapping id="lancuchyNapedow" node="0>0|8|1" />
        <i3dMapping id="reel" node="0>0|1|2|0|0|0|0" />
        <i3dMapping id="spike1" node="0>0|1|2|0|0|0|0|0" />
        <i3dMapping id="spike2" node="0>0|1|2|0|0|0|0|1" />
        <i3dMapping id="spike3" node="0>0|1|2|0|0|0|0|2" />
        <i3dMapping id="spike4" node="0>0|1|2|0|0|0|0|3" />
        <i3dMapping id="spike5" node="0>0|1|2|0|0|0|0|4" />
        <i3dMapping id="spike6" node="0>0|1|2|0|0|0|0|5" />
        <i3dMapping id="reelMoverArmRef" node="0>0|1|2|0|0|0|1" />
        <i3dMapping id="reelMoverArm" node="0>0|1|2|1" />
        <i3dMapping id="reelMoverArmPart" node="0>0|1|2|1|0" />
        <i3dMapping id="reelMoverHydraulicLeftRef" node="0>0|1|2|0|0|0|2" />
        <i3dMapping id="reelMoverHydraulicLeft" node="0>0|1|2|2|0" />
        <i3dMapping id="reelMoverHydraulicLeftPunch" node="0>0|1|2|2|0|0" />
        <i3dMapping id="reelMoverHydraulicRightRef" node="0>0|1|2|1|1" />
        <i3dMapping id="reelMoverHydraulicRight" node="0>0|1|2|2|1" />
        <i3dMapping id="reelMoverHydraulicRightPunch" node="0>0|1|2|2|1|0" />
        <i3dMapping id="reelArmHydraulicRightRef" node="0>0|1|2|3" />
        <i3dMapping id="reelMoverHydraulicRefFrame" node="0>0|1|2|5" />
        <i3dMapping id="targaniecKosy" node="0>0|1|3|1|0" />
        <i3dMapping id="targaniecRef" node="0>0|1|3|0|0|0" />
        <i3dMapping id="knife" node="0>0|1|3|0|0" />
        <i3dMapping id="reelArmHydraulicRight" node="0>0|1|4|0" />
        <i3dMapping id="reelArmHydraulicRightPunch" node="0>0|1|4|0|0" />
        <i3dMapping id="reelArmHydraulicRightRef" node="0>0|1|2|3" />
        <i3dMapping id="reelArmHydraulicLeft" node="0>0|1|4|1" />
        <i3dMapping id="reelArmHydraulicLeftPunch" node="0>0|1|4|1|0" />
        <i3dMapping id="reelArmHydraulicLefttRef" node="0>0|1|2|4" />
        <i3dMapping id="workAreaStart" node="0>0|2|0" />
        <i3dMapping id="workAreaWidth" node="0>0|2|1" />
        <i3dMapping id="workAreaHeight" node="0>0|2|2" />
        <i3dMapping id="groundReferenceNode" node="0>0|2|3" />
        <i3dMapping id="aiLeftMarker" node="0>0|3|0|0" />
        <i3dMapping id="aiRightMarker" node="0>0|3|0|1" />
        <i3dMapping id="aiBackMarker" node="0>0|3|0|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|3|1|0" />
        <i3dMapping id="sizeMarkerRight" node="0>0|3|1|1" />
        <i3dMapping id="sizeMarkerBack" node="0>0|3|1|2" />
        <i3dMapping id="aiCollisionTrigger" node="0>0|3|2" />
        <i3dMapping id="testAreaStart1" node="0>0|4|0|0" />
        <i3dMapping id="testAreaWidth1" node="0>0|4|0|1" />
        <i3dMapping id="testAreaHeight1" node="0>0|4|0|2" />
        <i3dMapping id="testAreaStart2" node="0>0|4|1|0" />
        <i3dMapping id="testAreaWidth2" node="0>0|4|1|1" />
        <i3dMapping id="testAreaHeight2" node="0>0|4|1|2" />
        <i3dMapping id="testAreaStart3" node="0>0|4|2|0" />
        <i3dMapping id="testAreaWidth3" node="0>0|4|2|1" />
        <i3dMapping id="testAreaHeight3" node="0>0|4|2|2" />
        <i3dMapping id="testAreaStart4" node="0>0|4|3|0" />
        <i3dMapping id="testAreaWidth4" node="0>0|4|3|1" />
        <i3dMapping id="testAreaHeight4" node="0>0|4|3|2" />
        <i3dMapping id="effectCenter" node="0>0|5|0" />
        <i3dMapping id="effectLeft" node="0>0|5|1" />
        <i3dMapping id="effectRight" node="0>0|5|2" />
        <i3dMapping id="smokeEmitter" node="0>0|5|3" />
        <i3dMapping id="zieglerRapeseedModule" node="0>0|6" />
        <i3dMapping id="canolaExtension_lowKnifes" node="0>0|6|0" />
        <i3dMapping id="canolaExtension_sideKnifesLeft01" node="0>0|6|1|0" />
        <i3dMapping id="canolaExtension_sideKnifesLeft02" node="0>0|6|1|1" />
        <i3dMapping id="canolaExtension_sideKnifesRight01" node="0>0|6|2|0" />
        <i3dMapping id="canolaExtension_sideKnifesRight02" node="0>0|6|2|1" />
        <i3dMapping id="skinning" node="0>1" />
		<i3dMapping id="rozdzielaczeLanu" node="0>0|7|0" />
        <i3dMapping id="hydraulic01_in" node="0>0|9|0" />
        <i3dMapping id="hydraulic01_out" node="0>0|9|1" />
        <i3dMapping id="hydraulic02_in" node="0>0|9|2" />
        <i3dMapping id="hydraulic02_out" node="0>0|9|3" />
        <i3dMapping id="oslonaBoczna" node="0>0|7|1" />
        <i3dMapping id="oslonaPrzekladni" node="0>0|7|2" />
        <i3dMapping id="oslonaNapedowMarker" node="0>0|10|2" />
        <i3dMapping id="oslonaPrzekladniMarker" node="0>0|10|3" />
        <i3dMapping id="simpleIcTrigger" node="0>0|10|4" />
    </i3dMappings>
</vehicle>
