i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.4
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\Jelcz.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [JelczKabina] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [JelczKabina] Filling out basic attributes, {name='JelczKabina', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JelczKabina] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JelczKabina] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [JelczKabina] Filling out basic attributes, {name='JelczKabina', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [JelczKabina] Has material 'Default OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [Jelcz] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ] Filling out basic attributes, {name='Default OBJ', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\textura.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\textura.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ] Has diffuse texture 'D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\textura.png'
i3dio.i3d.I3D:add_file:DEBUG: [Jelcz] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\textura.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\textura.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [textura.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [textura.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [textura.png] copied to 'D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\textures\textura.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [textura.png] Resolved filepath: textures\textura.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [textura.png] Filling out basic attributes, {name='textures/textura.png', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [JelczKabina] Subset with index [0] based on material 'Default OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JelczKabina] Processing subset: materialId="1" numTriangles="20222" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JelczKabina] Has subset 'Default OBJ' with '20222' triangles and materialId="1" numTriangles="20222" firstIndex="0" firstVertex="0" numIndices="60666" numVertices="17545"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [JelczKabina] Has '1' subsets, '20222' triangles and '17545' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [JelczKabina] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczKabina] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczKabina] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczKabina] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczKabina] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [JelczKabina] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [JelczKabina] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [JelczKabina] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [JelczSzyby] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [JelczSzyby] Filling out basic attributes, {name='JelczSzyby', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JelczSzyby] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JelczSzyby] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [JelczSzyby] Filling out basic attributes, {name='JelczSzyby', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [JelczSzyby] Has material 'Default OBJ.002'
i3dio.i3d.I3D:add_material:DEBUG: [Jelcz] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.002] Filling out basic attributes, {name='Default OBJ.002', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\window_diffuse2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\window_diffuse2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ.002] Has diffuse texture 'D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\window_diffuse2.dds'
i3dio.i3d.I3D:add_file:DEBUG: [Jelcz] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\window_diffuse2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\window_diffuse2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [window_diffuse2.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [window_diffuse2.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [window_diffuse2.dds] copied to 'D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\textures\window_diffuse2.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [window_diffuse2.dds] Resolved filepath: textures\window_diffuse2.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [window_diffuse2.dds] Filling out basic attributes, {name='textures/window_diffuse2.dds', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [JelczSzyby] Subset with index [0] based on material 'Default OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JelczSzyby] Processing subset: materialId="2" numTriangles="85" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JelczSzyby] Has subset 'Default OBJ.002' with '85' triangles and materialId="2" numTriangles="85" firstIndex="0" firstVertex="0" numIndices="255" numVertices="113"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [JelczSzyby] Has '1' subsets, '85' triangles and '113' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [JelczSzyby] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczSzyby] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczSzyby] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczSzyby] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczSzyby] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [JelczSzyby] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [JelczSzyby] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [JelczSzyby] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [JelczZabudowa] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [JelczZabudowa] Filling out basic attributes, {name='JelczZabudowa', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JelczZabudowa] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JelczZabudowa] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [JelczZabudowa] Filling out basic attributes, {name='JelczZabudowa', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [JelczZabudowa] Has material 'Default OBJ.001'
i3dio.i3d.I3D:add_material:DEBUG: [Jelcz] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.001] Filling out basic attributes, {name='Default OBJ.001', nodeId='3'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\GCBAjelcz422.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\GCBAjelcz422.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ.001] Has diffuse texture 'D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\GCBAjelcz422.png'
i3dio.i3d.I3D:add_file:DEBUG: [Jelcz] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\GCBAjelcz422.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\TexturyJelcz\GCBAjelcz422.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [GCBAjelcz422.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [GCBAjelcz422.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [GCBAjelcz422.png] copied to 'D:\FolderyZPulpitu\FikoModding2\FikoModding_Jelcz422V2\ModelGCBA\textures\GCBAjelcz422.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [GCBAjelcz422.png] Resolved filepath: textures\GCBAjelcz422.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [GCBAjelcz422.png] Filling out basic attributes, {name='textures/GCBAjelcz422.png', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [JelczZabudowa] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JelczZabudowa] Processing subset: materialId="3" numTriangles="13668" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JelczZabudowa] Has subset 'Default OBJ.001' with '13668' triangles and materialId="3" numTriangles="13668" firstIndex="0" firstVertex="0" numIndices="41004" numVertices="14282"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [JelczZabudowa] Has '1' subsets, '13668' triangles and '14282' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [JelczZabudowa] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczZabudowa] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczZabudowa] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczZabudowa] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JelczZabudowa] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [JelczZabudowa] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [JelczZabudowa] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [JelczZabudowa] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Light] Filling out basic attributes, {name='Light', nodeId='4'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] transforming to new transform-basis with <Matrix 4x4 (-0.2909, -0.7711,  0.5664,  4.0762)
            (-0.0552,  0.6045,  0.7947,  5.9039)
            (-0.9552,  0.1999, -0.2184, -1.0055)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] translation is <Vector (4.0762, 5.9039, -1.0055)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has translation: [4.07625 5.90386 -1.00545]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has rotation(degrees): [-42.4664 107.221 10.7437]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Light] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] no more children to process in object
