i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\Kaban.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [1rsze Schodki] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [1rsze Schodki] Filling out basic attributes, {name='1rsze Schodki', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1rsze Schodki] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1rsze Schodki] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [1rsze Schodki] Filling out basic attributes, {name='1rsze Schodki', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [1rsze Schodki] Has material 'Default OBJ.006'
i3dio.i3d.I3D:add_material:DEBUG: [Kaban] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.006] Filling out basic attributes, {name='Default OBJ.006', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\srebrne.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\srebrne.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ.006] Has diffuse texture 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\srebrne.dds'
i3dio.i3d.I3D:add_file:DEBUG: [Kaban] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\srebrne.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\srebrne.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [srebrne.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [srebrne.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [srebrne.dds] copied to 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\textures\srebrne.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [srebrne.dds] Resolved filepath: textures\srebrne.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [srebrne.dds] Filling out basic attributes, {name='textures/srebrne.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.006] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.006] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [1rsze Schodki] Subset with index [0] based on material 'Default OBJ.006'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1rsze Schodki] Processing subset: materialId="1" numTriangles="718" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1rsze Schodki] Has subset 'Default OBJ.006' with '718' triangles and materialId="1" numTriangles="718" firstIndex="0" firstVertex="0" numIndices="2154" numVertices="524"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [1rsze Schodki] Has '1' subsets, '718' triangles and '524' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [1rsze Schodki] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1rsze Schodki] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1rsze Schodki] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1rsze Schodki] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1rsze Schodki] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [1rsze Schodki] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [1rsze Schodki] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [1rsze Schodki] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [2rgie Schodki ] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [2rgie Schodki ] Filling out basic attributes, {name='2rgie Schodki ', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [2rgie Schodki ] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [2rgie Schodki ] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [2rgie Schodki ] Filling out basic attributes, {name='2rgie Schodki ', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [2rgie Schodki ] Has material 'Default OBJ.007'
i3dio.i3d.I3D:add_material:DEBUG: [Kaban] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.007] Filling out basic attributes, {name='Default OBJ.007', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\blacha.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\blacha.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ.007] Has diffuse texture 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\blacha.dds'
i3dio.i3d.I3D:add_file:DEBUG: [Kaban] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\blacha.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\blacha.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [blacha.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [blacha.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [blacha.dds] copied to 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\textures\blacha.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [blacha.dds] Resolved filepath: textures\blacha.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [blacha.dds] Filling out basic attributes, {name='textures/blacha.dds', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.007] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.007] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [2rgie Schodki ] Subset with index [0] based on material 'Default OBJ.007'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [2rgie Schodki ] Processing subset: materialId="2" numTriangles="60" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [2rgie Schodki ] Has subset 'Default OBJ.007' with '60' triangles and materialId="2" numTriangles="60" firstIndex="0" firstVertex="0" numIndices="180" numVertices="70"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [2rgie Schodki ] Has '1' subsets, '60' triangles and '70' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [2rgie Schodki ] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [2rgie Schodki ] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [2rgie Schodki ] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [2rgie Schodki ] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [2rgie Schodki ] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [2rgie Schodki ] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [2rgie Schodki ] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [2rgie Schodki ] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] is of type 'CAMERA'
i3dio.node_classes.node.CameraNode:_create_xml_element:DEBUG: [Camera] Filling out basic attributes, {name='Camera', nodeId='3'}
i3dio.node_classes.node.CameraNode:populate_xml_element:INFO: [Camera] FOV: '50.0', Near Clip: '0.10000000149011612', Far Clip: '100.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.CameraNode:_write_properties:DEBUG: [Camera] Has no data specific attributes
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] transforming to new transform-basis with <Matrix 4x4 ( 0.6859, -0.3240, 0.6516, 7.3589)
            ( 0.0000,  0.8954, 0.4453, 4.9583)
            (-0.7277, -0.3054, 0.6142, 6.9258)
            ( 0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] translation is <Vector (7.3589, 4.9583, 6.9258)>
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] has translation: [7.35889 4.95831 6.92579]
i3dio.node_classes.node.CameraNode:_add_transform_to_xml_element:DEBUG: [Camera] has rotation(degrees): [-26.4407 46.6919 0]
i3dio.node_classes.node.CameraNode:__init__:DEBUG: [Camera] Initialized as a 'CameraNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Camera] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Gora operacyjne] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Gora operacyjne] Filling out basic attributes, {name='Gora operacyjne', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Gora operacyjne] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Gora operacyjne] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Gora operacyjne] Filling out basic attributes, {name='Gora operacyjne', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Gora operacyjne] Has material 'Default OBJ.005'
i3dio.i3d.I3D:add_material:DEBUG: [Kaban] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.005] Filling out basic attributes, {name='Default OBJ.005', nodeId='3'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\numery.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\numery.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ.005] Has diffuse texture 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\numery.dds'
i3dio.i3d.I3D:add_file:DEBUG: [Kaban] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\numery.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\numery.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [numery.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [numery.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [numery.dds] copied to 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\textures\numery.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [numery.dds] Resolved filepath: textures\numery.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [numery.dds] Filling out basic attributes, {name='textures/numery.dds', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.005] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.005] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Gora operacyjne] Subset with index [0] based on material 'Default OBJ.005'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Gora operacyjne] Processing subset: materialId="3" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Gora operacyjne] Has subset 'Default OBJ.005' with '16' triangles and materialId="3" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="48" numVertices="20"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Gora operacyjne] Has '1' subsets, '16' triangles and '20' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Gora operacyjne] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Gora operacyjne] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Gora operacyjne] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Gora operacyjne] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Gora operacyjne] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Gora operacyjne] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Gora operacyjne] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Gora operacyjne] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [KabinaTxtStar244dds.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [KabinaTxtStar244dds.002] Filling out basic attributes, {name='KabinaTxtStar244dds.002', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [KabinaTxtStar244dds.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [KabinaTxtStar244dds.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [KabinaTxtStar244dds.002] Filling out basic attributes, {name='KabinaTxtStar244dds.002', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [KabinaTxtStar244dds.002] Has material 'Default OBJ.003'
i3dio.i3d.I3D:add_material:DEBUG: [Kaban] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.003] Filling out basic attributes, {name='Default OBJ.003', nodeId='4'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\star244.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\star244.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ.003] Has diffuse texture 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\star244.dds'
i3dio.i3d.I3D:add_file:DEBUG: [Kaban] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\star244.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\star244.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [star244.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [star244.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [star244.dds] copied to 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\textures\star244.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [star244.dds] Resolved filepath: textures\star244.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [star244.dds] Filling out basic attributes, {name='textures/star244.dds', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.003] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [KabinaTxtStar244dds.002] Subset with index [0] based on material 'Default OBJ.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [KabinaTxtStar244dds.002] Processing subset: materialId="4" numTriangles="12343" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [KabinaTxtStar244dds.002] Has subset 'Default OBJ.003' with '12343' triangles and materialId="4" numTriangles="12343" firstIndex="0" firstVertex="0" numIndices="37029" numVertices="12055"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [KabinaTxtStar244dds.002] Has '1' subsets, '12343' triangles and '12055' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [KabinaTxtStar244dds.002] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [KabinaTxtStar244dds.002] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [KabinaTxtStar244dds.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [KabinaTxtStar244dds.002] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [KabinaTxtStar244dds.002] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [KabinaTxtStar244dds.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [KabinaTxtStar244dds.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [KabinaTxtStar244dds.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Light] Filling out basic attributes, {name='Light', nodeId='6'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] transforming to new transform-basis with <Matrix 4x4 (-0.2909, -0.7711,  0.5664,  4.0762)
            (-0.0552,  0.6045,  0.7947,  5.9039)
            (-0.9552,  0.1999, -0.2184, -1.0055)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] translation is <Vector (4.0762, 5.9039, -1.0055)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has translation: [4.07625 5.90386 -1.00545]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has rotation(degrees): [-42.4664 107.221 10.7437]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Light] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Operacyjne] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Operacyjne] Filling out basic attributes, {name='Operacyjne', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Operacyjne] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Operacyjne] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Operacyjne] Filling out basic attributes, {name='Operacyjne', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Operacyjne] Has material 'Default OBJ.004'
i3dio.i3d.I3D:add_material:DEBUG: [Kaban] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.004] Filling out basic attributes, {name='Default OBJ.004', nodeId='5'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\p.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\p.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ.004] Has diffuse texture 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\p.dds'
i3dio.i3d.I3D:add_file:DEBUG: [Kaban] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\p.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\p.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [p.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [p.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [p.dds] copied to 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\ModeleInne\textures\p.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [p.dds] Resolved filepath: textures\p.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [p.dds] Filling out basic attributes, {name='textures/p.dds', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.004] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Operacyjne] Subset with index [0] based on material 'Default OBJ.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Operacyjne] Processing subset: materialId="5" numTriangles="154" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Operacyjne] Has subset 'Default OBJ.004' with '154' triangles and materialId="5" numTriangles="154" firstIndex="0" firstVertex="0" numIndices="462" numVertices="271"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Operacyjne] Has '1' subsets, '154' triangles and '271' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Operacyjne] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Operacyjne] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Operacyjne] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Operacyjne] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Operacyjne] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Operacyjne] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Operacyjne] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Operacyjne] no more children to process in object
