i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\Kabina\BelkaElfira.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [BelkaElfira] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [BelkaElfira] Filling out basic attributes, {name='BelkaElfira', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BelkaElfira] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BelkaElfira] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BelkaElfira] Filling out basic attributes, {name='BelkaElfira', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BelkaElfira] Has material 'Default OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [BelkaElfira] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ] Filling out basic attributes, {name='Default OBJ', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\Kabina\belka_gagar.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\Kabina\belka_gagar.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Default OBJ] Has diffuse texture 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\Kabina\belka_gagar.png'
i3dio.i3d.I3D:add_file:DEBUG: [BelkaElfira] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\Kabina\belka_gagar.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\Kabina\belka_gagar.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Epic games store\cuś\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [belka_gagar.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [belka_gagar.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [belka_gagar.png] copied to 'D:\FolderyZPulpitu\FikoModding\FikoModding_StarwBocarze\Kabina\textures\belka_gagar.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [belka_gagar.png] Resolved filepath: textures\belka_gagar.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [belka_gagar.png] Filling out basic attributes, {name='textures/belka_gagar.png', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BelkaElfira] Subset with index [0] based on material 'Default OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BelkaElfira] Processing subset: materialId="1" numTriangles="13752" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BelkaElfira] Has subset 'Default OBJ' with '13752' triangles and materialId="1" numTriangles="13752" firstIndex="0" firstVertex="0" numIndices="41256" numVertices="9897"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BelkaElfira] Has '1' subsets, '13752' triangles and '9897' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [BelkaElfira] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BelkaElfira] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BelkaElfira] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BelkaElfira] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BelkaElfira] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [BelkaElfira] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [BelkaElfira] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [BelkaElfira] no more children to process in object
