<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>
		    <en>Small Polish Garage</en>
            <de>Kleine Polnische Garage</de>
            <pl>Mały Polski Garaż</pl>
			
		</name>
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>store_garage.dds</image>
        <price>8500</price>
        <dailyUpkeep>5</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>Sheds</category>
        <vertexBufferMemoryUsage>430928</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>53604</indexBufferMemoryUsage>
        <textureMemoryUsage>20325424</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <placeableType>placeable</placeableType>
    <filename>garaz.i3d</filename>
     <placement testSizeX="20.5" testSizeZ="13.8" sizeX="19.5" sizeZ="12.8" useRandomYRotation="false" useManualYRotation="true"/>
    <clearAreas>
        <clearArea startNode="1|0" widthNode="1|0|0" heightNode="1|0|1"/>
    </clearAreas>
	<leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="2|0" widthNode="2|0|0" heightNode="2|0|1" groundType="dirt"/>
        </levelAreas>
    </leveling>
	
	<animatedObjects>
        <animatedObject saveId="wrota1">
            <animation duration="4">
                <part node="0|0|0|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.4" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 -90 0"/>
                </part>
                <part node="0|0|0|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 90 0"/>
                </part>               
            </animation>
            <controls triggerNode="0|0|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|0|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|0|0" volume="0.8" radius="25" innerRadius="3"/>
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|0|0" volume="0.8" radius="25" innerRadius="3"/>
            </sounds>
        </animatedObject>
        <animatedObject saveId="wrota2">
            <animation duration="4">
                <part node="0|0|1|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.4" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 -90 0"/>
                </part>
                <part node="0|0|1|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 90 0"/>
                </part>               
            </animation>
            <controls triggerNode="0|0|1|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|1|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|1|0" volume="0.8" radius="25" innerRadius="3"/>
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|1|0" volume="0.8" radius="25" innerRadius="3"/>
            </sounds>
        </animatedObject>
        <animatedObject saveId="wrota3">
            <animation duration="4">
                <part node="0|0|2|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.4" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 -90 0"/>
                </part>
                <part node="0|0|2|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 90 0"/>
                </part>
            </animation>
            <controls triggerNode="0|0|2|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|2|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|2|0" volume="0.8" radius="25" innerRadius="3"/>
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|2|0" volume="0.8" radius="25" innerRadius="3"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="wrota4">
            <animation duration="4">
                <part node="0|0|3|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -90 0"/>
                </part>          
            </animation>
            <controls triggerNode="0|0|3|1" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|0|3|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="0|0|3|0" volume="0.8" radius="25" innerRadius="3"/>
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="0|0|3|0" volume="0.8" radius="25" innerRadius="3"/>
            </sounds>
        </animatedObject>
		<!-- Lights --> 
        <animatedObject saveId="Lampy" >
            <animation duration="2">
                <part node="0|2|1|0">
                    <keyFrame time="0" visibility="false" />
                    <keyFrame time="0.25" visibility="true" />
                </part>
				<part node="0|2|2|0">
                    <keyFrame time="0" visibility="false" />
                    <keyFrame time="0.5" visibility="true" />
                </part>
				<part node="0|2|3|0">
                    <keyFrame time="0" visibility="false" />
                    <keyFrame time="0.75" visibility="true" />
                </part>
				<part node="0|2|4|0">
                    <keyFrame time="0" visibility="false" />
                    <keyFrame time="0.75" visibility="true" />
                </part>
				<part node="0|2|5|0">
                    <keyFrame time="0" visibility="false" />
                    <keyFrame time="0.75" visibility="true" />
                </part>
            </animation>	
                 <controls triggerNode="0|2|0" posAction="ACTIVATE_HANDTOOL" posText="action_lightOn" negText="action_lightOut" />
        </animatedObject>
    </animatedObjects>
	
    <seasons>
	    <admirers>
            <snowAdmirer node="3" />
        </admirers>
        <maskAreas>
            <maskArea startNode="1|0" widthNode="1|0|0" heightNode="1|0|1" />
        </maskAreas>
    </seasons>
	
	<tipOcclusionUpdateArea sizeX="19.5" sizeZ="12.8" />
    <Attribute name="collisionHeight" type="float" value="5"/>
</placeable>

