<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight06" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="10" filename="beaconLightAlpha02_diffuse.png"/>
    <File fileId="11" filename="beaconLightAlpha_normal.png"/>
    <File fileId="2" filename="beaconLight_normal.png"/>
    <File fileId="3" filename="beaconLight_specular.png"/>
    <File fileId="4" filename="../shaders/vehicleShader.xml"/>
    <File fileId="12" filename="../shared/default_specular.png"/>
  </Files>


  <Materials>
    <Material name="beaconLightAlpha02_mat" materialId="5" alphaBlending="true" customShaderId="4">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="beaconLight_mat" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="Static" materialId="20" diffuseColor="1 0.898039 1 1" specularColor="1 1 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="RDT" value="1 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="Reflektor" materialId="21" diffuseColor="1 1 1 1" specularColor="1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight06.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="beaconLight06" clipDistance="80" nodeId="13" materialIds="6" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="rotator" clipDistance="800" nodeId="27" materialIds="20" castsShadows="true" receiveShadows="true">
        <Light name="realLight" translation="3.8147e-08 0.190839 0.0630133" rotation="151.663 0 0" clipDistance="75" nodeId="29" type="spot" color="1 0.5 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" decayRate="1" range="12" coneAngle="100" dropOff="5"/>
        <Shape shapeId="3" name="rotator2" clipDistance="800" nodeId="28" materialIds="21" castsShadows="true" receiveShadows="true"/>
      </Shape>
      <Shape shapeId="4" name="glass" translation="-3.51212e-09 0 1.95118e-10" clipDistance="80" nodeId="16" materialIds="5" castsShadows="true" receiveShadows="true"/>
    </Shape>
  </Scene>

</i3D>
